mcserver/source/packets/cPacket_RelativeEntityMoveL...

21 lines
635 B
C++

#include "cPacket_RelativeEntityMoveLook.h"
bool cPacket_RelativeEntityMoveLook::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger( m_UniqueID, Message, i );
AppendByte ( m_MoveX, Message, i );
AppendByte ( m_MoveY, Message, i );
AppendByte ( m_MoveZ, Message, i );
AppendByte ( m_Yaw, Message, i );
AppendByte ( m_Pitch, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}