24 lines
584 B
C++
24 lines
584 B
C++
#include "cPacket_DestroyEntity.h"
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#include "cEntity.h"
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cPacket_DestroyEntity::cPacket_DestroyEntity(cEntity* a_Entity)
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{
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m_PacketID = E_DESTROY_ENT;
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m_UniqueID = a_Entity->GetUniqueID();
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}
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bool cPacket_DestroyEntity::Send( cSocket & a_Socket )
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendInteger( m_UniqueID, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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