57 lines
2.4 KiB
C++
57 lines
2.4 KiB
C++
#pragma once
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#include "cSocket.h"
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#ifdef _WIN32
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#include <xstring>
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#else
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#include <cstring> // Silly Linux doesn't have xstring...
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#include <string>
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#include <cstdio>
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#endif
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class cSocket;
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class cPacket
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{
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public:
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cPacket()
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: m_PacketID( 0 )
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{}
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virtual ~cPacket() {}
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virtual bool Parse( cSocket & a_Socket) { a_Socket=0; printf("ERROR: Undefined NEW Parse function %x\n", m_PacketID ); return false; }
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virtual bool Send( cSocket & a_Socket) { a_Socket=0; printf("ERROR: Undefined NEW Send function %x\n", m_PacketID ); return false; }
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virtual cPacket* Clone() const = 0;
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unsigned char m_PacketID;
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cSocket m_Socket; // Current socket being used
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protected:
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bool ReadString ( std::string & a_OutString );
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bool ReadString16( std::string & a_OutString );
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bool ReadShort ( short & a_Short );
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bool ReadInteger(int & a_OutInteger );
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bool ReadInteger(unsigned int & a_OutInteger );
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bool ReadFloat ( float & a_OutFloat );
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bool ReadDouble ( double & a_OutDouble );
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bool ReadByte ( char & a_OutByte );
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bool ReadByte ( unsigned char & a_OutByte );
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bool ReadLong ( long long & a_OutLong );
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bool ReadBool ( bool & a_OutBool );
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void AppendString ( std::string & a_String, char* a_Dst, unsigned int & a_Iterator );
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void AppendString16 ( std::string & a_String, char* a_Dst, unsigned int & a_Iterator );
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void AppendShort ( short a_Short, char* a_Dst, unsigned int & a_Iterator );
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void AppendShort ( unsigned short a_Short, char* a_Dst, unsigned int & a_Iterator );
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void AppendInteger ( int a_Integer, char* a_Dst, unsigned int & a_Iterator );
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void AppendInteger ( unsigned int a_Integer, char* a_Dst, unsigned int & a_Iterator );
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void AppendFloat ( float a_Float, char* a_Dst, unsigned int & a_Iterator );
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void AppendDouble ( double & a_Double, char* a_Dst, unsigned int & a_Iterator );
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void AppendByte ( char a_Byte, char* a_Dst, unsigned int & a_Iterator );
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void AppendLong ( long long & a_Long, char* a_Dst, unsigned int & a_Iterator );
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void AppendBool ( bool a_Bool, char* a_Dst, unsigned int & a_Iterator );
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void AppendData ( char* a_Data, unsigned int a_Size, char* a_Dst, unsigned int & a_Iterator );
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public:
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static int SendData( cSocket & a_Socket, const char* a_Message, unsigned int a_Size, int a_Options );
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static int RecvAll( cSocket & a_Socket, char* a_Data, unsigned int a_Size, int a_Options );
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};
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