Finished up the main plugin.
parent
0d97cd77fd
commit
ff7e4b5bb9
53
main.lua
53
main.lua
|
@ -1,14 +1,14 @@
|
|||
-- This plugin copyright Alexander Harkness 2013, licensed under the MIT license.
|
||||
|
||||
-- Configuration
|
||||
g_ServerLang = "english"
|
||||
g_ConsoleLang = "english"
|
||||
g_ServerLang = "english"
|
||||
g_ConsoleLang = "english"
|
||||
|
||||
-- Global Variables
|
||||
g_Plugin = nil
|
||||
g_Plugin = nil
|
||||
g_PluginManager = nil
|
||||
g_PluginDir = nil
|
||||
g_UserData
|
||||
g_PluginDir = nil
|
||||
g_UserData = nil
|
||||
|
||||
-- START WITH DA AWESOME!
|
||||
function Initialize( Plugin )
|
||||
|
@ -23,10 +23,13 @@ function Initialize( Plugin )
|
|||
Plugin:SetVersion( 1 )
|
||||
|
||||
-- This is the place for commands!
|
||||
PluginManager:BindCommand("/language", "transapi.setlang", HandleLanguageCommand, " - Set your preferred language.")
|
||||
g_PluginManager:BindCommand("/language", "transapi.setlang", HandleLanguageCommand, " - Set your preferred language.")
|
||||
|
||||
-- Load the userdata file.
|
||||
|
||||
g_UserData = cIniFile( g_PluginDir .. "/userdata.ini" )
|
||||
if g_UserData ~= true then
|
||||
LOGERROR( "TransAPI INI file could not be opened!" )
|
||||
end
|
||||
|
||||
LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
|
||||
|
||||
|
@ -34,9 +37,19 @@ function Initialize( Plugin )
|
|||
|
||||
end
|
||||
|
||||
function GetLanguage( user )
|
||||
function GetLanguage( Player )
|
||||
|
||||
-- Returns a language to use.
|
||||
if g_UserData:ReadFile() == true then
|
||||
local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" )
|
||||
g_UserData:WriteFile()
|
||||
end
|
||||
|
||||
if userLang == "false" then
|
||||
return g_ServerLang
|
||||
else
|
||||
return userLang
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
@ -46,7 +59,31 @@ function GetConsoleLanguage()
|
|||
end
|
||||
|
||||
function HandleLanguageCommand ( Split, Player )
|
||||
|
||||
-- If the user is not setting the language, tell them the currently selected one.
|
||||
if #Split ~= 2 then
|
||||
|
||||
local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" )
|
||||
if userLang == "false" then
|
||||
return g_ServerLang
|
||||
else
|
||||
return userLang
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Set the language.
|
||||
local success = g_UserData:SetValue( Player:GetName(), "language" Split[2] )
|
||||
g_UserData:WriteFile()
|
||||
|
||||
if not success then
|
||||
Player:SendMessage( "Language could not be set!" )
|
||||
else
|
||||
Player:SendMessage( "Language set!" )
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
end
|
||||
|
||||
function OnDisable()
|
||||
|
|
Loading…
Reference in New Issue