117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
|
|
// NBTChunkSerializer.h
|
|
|
|
// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "../ChunkDef.h"
|
|
|
|
|
|
|
|
|
|
|
|
// fwd:
|
|
class cFastNBTWriter;
|
|
class cEntity;
|
|
class cBlockEntity;
|
|
class cBoat;
|
|
class cChestEntity;
|
|
class cDispenserEntity;
|
|
class cDropperEntity;
|
|
class cFurnaceEntity;
|
|
class cHopperEntity;
|
|
class cJukeboxEntity;
|
|
class cNoteEntity;
|
|
class cSignEntity;
|
|
class cFallingBlock;
|
|
class cMinecart;
|
|
class cMinecartWithChest;
|
|
class cMinecartWithFurnace;
|
|
class cMinecartWithTNT;
|
|
class cMinecartWithHopper;
|
|
class cMonster;
|
|
class cPickup;
|
|
class cItemGrid;
|
|
class cProjectileEntity;
|
|
|
|
|
|
|
|
|
|
|
|
class cNBTChunkSerializer :
|
|
public cChunkDataSeparateCollector
|
|
{
|
|
public:
|
|
cChunkDef::BiomeMap m_Biomes;
|
|
unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
|
|
bool m_BiomesAreValid;
|
|
|
|
|
|
cNBTChunkSerializer(cFastNBTWriter & a_Writer);
|
|
|
|
/// Close NBT tags that we've opened
|
|
void Finish(void);
|
|
|
|
bool IsLightValid(void) const {return m_IsLightValid; }
|
|
|
|
protected:
|
|
|
|
/* From cChunkDataSeparateCollector we inherit:
|
|
- m_BlockTypes[]
|
|
- m_BlockMetas[]
|
|
- m_BlockLight[]
|
|
- m_BlockSkyLight[]
|
|
*/
|
|
|
|
cFastNBTWriter & m_Writer;
|
|
|
|
bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
|
|
bool m_HasHadEntity; // True if any Entity has already been received and processed
|
|
bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
|
|
bool m_IsLightValid; // True if the chunk lighting is valid
|
|
|
|
|
|
/// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
|
|
void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
|
|
|
|
/// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag
|
|
void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
|
|
|
|
// Block entities:
|
|
void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
|
|
void AddChestEntity (cChestEntity * a_Entity);
|
|
void AddDispenserEntity(cDispenserEntity * a_Entity);
|
|
void AddDropperEntity (cDropperEntity * a_Entity);
|
|
void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
|
|
void AddHopperEntity (cHopperEntity * a_Entity);
|
|
void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
|
|
void AddNoteEntity (cNoteEntity * a_Note);
|
|
void AddSignEntity (cSignEntity * a_Sign);
|
|
|
|
// Entities:
|
|
void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
|
|
void AddBoatEntity (cBoat * a_Boat);
|
|
void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
|
|
void AddMinecartEntity (cMinecart * a_Minecart);
|
|
void AddMonsterEntity (cMonster * a_Monster);
|
|
void AddPickupEntity (cPickup * a_Pickup);
|
|
void AddProjectileEntity (cProjectileEntity * a_Projectile);
|
|
|
|
void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
|
|
|
|
// cChunkDataSeparateCollector overrides:
|
|
virtual bool LightIsValid(bool a_IsLightValid) override;
|
|
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
|
|
virtual void Entity(cEntity * a_Entity) override;
|
|
virtual void BlockEntity(cBlockEntity * a_Entity) override;
|
|
} ; // class cNBTChunkSerializer
|
|
|
|
|
|
|
|
|