Commit Graph

24 Commits (8a21fbf0cec3af9c9a7b957fdbffb19addb0b7df)

Author SHA1 Message Date
faketruth eb942797b8 Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
Changed isValidItem to IsValidItem in Core.lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 21:54:08 +00:00
mtilden@gmail.com c7fa610be3 - Linux compatible fixes including updated makefile
- Mersenne Twister still says uint32 but it's now signed for compatibility with random uses needing negative values
 - Server seed is sent to clients, but needs to be able to be signed long long later on for authentic reasons
 - Protocol Version is required to match to ensure client compatibility, this should probably have a settings.ini check as well as store the value there

git-svn-id: http://mc-server.googlecode.com/svn/trunk@121 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 09:09:47 +00:00
mtilden@gmail.com e2acb45d19 - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queue
git-svn-id: http://mc-server.googlecode.com/svn/trunk@120 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 04:06:29 +00:00
mtilden@gmail.com f029b905d5 - Default Notchian Ping (static until ping implemented through keepalive send/receive)
- Player "left" message regardless of exit reason

git-svn-id: http://mc-server.googlecode.com/svn/trunk@119 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 03:05:31 +00:00
mtilden@gmail.com a85ea1c9ac - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@116 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:35:49 +00:00
mtilden@gmail.com bf838238e4 - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc)
 - Changed wid wording to a_WindowType

git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 01:07:35 +00:00
lapayo94@gmail.com 62737fd163 Hold item is now dropped when inventory is closed
Thanks to mtilden for this ( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 )

Also the items in the 4 crafting slots are now dropped.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@107 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 14:03:01 +00:00
faketruth 2892a844d4 Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues.

Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage()
Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 23:34:30 +00:00
lapayo94@gmail.com e54373160b Fixes:
- Pickups fall through water now (Server-side they stayed in the water surface)
- Suppressed some warnings (int to short etc.)
- Water is now passable for cTracer

git-svn-id: http://mc-server.googlecode.com/svn/trunk@96 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-22 16:30:40 +00:00
lapayo94@gmail.com 02f05f7496 - Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 20:42:34 +00:00
admin@omencraft.com 993680a39e Can now set gamemode via lua.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10 18:28:21 +00:00
admin@omencraft.com 6027c3d0b8 Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@87 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10 16:30:14 +00:00
admin@omencraft.com 18b7563680 Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09 22:17:30 +00:00
admin@omencraft.com 36f7084e3f Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06 09:23:20 +00:00
faketruth dada2bea27 Fixed some "Entity was not found in any chunk!" warnings
Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in.
It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them

git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02 20:19:57 +00:00
faketruth b5b920deda You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!)
Fixed a memory leak/error in cPickup.cpp
Multiple worlds are stored in cRoot
cClientHandle lists are taken out of cWorld and now stored in cServer
Worlds now have names to distinguish them by
Some functions in the Core plugin now distinguish between worlds

git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 21:57:08 +00:00
admin@omencraft.com 4c4e9867eb forogt to update all of cPlayer.cpp for player based gamemode.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@39 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 20:26:11 +00:00
admin@omencraft.com f849b664e0 Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@38 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 20:09:13 +00:00
faketruth c2b43f33da Player data is saved and loaded as human readable JSON now.
cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code)
cItem has two new functions to load from Json and output Json, this will keep the items in Json standard
ChestEntity and FurnaceEntity use the new functions in cItem

git-svn-id: http://mc-server.googlecode.com/svn/trunk@35 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 21:30:14 +00:00
faketruth e2f1cf51c7 Prepared some parts of the code for multi world support, I created lots of TODO's
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 00:52:20 +00:00
admin@omencraft.com 88270be669 Made several recomended changes. Gamemode is now world based. Need to add it to player.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@18 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 20:52:19 +00:00
admin@omencraft.com 6062002d17 Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@17 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 19:13:49 +00:00
faketruth c7b4b9f819 Compiles for linux
git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-21 21:25:29 +00:00
faketruth 386d58b586 MCServer c++ source files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00