Commit Graph

7 Commits (57a97e8036aec10625be3543bbfe6b525e9ba5e3)

Author SHA1 Message Date
madmaxoft@gmail.com 89afb970d8 VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29 19:28:19 +00:00
lapayo94@gmail.com ac63775297 CreativeInventory Update
- Fixed various problems with the new creative inventory (Crafting, furnace, etc)
- Creative inventory will now be saved to disk, so you keep your creative inventory also for the next sessions

git-svn-id: http://mc-server.googlecode.com/svn/trunk@162 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01 18:45:28 +00:00
lapayo94@gmail.com d7068b35a8 - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
(Separation is not perfect yet, because maybe there are some mayor changes needed :D)
- implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction)
-> Fixed meta data for creative selected blocks
->->Slabs/Steps are now placed correctly
- slabs can now be build to a double slab
- fixed a bug in the inventory which put items with different meta values in the same slot

git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01 04:55:17 +00:00
lapayo94@gmail.com e54373160b Fixes:
- Pickups fall through water now (Server-side they stayed in the water surface)
- Suppressed some warnings (int to short etc.)
- Water is now passable for cTracer

git-svn-id: http://mc-server.googlecode.com/svn/trunk@96 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-22 16:30:40 +00:00
lapayo94@gmail.com 02f05f7496 - Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 20:42:34 +00:00
faketruth c2b43f33da Player data is saved and loaded as human readable JSON now.
cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code)
cItem has two new functions to load from Json and output Json, this will keep the items in Json standard
ChestEntity and FurnaceEntity use the new functions in cItem

git-svn-id: http://mc-server.googlecode.com/svn/trunk@35 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 21:30:14 +00:00
faketruth 386d58b586 MCServer c++ source files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00