Commit Graph

9 Commits (6914bf4c65425172f3535b3a81936d7f75bdd42c)

Author SHA1 Message Date
madmaxoft@gmail.com 2006de2217 Cobwebs are now washed away by water and can be broken by swords and shears, giving string.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1363 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-06 18:20:06 +00:00
madmaxoft@gmail.com 84a6a3d968 Fluid simulator: fixed an out-of-bounds read when determining fluid direction
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1280 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-17 13:24:27 +00:00
madmaxoft@gmail.com 619ec8b247 Converted simulators to take cWorld reference instead of a pointer
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28 13:39:20 +00:00
madmaxoft@gmail.com 9a9f15eec6 Fluids will wash away crops and sugarcane.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@980 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-19 18:48:34 +00:00
madmaxoft@gmail.com c68aa68c69 Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@977 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-18 19:41:29 +00:00
madmaxoft@gmail.com 4b05df30d1 More blocks can be washed away by fluids.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@971 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-16 20:49:17 +00:00
madmaxoft@gmail.com 5b7de82a79 Initial Floody fluid simulator.
Can spread, cannot dry.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-14 17:06:21 +00:00
madmaxoft@gmail.com b4ca06b9d9 Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@958 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 16:24:50 +00:00
madmaxoft@gmail.com f7da7c2536 Preparation for multiple fluid simulators.
Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 09:53:28 +00:00