Commit Graph

4 Commits (48d30d6ab4657e00c0c861d67285256daeff1142)

Author SHA1 Message Date
madmaxoft@gmail.com 48d30d6ab4 Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
Global player-kicking function (cServer, cRoot);
More char * -> AString conversion

git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01 22:38:03 +00:00
faketruth b5b920deda You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!)
Fixed a memory leak/error in cPickup.cpp
Multiple worlds are stored in cRoot
cClientHandle lists are taken out of cWorld and now stored in cServer
Worlds now have names to distinguish them by
Some functions in the Core plugin now distinguish between worlds

git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 21:57:08 +00:00
faketruth bcc1450ba9 Fixed bug in cMakeDir where it would only create directories named "world"
The user input thread now properly stops when the server restarts or stops

git-svn-id: http://mc-server.googlecode.com/svn/trunk@13 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 13:07:39 +00:00
faketruth 386d58b586 MCServer c++ source files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00