Simple health regeneration system
Prepared for food git-svn-id: http://mc-server.googlecode.com/svn/trunk@679 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
3cfa4152e6
commit
f473f13585
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@ -638,6 +638,7 @@
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<ClInclude Include="..\source\items\Item.h" />
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<ClInclude Include="..\source\items\ItemDoor.h" />
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<ClInclude Include="..\source\items\ItemDye.h" />
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<ClInclude Include="..\source\items\ItemFood.h" />
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<ClInclude Include="..\source\items\ItemHoe.h" />
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<ClInclude Include="..\source\items\ItemLeaves.h" />
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<ClInclude Include="..\source\items\ItemLighter.h" />
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@ -1640,6 +1640,9 @@
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<ClInclude Include="..\source\items\ItemRedstoneRepeater.h">
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<Filter>Items</Filter>
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</ClInclude>
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<ClInclude Include="..\source\items\ItemFood.h">
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<Filter>Items</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\source\AllToLua.pkg">
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@ -339,11 +339,7 @@ void cClientHandle::Authenticate(void)
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m_Player->GetInventory().SendWholeInventory(this);
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// Send health
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cPacket_UpdateHealth Health;
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Health.m_Health = (short)m_Player->GetHealth();
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Health.m_Food = m_Player->GetFood();
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Health.m_Saturation = m_Player->GetFoodSaturation();
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Send(Health);
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m_Player->SendHealth();
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m_Player->Initialize(World);
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StreamChunks();
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@ -856,13 +852,6 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
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void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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{
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if(a_Packet->m_PosX == -1
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&& a_Packet->m_PosY == 255
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&& a_Packet->m_PosZ == -1)
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{
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//I don´t know whats the idea behind these packets O.o
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return;
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}
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if (!CheckBlockInteractionsRate())
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{
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@ -960,7 +949,7 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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cItem Item;
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Item.m_ItemID = Equipped.m_ItemID;
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Item.m_ItemCount = 1;
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if (m_Player->EatItem(Item.m_ItemID))
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if (ItemHandler->EatItem(m_Player, &Item))
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{
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ItemHandler->OnFoodEaten(World, m_Player, &Item);
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m_Player->GetInventory().RemoveItem(Item);
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@ -38,7 +38,6 @@ cPawn::cPawn()
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, m_BurnPeriod(0.f)
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{
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SetMaxHealth(20);
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SetMaxFoodLevel(125);
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}
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@ -235,18 +234,3 @@ void cPawn::SetMaxHealth(short a_MaxHealth)
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m_Health = a_MaxHealth;
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}
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void cPawn::SetMaxFoodLevel(short a_MaxFoodLevel)
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{
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m_MaxFoodLevel = a_MaxFoodLevel;
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//Reset food level
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m_FoodLevel = a_MaxFoodLevel;
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}
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@ -47,23 +47,11 @@ public:
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virtual void SetMaxHealth(short a_MaxHealth);
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virtual short GetMaxHealth() { return m_MaxHealth; }
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//virtual void SetMaxFood(short a_MaxFood);
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virtual short GetMaxFood() { return m_MaxFoodLevel / 6; }
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virtual short GetFood() { return m_FoodLevel / 6; }
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//virtual void SetMaxFoodSaturation(float a_MaxFoodSaturation);
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virtual float GetMaxFoodSaturation() { return fmod(m_MaxFoodLevel, 6.f); }
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virtual float GetFoodSaturation() { return fmod(m_FoodLevel, 6.f); }
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virtual void SetMaxFoodLevel(short a_MaxFoodLevel);
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virtual short GetMaxFoodLevel() { return m_MaxFoodLevel; }
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protected:
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short m_Health;
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short m_FoodLevel;
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short m_MaxHealth;
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short m_MaxFoodLevel;
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bool m_bBurnable;
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@ -66,14 +66,22 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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, m_TimeLastPickupCheck( 0.f )
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, m_Color('-')
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, m_ClientHandle( a_Client )
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, m_FoodExhaustionLevel(0.f)
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, m_FoodTickTimer(0)
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{
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LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
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a_PlayerName.c_str(), a_Client->GetSocket().GetIPString().c_str(),
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this, GetUniqueID()
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);
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m_EntityType = eEntityType_Player;
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SetMaxHealth(20);
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SetMaxFoodLevel(125);
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m_MaxFoodLevel = 20;
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m_MaxFoodSaturationLevel = 20.f;
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m_FoodLevel = m_MaxFoodLevel;
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m_FoodSaturationLevel = 5.f;
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m_Inventory = new cSurvivalInventory( this );
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m_CreativeInventory = new cCreativeInventory(this);
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cTimer t1;
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@ -242,6 +250,34 @@ void cPlayer::Tick(float a_Dt)
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if (m_Health > 0) // make sure player is alive
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{
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m_World->CollectPickupsByPlayer(this);
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//Handle Health:
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m_FoodTickTimer++;
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if(m_FoodTickTimer >= 80)
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{
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m_FoodTickTimer = 0;
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if(m_FoodLevel >= 17)
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{
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Heal(1);
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}else if(m_FoodLevel == 0)
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{
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TakeDamage(1, NULL);
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}
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}
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//TODO: Increase Exhaustion level http://www.minecraftwiki.net/wiki/Hunger#Exhaustion_level_increase
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if(m_FoodExhaustionLevel >= 4.f)
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{
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m_FoodExhaustionLevel -= 4.f;
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if(m_FoodSaturationLevel >= 1.f)
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m_FoodSaturationLevel--;
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else
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m_FoodLevel = MAX(m_FoodLevel -1, 0);
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SendHealth();
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}
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}
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cTimer t1;
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@ -297,19 +333,12 @@ void cPlayer::Heal( int a_Health )
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{
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m_Health = (short) MIN(a_Health + m_Health, GetMaxHealth());
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cPacket_UpdateHealth Health;
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Health.m_Health = m_Health;
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Health.m_Food = GetFood();
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Health.m_Saturation = GetFoodSaturation();
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m_ClientHandle->Send( Health );
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SendHealth();
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}
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}
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bool cPlayer::Feed(short a_Food)
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bool cPlayer::Feed(short a_Food, float a_Saturation)
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{
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if (m_FoodLevel >= GetMaxFoodLevel())
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{
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@ -317,31 +346,31 @@ bool cPlayer::Feed(short a_Food)
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}
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m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
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m_FoodSaturationLevel = MIN(m_FoodSaturationLevel + a_Saturation, GetMaxFoodSaturationLevel());
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cPacket_UpdateHealth Health;
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Health.m_Health = m_Health;
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Health.m_Food = GetFood();
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Health.m_Saturation = GetFoodSaturation();
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m_ClientHandle->Send( Health );
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SendHealth();
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return true;
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}
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void cPlayer::SendHealth()
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{
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cPacket_UpdateHealth Health;
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Health.m_Health = GetHealth();
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Health.m_Food = GetFoodLevel();
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Health.m_Saturation = GetFoodSaturationLevel();
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if(m_ClientHandle != 0)
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m_ClientHandle->Send( Health );
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}
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void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
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{
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if ( !(m_GameMode == 1) ) {
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if(m_GameMode != eGameMode_Creative)
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{
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cPawn::TakeDamage( a_Damage, a_Instigator );
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cPacket_UpdateHealth Health;
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Health.m_Health = m_Health;
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Health.m_Food = GetFood();
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Health.m_Saturation = GetFoodSaturation();
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//TODO: Causes problems sometimes O.o (E.G. Disconnecting when attacked)
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if(m_ClientHandle != 0)
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m_ClientHandle->Send( Health );
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AddFoodExhaustion(0.3f);
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SendHealth();
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}
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}
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@ -914,7 +943,8 @@ bool cPlayer::LoadFromDisk()
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}
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m_Health = (short)root.get("health", 0 ).asInt();
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m_FoodLevel = (short)root.get("food", 0 ).asInt();
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m_FoodLevel = (short)root.get("food", m_MaxFoodLevel ).asInt();
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m_FoodSaturationLevel = (float)root.get("foodSaturation", m_MaxFoodSaturationLevel ).asDouble();
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m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
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root["creativeinventory"] = JSON_CreativeInventory;
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root["health"] = m_Health;
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root["food"] = m_FoodLevel;
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root["foodSaturation"] = m_FoodSaturationLevel;
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root["world"] = GetWorld()->GetName();
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if(m_GameMode == GetWorld()->GetGameMode())
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@ -1028,46 +1059,3 @@ void cPlayer::UseEquippedItem()
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bool cPlayer::EatItem(int a_ItemType)
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{
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// TODO: Handle hunger
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switch (a_ItemType)
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{
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case E_ITEM_APPLE: return Feed(24); // 2 food bars
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case E_ITEM_GOLDEN_APPLE: return Feed(60); // 5 food
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case E_ITEM_MUSHROOM_SOUP: return Feed(48); // 4 food
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case E_ITEM_BREAD: return Feed(30); // 2.5 food
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case E_ITEM_RAW_MEAT: return Feed(18); // 1.5 food
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case E_ITEM_COOKED_MEAT: return Feed(48); // 4 food
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case E_ITEM_RAW_FISH: return Feed(12); // 1 food
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case E_ITEM_COOKED_FISH: return Feed(30); // 2.5 food
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case E_ITEM_COOKED_CHICKEN: return Feed(36); // 3 food
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case E_ITEM_RAW_BEEF: return Feed(18); // 1.5 food
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case E_ITEM_STEAK: return Feed(48); // 4 food
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case E_ITEM_RAW_CHICKEN:
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{
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if (!Feed(12)) // 1 food
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{
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return false;
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}
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// TODO: A random chance to get food-poisoned
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return true;
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}
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case E_ITEM_ROTTEN_FLESH:
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{
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if (!Feed(24))
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{
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return false;
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}
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// TODO: Food-poisoning
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return true;
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}
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}
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return false;
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}
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void Heal( int a_Health ); //tolua_export
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/// Returns true if any food has been consumed, false if player "full"
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bool Feed(short a_Food);
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bool Feed(short a_Food, float a_Saturation);
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short GetMaxFoodLevel() { return m_MaxFoodLevel; }
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short GetFoodLevel() { return m_FoodLevel; }
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float GetMaxFoodSaturationLevel() { return m_MaxFoodSaturationLevel; }
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float GetFoodSaturationLevel() { return m_FoodSaturationLevel; }
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void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; }
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void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
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void KilledBy( cEntity* a_Killer ); //tolua_export
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void UseEquippedItem(void);
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/// Returns true if the item type is edible && it has been consumed, false otherwise
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bool EatItem(int a_ItemType);
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void SendHealth();
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protected:
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virtual void Destroyed();
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bool m_bVisible;
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short m_FoodLevel;
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short m_MaxFoodLevel;
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float m_FoodSaturationLevel;
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float m_MaxFoodSaturationLevel;
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float m_FoodExhaustionLevel;
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char m_FoodTickTimer;
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float m_LastGroundHeight;
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bool m_bTouchGround;
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double m_Stance;
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#include "ItemShovel.h"
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#include "ItemSword.h"
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#include "ItemDoor.h"
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#include "ItemFood.h"
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#include "../blocks/Block.h"
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@ -109,6 +110,23 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
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case E_ITEM_WOODEN_DOOR:
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return new cItemDoorHandler(a_ItemID);
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//FOOD:
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case E_ITEM_BREAD:
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case E_ITEM_COOKIE:
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case E_ITEM_MELON_SLICE:
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case E_ITEM_RAW_CHICKEN:
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case E_ITEM_COOKED_CHICKEN:
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case E_ITEM_RAW_BEEF:
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case E_ITEM_RAW_MEAT:
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case E_ITEM_STEAK:
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case E_ITEM_COOKED_MEAT:
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case E_ITEM_RAW_FISH:
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case E_ITEM_COOKED_FISH:
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case E_ITEM_RED_APPLE:
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case E_ITEM_GOLDEN_APPLE:
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case E_ITEM_ROTTEN_FLESH:
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case E_ITEM_SPIDER_EYE:
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return new cItemFoodHandler(a_ItemID);
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default:
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return new cItemHandler(a_ItemID);
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break;
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@ -159,16 +177,6 @@ void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item
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}
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int cItemHandler::GetMaxStackSize()
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{
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return 64;
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}
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int cItemHandler::GetMaxDamage()
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{
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return 0;
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}
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bool cItemHandler::IsTool()
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{
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return
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@ -231,3 +239,30 @@ void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item,
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if(a_Player->GetGameMode() == eGameMode_Survival)
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a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1));
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}
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bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item)
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{
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FoodInfo Info = GetFoodInfo();
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if(Info.FoodLevel > 0 || Info.Saturation > 0.f)
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{
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bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
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if(Success && Info.PoisionChance > 0)
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{
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MTRand r1;
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if((r1.randInt(100) - Info.PoisionChance) <= 0)
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{ //Unlucky guy :D
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//TODO: Make player ill
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}
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}
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return Success;
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}
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return false;
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}
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cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
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{
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return FoodInfo(0, 0.f);
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}
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@ -13,8 +13,23 @@ public:
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virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
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virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
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virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
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virtual int GetMaxStackSize();
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virtual int GetMaxDamage();
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struct FoodInfo
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{
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FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0)
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{
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FoodLevel = a_FoodLevel;
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Saturation = a_Saturation;
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PoisionChance = a_PoisionChance;
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}
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short FoodLevel;
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float Saturation;
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char PoisionChance; //0 - 100
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};
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virtual FoodInfo GetFoodInfo();
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virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
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@ -0,0 +1,55 @@
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#pragma once
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#include "Item.h"
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class cItemFoodHandler : public cItemHandler
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{
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public:
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cItemFoodHandler(int a_ItemID)
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: cItemHandler(a_ItemID)
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{
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}
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virtual bool IsFood() override
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{
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return true;
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}
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virtual FoodInfo GetFoodInfo() override
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{
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switch(m_ItemID)
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{
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case E_ITEM_BREAD:
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return FoodInfo(5, 6.f);
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case E_ITEM_COOKIE:
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return FoodInfo(2, 0.4f);
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case E_ITEM_MELON_SLICE:
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return FoodInfo(2, 1.2f);
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case E_ITEM_RAW_CHICKEN:
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return FoodInfo(2, 1.2f, 30);
|
||||
case E_ITEM_COOKED_CHICKEN:
|
||||
return FoodInfo(6, 7.2f);
|
||||
case E_ITEM_RAW_BEEF:
|
||||
case E_ITEM_RAW_MEAT:
|
||||
return FoodInfo(3, 1.8f);
|
||||
case E_ITEM_STEAK:
|
||||
case E_ITEM_COOKED_MEAT:
|
||||
return FoodInfo(8, 12.8f);
|
||||
case E_ITEM_RAW_FISH:
|
||||
return FoodInfo(2, 1.2f);
|
||||
case E_ITEM_COOKED_FISH:
|
||||
return FoodInfo(5, 6.f);
|
||||
case E_ITEM_RED_APPLE:
|
||||
return FoodInfo(4, 2.4f);
|
||||
case E_ITEM_GOLDEN_APPLE:
|
||||
return FoodInfo(4, 9.6f);
|
||||
case E_ITEM_ROTTEN_FLESH:
|
||||
return FoodInfo(4, 0.8f, 80);
|
||||
case E_ITEM_SPIDER_EYE:
|
||||
return FoodInfo(2, 3.2f, 100);
|
||||
}
|
||||
return FoodInfo(0, 0.f);
|
||||
}
|
||||
|
||||
};
|
|
@ -9,8 +9,7 @@
|
|||
|
||||
using namespace Sqrat;
|
||||
|
||||
|
||||
|
||||
#if USE_SQUIRREL
|
||||
void BindSquirrel(HSQUIRRELVM vm)
|
||||
{
|
||||
RootTable()
|
||||
|
@ -91,12 +90,6 @@ void BindSquirrel(HSQUIRRELVM vm)
|
|||
.Func("GetMetaData", &cPawn::GetMetaData)
|
||||
.Func("SetMaxHealth", &cPawn::SetMaxHealth)
|
||||
.Func("GetMaxHealth", &cPawn::GetMaxHealth)
|
||||
.Func("GetMaxFood", &cPawn::GetMaxFood)
|
||||
.Func("GetFood", &cPawn::GetFood)
|
||||
.Func("GetMaxFoodSaturation", &cPawn::GetMaxFoodSaturation)
|
||||
.Func("GetFoodSaturation", &cPawn::GetFoodSaturation)
|
||||
.Func("SetMaxFoodLevel", &cPawn::SetMaxFoodLevel)
|
||||
.Func("GetMaxFoodLevel", &cPawn::SetMaxFoodLevel)
|
||||
);
|
||||
|
||||
RootTable().Bind("cPlayer", DerivedClass<cPlayer, cPawn, NoConstructor>()
|
||||
|
@ -137,8 +130,6 @@ void BindSquirrel(HSQUIRRELVM vm)
|
|||
.Func("MoveToWorld", &cPlayer::MoveToWorld)
|
||||
.Func("GetLoadedWorldName", &cPlayer::GetLoadedWorldName)
|
||||
.Func("UseEquippedItem", &cPlayer::UseEquippedItem)
|
||||
.Func("EatItem", &cPlayer::EatItem)
|
||||
|
||||
);
|
||||
|
||||
RootTable().Bind("StringArray", Class<SquirrelStringArray>()
|
||||
|
@ -175,5 +166,6 @@ void BindSquirrel(HSQUIRRELVM vm)
|
|||
.Const("WeatherChanged", cPluginManager::HOOK_WEATHER_CHANGED)
|
||||
.Const("UpdatingSign", cPluginManager::HOOK_UPDATING_SIGN)
|
||||
.Const("UpdatedSign", cPluginManager::HOOK_UPDATED_SIGN));
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#define USE_SQUIRREL 1
|
||||
#define USE_SQUIRREL 0
|
||||
|
||||
#if USE_SQUIRREL
|
||||
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
#include "SquirrelFunctions.h"
|
||||
#include "SquirrelBindings.h"
|
||||
|
||||
|
||||
#if USE_SQUIRREL
|
||||
|
||||
static HSQUIRRELVM squirrelvm = NULL;
|
||||
|
||||
SQInteger runtimeErrorHandler(HSQUIRRELVM a_VM)
|
||||
|
@ -63,3 +66,5 @@ void sqPrint(SQChar * text)
|
|||
{
|
||||
LOGINFO("%s", text);
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue