43 lines
953 B
C++
43 lines
953 B
C++
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#pragma once
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struct lua_State;
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class cPlugin;
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class cPlayer;
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class cLuaCommandBinder
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{
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public:
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cLuaCommandBinder();
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~cLuaCommandBinder();
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bool HandleCommand( const std::string & a_Command, cPlayer* a_Player );
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bool BindCommand( const std::string & a_Command, const std::string & a_Permission, cPlugin* a_Plugin, lua_State * a_LuaState, int a_FunctionReference );
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void ClearBindings();
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void RemoveBindingsForPlugin( cPlugin* a_Plugin );
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private:
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struct BoundFunction
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{
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BoundFunction() : Plugin( 0 ), LuaState( 0 ), Reference( 0 ) {}
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BoundFunction( cPlugin* a_Plugin, lua_State * a_LuaState, int a_Reference, const std::string & a_Permission ) : Plugin( a_Plugin ), LuaState( a_LuaState ), Reference( a_Reference ), Permission( a_Permission ) {}
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cPlugin* Plugin;
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lua_State* LuaState;
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int Reference;
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std::string Permission;
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};
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typedef std::map< std::string, BoundFunction > CommandMap;
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CommandMap m_BoundCommands;
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};
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