Commit Graph

2 Commits (df39f12e3016df7403aed95f6eabefbbba5c4b0c)

Author SHA1 Message Date
madmaxoft@gmail.com 423f49d175 Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
git-svn-id: http://mc-server.googlecode.com/svn/trunk@273 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 13:42:35 +00:00
faketruth 9af5ed43fd Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
Players should not spawn in the ground anymore.
When an entity was added to cWorld twice (which shouldn't happen actually), the server would crash when the entity is destroyed, this should be fixed now.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@158 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-31 21:08:23 +00:00