30 lines
642 B
C++
30 lines
642 B
C++
#pragma once
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#include "cPacket.h"
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#include "PacketID.h"
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class cPacket_RelativeEntityMoveLook : public cPacket
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{
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public:
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cPacket_RelativeEntityMoveLook()
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: m_UniqueID( 0 )
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, m_MoveX( 0 )
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, m_MoveY( 0 )
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, m_MoveZ( 0 )
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, m_Yaw( 0 )
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, m_Pitch( 0 )
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{ m_PacketID = E_REL_ENT_MOVE_LOOK; }
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virtual cPacket* Clone() const { return new cPacket_RelativeEntityMoveLook(*this); }
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bool Send( cSocket & a_Socket );
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int m_UniqueID;
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char m_MoveX; // Pixels, divide by 32 for block
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char m_MoveY;
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char m_MoveZ;
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char m_Yaw;
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char m_Pitch;
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static const unsigned int c_Size = 1 + 4 + 1 + 1 + 1 + 1 + 1;
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};
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