Commit Graph

7 Commits (bccd52530ff485dddbcfb925adb45dbf5f0c6251)

Author SHA1 Message Date
madmaxoft@gmail.com 7268a70902 Attempt at fixing crashes with disconnecting players
git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 12:55:42 +00:00
madmaxoft@gmail.com a14e015354 Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
Extended the range of ignored packets in pre-game client states (fixes connection issues with some mods installed)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@327 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-25 23:48:28 +00:00
faketruth 0b616909e3 Using own ASSERT() that logs to file
git-svn-id: http://mc-server.googlecode.com/svn/trunk@297 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-19 23:00:00 +00:00
madmaxoft@gmail.com 4f17362aeb Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
madmaxoft@gmail.com c82c636d8c cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@244 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-08 10:02:46 +00:00
madmaxoft@gmail.com dcd82b6988 cSocket: final localhost fix - made it a function (forgotten file)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@243 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 21:16:34 +00:00
madmaxoft@gmail.com 16feb0924e cSocketThreads initial commit. Not yet tested and not yet integrated
git-svn-id: http://mc-server.googlecode.com/svn/trunk@239 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 07:49:00 +00:00