Commit Graph

5928 Commits (e96a774f59305914af01bdd4b264e0fe37988463)

Author SHA1 Message Date
madmaxoft aeeb4dc4b0 docs/Generator: Shrunk the hand-drawn images by 50 %. 2014-06-03 18:16:16 +02:00
JoannisO daae75b30b - Cleaned up the code massively
- Stopped using cChunk in the GetShootVector class. Parameter is now the
Metadata of the block
- Stopped using cChunk in the SpawnProjectileFromDispenser method now
using coordinates and finding the chunk by itself.
- Removed the matrix calculations from GetShootVector.
2014-06-03 17:21:38 +02:00
madmaxoft 9d1475808c Merge branch 'GeneratorArticle' 2014-06-03 14:12:01 +02:00
madmaxoft 49b39f97e0 Generator article: Added TOC with links. 2014-06-03 14:00:50 +02:00
Joannis 545478802b - Added doxy comments and exported to lua
- Manipulation of the ShootVector is not to be done by the function that
wants to spawn a projectile.
2014-06-03 09:26:14 +02:00
madmaxoft 6f7ac0089f Generator article: fixed bad wording. 2014-06-02 21:56:59 +02:00
Mattes D 60786cb06d Merge pull request #1052 from mc-server/UnderwaterBaseGen
Underwater base gen
2014-06-02 21:49:47 +02:00
madmaxoft 345d477849 Generator article: Finished the Biome-gen section and images. 2014-06-02 21:43:07 +02:00
Tiger Wang 5fc7592cba Merge remote-tracking branch 'origin/pistonfixes'
Conflicts:
	src/Chunk.cpp
2014-06-02 19:49:14 +01:00
STRWarrior b9ca7bd120 Small tweak for mobs
Mobs move a bit smoother and aren't able to move allot when in air.
2014-06-02 14:16:36 +02:00
madmaxoft b7dc4177d0 cBlockArea reading hotfix.
This should fix the crashes introduced with chunksparsing. Not the most performant solution, but at least it should work.
Ref.: #1056
2014-06-02 14:07:36 +02:00
STRWarrior 8cf4e806ba APIDump: Fixed crash 2014-06-02 13:49:05 +02:00
STRWarrior 4c757de9ff Added OnProjectileHitBlock example in Debuggers 2014-06-02 11:54:45 +02:00
STRWarrior fa78379f5a Updated OnProjectileHitBlock documentation. 2014-06-02 11:45:32 +02:00
Mattes D cdddb1aeac AnvilStats: Added new biome colors. 2014-06-01 22:35:29 +02:00
Mattes D 24bea1d0b2 Generator article now has all biome genertors and most their imgs. 2014-06-01 22:33:53 +02:00
madmaxoft 23b0823108 Update UnderwaterBase prefabs.
Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
2014-06-01 22:02:58 +02:00
Tiger Wang a84f107400 Suggestions two 2014-06-01 20:00:11 +01:00
Mattes D 61edb83ce5 Merge pull request #844 from mc-server/ProjectileHitBlock
OnProjectileHitBlock tweak.
2014-06-01 20:10:03 +02:00
worktycho 750333855c abort does not take a parameter. 2014-06-01 17:23:02 +01:00
worktycho 476fdc9952 Use abort in SIGSEGV and SIGABRT handlers
This should cause Mcserver to generate core dumps when it crashes.
2014-06-01 17:05:51 +01:00
Mattes D 869cd7a208 Hot-fixed AnvilStats compilation for MSVC2013. 2014-06-01 15:19:01 +02:00
STRWarrior 319169eafb Made a_BlockHitPos a reference 2014-06-01 14:06:47 +02:00
Mattes D 2059944d1e Merge branch 'master' into GeneratorArticle 2014-06-01 10:43:37 +02:00
madmaxoft 046c149797 Updated UnderwaterBase prefabs. 2014-06-01 10:07:57 +02:00
madmaxoft 75fe89b8ae Updated AlchemistVillage prefabs. 2014-06-01 09:27:54 +02:00
Howaner 12f3c0fcdf Players can't set items in the result slot, when they shift a item. 2014-06-01 00:50:35 +02:00
Howaner a18b6c2311 Add HandleSmeltItem() call for achievements. 2014-06-01 00:43:09 +02:00
Howaner 5368e66486 Missing return; 2014-06-01 00:29:17 +02:00
madmaxoft 7672ca7eef Added an initial version of the underwater base generator. 2014-05-31 22:06:14 +02:00
Mattes D 6de45037c7 Merge pull request #1018 from mc-server/VillageGen
Village gen
2014-05-31 19:11:13 +02:00
JoannisO b436359237 - Changed the name of the ProjectileLookVector method.
Note: I still think the new name is unclear. Any other suggestions are
welcome.
2014-05-31 16:08:15 +02:00
STRWarrior d1b23060ad Used recommendations 2014-05-31 14:14:55 +02:00
Howaner 683da71c0f Moved the IsDoor check before the meta get. 2014-05-31 11:48:54 +02:00
Howaner 0b7ed0f493 Add doxy-comment 2014-05-31 11:47:03 +02:00
madmaxoft 600c93bdc1 Updated PlainsVillage prefabs. 2014-05-31 10:33:29 +02:00
madmaxoft f4e9c88dcd Fixed a memory leak in VillagGen. 2014-05-31 10:33:12 +02:00
Mattes D 0b758946ac Merge pull request #951 from worktycho/chunksparsing/structs
Chunksparsing with segments
2014-05-31 10:12:54 +02:00
Howaner 2030800ad7 Set DraggingItem to Slot directly. 2014-05-31 00:27:24 +02:00
Howaner d422aa4081 Fix DBL bug. 2014-05-31 00:25:20 +02:00
Howaner 01fc93857c Change "Slot.IsEmpty()" to "Slot.m_ItemCount <= 0" 2014-05-31 00:22:24 +02:00
Howaner 843288493e Fix the furnace result slot. 2014-05-30 23:41:17 +02:00
madmaxoft b9d306a801 Fixed bindings for cCompositeChat:SetMessageType(). 2014-05-30 22:42:00 +02:00
madmaxoft 8bf7aed67c Updated PlainsVillage and AlchemistVillage. 2014-05-30 22:40:19 +02:00
Mattes D 376d5e7ff0 Initial commit of the Generator article. 2014-05-30 22:31:51 +02:00
Howaner 92d9ab0f6d Wrong arrow commit. 2014-05-30 22:25:57 +02:00
Howaner d8e16f8c1f Better SetOpen() and IsOpen() function from the doors. 2014-05-30 22:22:42 +02:00
Mattes D f2470ff7c1 Reduced the number of cChunkData::CopyBlockTypes() tests, added progress. 2014-05-30 18:32:15 +02:00
Tycho cbb9e15257 Fix bugs in test 2014-05-30 17:13:36 +01:00
Mattes D 76c07b1ec7 Added a cChunkData::CopyBlockTypes() unit test. 2014-05-30 17:44:24 +02:00