Commit Graph

3 Commits (9d64191ee302286605ec24612b355d59da56697a)

Author SHA1 Message Date
lapayo94@gmail.com 2ca40c819e - Pickups should now burn in fire
- The player no longer gets an empty bucket when in creative mode
- improved the simulators again (moved to std::list because this should be faster with so many objects) (But the water simulation still is very slow)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@153 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29 02:44:21 +00:00
lapayo94@gmail.com c5fab7e7c8 - little performance improvement on the sand simulator
git-svn-id: http://mc-server.googlecode.com/svn/trunk@151 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 21:35:43 +00:00
lapayo94@gmail.com 9f77572fb0 - improved Simulator system
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager

- moved sand and gravel simulation to a Simulator-class (cSandSimulator)

- Made Squid a little bit more funny and realistic, because it dies now when it´s not in water

-Escaping mobs run now faster than normal (They just walked away before :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 20:57:12 +00:00