39 lines
877 B
C++
39 lines
877 B
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../Player.h"
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#include "../TNTEntity.h"
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class cBlockTNTHandler : public cBlockHandler
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{
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public:
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cBlockTNTHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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if (a_Player->GetEquippedWeapon().m_ItemType == E_ITEM_FLINT_AND_STEEL)
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{
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a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
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cTNTEntity *TNT = new cTNTEntity(a_BlockX,a_BlockY,a_BlockZ,4); //4 seconds to boom
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TNT->Initialize(a_World);
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a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
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}
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}
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virtual bool IsUseable() override
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{
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return true;
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}
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};
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