Commit Graph

11 Commits (581165bb5841a6d44ad498ba1c495e42169f7f7a)

Author SHA1 Message Date
faketruth cce5a8df97 Broke something in the filters file, fixed now
git-svn-id: http://mc-server.googlecode.com/svn/trunk@79 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08 02:15:41 +00:00
faketruth 8285a11a26 It's a Squirrel!!
In SquirrelBindings.h use #define USE_SQUIRREL 1 to enable squirrel

git-svn-id: http://mc-server.googlecode.com/svn/trunk@76 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08 01:25:01 +00:00
admin@omencraft.com 894f6e02d4 Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@70 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07 01:41:54 +00:00
admin@omencraft.com 36f7084e3f Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06 09:23:20 +00:00
admin@omencraft.com b7bff510f9 Added cPiston.h and cPiston.cpp to VC2010 files.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@64 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-05 18:33:50 +00:00
faketruth 7deed96d09 Added cRedstone to project file
Changed NetworkToHostFloat4(), maybe it works now on 64bit linux

git-svn-id: http://mc-server.googlecode.com/svn/trunk@54 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-04 16:05:18 +00:00
admin@omencraft.com a5af50c293 Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@47 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02 20:40:39 +00:00
faketruth c2b43f33da Player data is saved and loaded as human readable JSON now.
cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code)
cItem has two new functions to load from Json and output Json, this will keep the items in Json standard
ChestEntity and FurnaceEntity use the new functions in cItem

git-svn-id: http://mc-server.googlecode.com/svn/trunk@35 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 21:30:14 +00:00
admin@omencraft.com acd537d533 Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@15 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 16:49:01 +00:00
faketruth 8e64a5d9ff Updated VS2010 project files
Made monster spawning code in cWorld.cpp a bit more compact and readable
srand() is only supposed to be called once in the whole program, and it's already called in the constructor of cWorld so it doesn't have to be in cWorld::Tick()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@14 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 13:27:16 +00:00
faketruth cc2b15a233 Visual Studio 2010 solution and project files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@2 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:40:09 +00:00