Commit Graph

6 Commits (7b840aa5d8c925f8ced6289a5ed3dde4a6f8e77b)

Author SHA1 Message Date
faketruth eb942797b8 Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
Changed isValidItem to IsValidItem in Core.lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 21:54:08 +00:00
faketruth c35db25269 Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@115 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:13:40 +00:00
lapayo94@gmail.com adb4dbc904 - fixed the code from the last commit :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@111 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 20:23:30 +00:00
faketruth dada2bea27 Fixed some "Entity was not found in any chunk!" warnings
Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in.
It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them

git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02 20:19:57 +00:00
faketruth e2f1cf51c7 Prepared some parts of the code for multi world support, I created lots of TODO's
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 00:52:20 +00:00
faketruth 386d58b586 MCServer c++ source files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00