Fixed the rest of constructor reorders.

master
madmaxoft 2013-12-20 19:10:07 +01:00
parent 1f03fc4bf9
commit f5e6124ee0
9 changed files with 92 additions and 97 deletions

View File

@ -63,26 +63,27 @@ cChunk::cChunk(
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
cChunkMap * a_ChunkMap, cWorld * a_World,
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP
)
: m_PosX( a_ChunkX )
, m_PosY( a_ChunkY )
, m_PosZ( a_ChunkZ )
, m_BlockTickX( 0 )
, m_BlockTickY( 0 )
, m_BlockTickZ( 0 )
, m_World( a_World )
, m_ChunkMap(a_ChunkMap)
, m_IsValid(false)
, m_IsLightValid(false)
, m_IsDirty(false)
, m_IsSaving(false)
, m_StayCount(0)
, m_NeighborXM(a_NeighborXM)
, m_NeighborXP(a_NeighborXP)
, m_NeighborZM(a_NeighborZM)
, m_NeighborZP(a_NeighborZP)
, m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData())
, m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
) :
m_IsValid(false),
m_IsLightValid(false),
m_IsDirty(false),
m_IsSaving(false),
m_HasLoadFailed(false),
m_StayCount(0),
m_PosX(a_ChunkX),
m_PosY(a_ChunkY),
m_PosZ(a_ChunkZ),
m_World(a_World),
m_ChunkMap(a_ChunkMap),
m_BlockTickX(0),
m_BlockTickY(0),
m_BlockTickZ(0),
m_NeighborXM(a_NeighborXM),
m_NeighborXP(a_NeighborXP),
m_NeighborZM(a_NeighborZM),
m_NeighborZP(a_NeighborZP),
m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
{
if (a_NeighborXM != NULL)
{

View File

@ -35,8 +35,8 @@ void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
cChunkSender::cChunkSender(void) :
super("ChunkSender"),
m_World(NULL),
m_Notify(NULL),
m_RemoveCount(0)
m_RemoveCount(0),
m_Notify(NULL)
{
m_Notify.SetChunkSender(this);
}

View File

@ -77,27 +77,26 @@ int cClientHandle::s_ClientCount = 0;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cClientHandle:
cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance)
: m_ViewDistance(a_ViewDistance)
, m_IPString(a_Socket->GetIPString())
, m_OutgoingData(64 KiB)
, m_Player(NULL)
, m_HasSentDC(false)
, m_TimeSinceLastPacket(0)
, m_bKeepThreadGoing(true)
, m_Ping(1000)
, m_PingID(1)
, m_TicksSinceDestruction(0)
, m_State(csConnected)
, m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
, m_LastStreamedChunkZ(0x7fffffff)
, m_ShouldCheckDownloaded(false)
, m_UniqueID(0)
, m_BlockDigAnimStage(-1)
, m_HasStartedDigging(false)
, m_CurrentExplosionTick(0)
, m_RunningSumExplosions(0)
, m_HasSentPlayerChunk(false)
cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_ViewDistance(a_ViewDistance),
m_IPString(a_Socket->GetIPString()),
m_OutgoingData(64 KiB),
m_Player(NULL),
m_HasSentDC(false),
m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login
m_LastStreamedChunkZ(0x7fffffff),
m_TimeSinceLastPacket(0),
m_Ping(1000),
m_PingID(1),
m_BlockDigAnimStage(-1),
m_HasStartedDigging(false),
m_TicksSinceDestruction(0),
m_State(csConnected),
m_ShouldCheckDownloaded(false),
m_CurrentExplosionTick(0),
m_RunningSumExplosions(0),
m_UniqueID(0),
m_HasSentPlayerChunk(false)
{
m_Protocol = new cProtocolRecognizer(this);

View File

@ -42,12 +42,6 @@ class cClientHandle : // tolua_export
public cSocketThreads::cCallback
{ // tolua_export
public:
enum ENUM_PRIORITY
{
E_PRIORITY_LOW,
E_PRIORITY_NORMAL
};
static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick
#if defined(ANDROID_NDK)
@ -219,7 +213,6 @@ private:
AString m_IPString;
int m_ProtocolVersion;
AString m_Username;
AString m_Password;
@ -291,8 +284,6 @@ private:
/// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads
cCriticalSection m_CSDestroyingState;
bool m_bKeepThreadGoing;
/// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded()
bool m_ShouldCheckDownloaded;

View File

@ -11,8 +11,8 @@
cZombie::cZombie(bool a_IsVillagerZombie) :
super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
m_IsConverting(false),
m_IsVillagerZombie(a_IsVillagerZombie)
m_IsVillagerZombie(a_IsVillagerZombie),
m_IsConverting(false)
{
SetBurnsInDaylight(true);
}

View File

@ -51,8 +51,8 @@ static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
// cIsThread:
cIsThread::cIsThread(const AString & iThreadName) :
m_ThreadName(iThreadName),
m_ShouldTerminate(false),
m_ThreadName(iThreadName),
m_Handle(NULL_HANDLE)
{
}
@ -144,7 +144,7 @@ bool cIsThread::Wait(void)
return (res == WAIT_OBJECT_0);
#else // _WIN32
int res = pthread_join(m_Handle, NULL);
m_Handle = NULL;
m_Handle = NULL_HANDLE;
#ifdef LOGD // ProtoProxy doesn't have LOGD
LOGD("Thread %s finished", m_ThreadName.c_str());

View File

@ -39,19 +39,20 @@ cRoot* cRoot::s_Root = NULL;
cRoot::cRoot()
: m_Server( NULL )
, m_MonsterConfig( NULL )
, m_GroupManager( NULL )
, m_CraftingRecipes(NULL)
, m_FurnaceRecipe( NULL )
, m_WebAdmin( NULL )
, m_PluginManager( NULL )
, m_Log( NULL )
, m_bStop( false )
, m_bRestart( false )
, m_InputThread( NULL )
, m_pDefaultWorld( NULL )
cRoot::cRoot(void) :
m_PrimaryServerVersion(cProtocolRecognizer::PROTO_VERSION_LATEST),
m_pDefaultWorld(NULL),
m_InputThread(NULL),
m_Server(NULL),
m_MonsterConfig(NULL),
m_GroupManager(NULL),
m_CraftingRecipes(NULL),
m_FurnaceRecipe(NULL),
m_WebAdmin(NULL),
m_PluginManager(NULL),
m_Log(NULL),
m_bStop(false),
m_bRestart(false)
{
s_Root = this;
}
@ -552,22 +553,25 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
{
class cCallback : public cPlayerListCallback
{
unsigned int BestRating;
unsigned int NameLength;
const AString PlayerName;
unsigned m_BestRating;
unsigned m_NameLength;
const AString m_PlayerName;
cPlayerListCallback & m_Callback;
virtual bool Item (cPlayer * a_pPlayer)
{
unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
if (Rating > 0 && Rating >= BestRating)
unsigned int Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName());
if ((Rating > 0) && (Rating >= m_BestRating))
{
BestMatch = a_pPlayer;
if( Rating > BestRating ) NumMatches = 0;
BestRating = Rating;
++NumMatches;
m_BestMatch = a_pPlayer;
if (Rating > m_BestRating)
{
m_NumMatches = 0;
}
m_BestRating = Rating;
++m_NumMatches;
}
if (Rating == NameLength) // Perfect match
if (Rating == m_NameLength) // Perfect match
{
return true;
}
@ -575,23 +579,23 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
}
public:
cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback)
: m_Callback( a_Callback )
, BestMatch( NULL )
, BestRating( 0 )
, NumMatches( 0 )
, NameLength( a_PlayerName.length() )
, PlayerName( a_PlayerName )
cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) :
m_Callback(a_Callback),
m_BestRating(0),
m_NameLength(a_PlayerName.length()),
m_PlayerName(a_PlayerName),
m_BestMatch(NULL),
m_NumMatches(0)
{}
cPlayer * BestMatch;
unsigned int NumMatches;
cPlayer * m_BestMatch;
unsigned m_NumMatches;
} Callback (a_PlayerName, a_Callback);
ForEachPlayer( Callback );
if (Callback.NumMatches == 1)
if (Callback.m_NumMatches == 1)
{
return a_Callback.Item (Callback.BestMatch);
return a_Callback.Item(Callback.m_BestMatch);
}
return false;
}

View File

@ -229,16 +229,16 @@ cWorld::cWorld(const AString & a_WorldName) :
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
m_IsSpawnExplicitlySet(false),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
m_WorldAge(0),
m_TimeOfDay(0),
m_LastTimeUpdate(0),
m_SkyDarkness(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_TickThread(*this),
m_SkyDarkness(0),
m_bSpawnExplicitlySet(false)
m_TickThread(*this)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
@ -329,7 +329,7 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
void cWorld::InitializeSpawn(void)
{
if (!m_bSpawnExplicitlySet) // Check if spawn position was already explicitly set or not
if (!m_IsSpawnExplicitlySet) // Check if spawn position was already explicitly set or not
{
GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration
@ -487,7 +487,7 @@ void cWorld::Start(void)
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
m_bSpawnExplicitlySet =
m_IsSpawnExplicitlySet =
(
(KeyNum >= 0) &&
(
@ -497,7 +497,7 @@ void cWorld::Start(void)
)
);
if (m_bSpawnExplicitlySet)
if (m_IsSpawnExplicitlySet)
{
LOGD("Spawnpoint explicitly set!");
m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX);

View File

@ -647,7 +647,7 @@ private:
/// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe)
MTRand m_TickRand;
bool m_bSpawnExplicitlySet;
bool m_IsSpawnExplicitlySet;
double m_SpawnX;
double m_SpawnY;
double m_SpawnZ;