mcserver/source/MobCensus.cpp

129 lines
2.9 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobCensus.h"
cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11(void)
{
std::map<cMonster::eFamily,int> toReturn;
toReturn[cMonster::mfHostile] = 79;
toReturn[cMonster::mfPassive] = 11;
toReturn[cMonster::mfAmbient] = 16;
toReturn[cMonster::mfWater] = 5;
return toReturn;
}
cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11(void)
{
std::map<cMonster::eFamily,int> toReturn;
toReturn[cMonster::mfHostile] = 1;
toReturn[cMonster::mfPassive] = 400;
toReturn[cMonster::mfAmbient] = 400;
toReturn[cMonster::mfWater] = 400;
return toReturn;
}
cMobCensus::tCapMultipliersMap & cMobCensus::m_CapMultipliers(void)
{
// TODO: This memory leaks:
static tCapMultipliersMap * value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11());
return *value;
}
cMobCensus::tMobSpawnRate & cMobCensus::m_SpawnRate(void)
{
// TODO: This memory leaks:
static tMobSpawnRate* value = new tMobSpawnRate(MobSpawnRateInitializerBeforeCx11());
return *value;
}
void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance)
{
m_ProximityCounter.CollectMob(a_Monster,a_Chunk,a_Distance);
m_MobFamilyCollecter.CollectMob(a_Monster);
}
bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
{
bool toReturn = true;
const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319
// MG TODO : code the correct count
tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily);
if (
(capMultiplier != m_CapMultipliers().end()) &&
((capMultiplier->second * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
)
{
return false;
}
return true;
}
void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk)
{
m_EligibleForSpawnChunks.insert(&a_Chunk);
}
int cMobCensus::GetNumChunks(void)
{
return m_EligibleForSpawnChunks.size();
}
cMobProximityCounter & cMobCensus::GetProximityCounter(void)
{
return m_ProximityCounter;
}
void cMobCensus::Logd()
{
LOGD("Hostile mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfHostile), IsCapped(cMonster::mfHostile) ? "(capped)" : "");
LOGD("Ambient mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfAmbient), IsCapped(cMonster::mfAmbient) ? "(capped)" : "");
LOGD("Water mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfWater), IsCapped(cMonster::mfWater) ? "(capped)" : "");
LOGD("Passive mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfPassive), IsCapped(cMonster::mfPassive) ? "(capped)" : "");
}