commit
f404130e8c
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@ -2745,6 +2745,22 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
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void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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if (*itr == a_Exclude)
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{
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continue;
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}
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(*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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@ -277,6 +277,7 @@ public:
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void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
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void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
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void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
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void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
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void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
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void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
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void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
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@ -605,6 +605,25 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat
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void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ);
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cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
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if (Chunk == NULL)
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{
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
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}
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void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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@ -74,6 +74,7 @@ public:
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void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
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void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
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void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
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void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
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void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
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void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
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void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
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@ -1872,6 +1872,15 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI
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void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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{
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m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
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}
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void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
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{
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m_Protocol->SendPickupSpawn(a_Pickup);
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@ -113,6 +113,7 @@ public:
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void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendEntityAnimation (const cEntity & a_Entity, char a_Animation);
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void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);
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void SendPlayerAbilities (void);
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void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
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void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
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@ -9,11 +9,12 @@
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cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) :
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cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) :
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cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98),
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m_PickupCountDown(0),
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m_PlayerID(a_PlayerID),
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m_CanPickupItem(false)
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m_CanPickupItem(false),
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m_CountDownTime(a_CountDownTime)
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{
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SetSpeed(a_Speed);
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}
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@ -36,17 +37,46 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
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HandlePhysics(a_Dt, a_Chunk);
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if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0)
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{
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if ((!m_CanPickupItem) && (m_World->GetTickRandomNumber(100) == 0))
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if (!m_CanPickupItem)
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{
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SetPosY(GetPosY() - 1);
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m_CanPickupItem = true;
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m_PickupCountDown = 20;
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LOGD("Floater %i can be picked up", GetUniqueID());
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}
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else
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{
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SetSpeedY(0.7);
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if (m_CountDownTime <= 0)
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{
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m_World->BroadcastSoundEffect("random.splash", (int) floor(GetPosX() * 8), (int) floor(GetPosY() * 8), (int) floor(GetPosZ() * 8), 1, 1);
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SetPosY(GetPosY() - 1);
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m_CanPickupItem = true;
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m_PickupCountDown = 20;
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m_CountDownTime = 100 + m_World->GetTickRandomNumber(800);
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LOGD("Floater %i can be picked up", GetUniqueID());
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}
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else if (m_CountDownTime == 20) // Calculate the position where the particles should spawn and start producing them.
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{
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LOGD("Started producing particles for floater %i", GetUniqueID());
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m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8)));
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m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
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}
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else if (m_CountDownTime < 20)
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{
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m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6);
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m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
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}
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m_CountDownTime--;
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if (m_World->GetHeight((int) GetPosX(), (int) GetPosZ()) == (int) GetPosY())
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{
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if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on.
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{
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m_CountDownTime--;
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}
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}
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else // if the floater is underground it has a 50% chance of not decreasing the countdown.
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{
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if (m_World->GetTickRandomNumber(1) == 0)
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{
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m_CountDownTime++;
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}
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}
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}
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SetSpeedY(0.7);
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}
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SetSpeedX(GetSpeedX() * 0.95);
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SetSpeedZ(GetSpeedZ() * 0.95);
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@ -14,7 +14,7 @@ class cFloater :
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public:
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cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID);
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cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
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virtual void SpawnOn(cClientHandle & a_Client) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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@ -23,7 +23,9 @@ public:
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protected:
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Vector3d m_Speed;
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Vector3d m_ParticlePos;
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int m_PickupCountDown;
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int m_PlayerID;
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int m_CountDownTime;
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bool m_CanPickupItem;
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} ;
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@ -180,7 +180,7 @@ public:
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}
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else
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{
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cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID());
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cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800)); // TODO: for each lure level do 100 ticks less.
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Floater->Initialize(a_World);
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a_Player->SetIsFishing(true, Floater->GetUniqueID());
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}
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@ -81,6 +81,7 @@ public:
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virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
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virtual void SendPlayerAbilities (void) = 0;
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virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
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virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) = 0;
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virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
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virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
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virtual void SendPlayerMoveLook (void) = 0;
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@ -608,6 +608,15 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
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void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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{
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// Not supported by this protocol version
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}
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void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
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{
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cCSLock Lock(m_CSPacket);
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@ -54,6 +54,7 @@ public:
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendKeepAlive (int a_PingID) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
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virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
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@ -36,6 +36,7 @@ Implements the 1.5.x protocol classes:
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enum
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{
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PACKET_WINDOW_OPEN = 0x64,
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PACKET_PARTICLE_EFFECT = 0x3F,
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} ;
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@ -76,6 +77,26 @@ void cProtocol150::SendWindowOpen(const cWindow & a_Window)
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void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_PARTICLE_EFFECT);
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WriteString(a_ParticleName);
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WriteFloat(a_SrcX);
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WriteFloat(a_SrcY);
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WriteFloat(a_SrcZ);
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WriteFloat(a_OffsetX);
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WriteFloat(a_OffsetY);
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WriteFloat(a_OffsetZ);
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WriteFloat(a_ParticleData);
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WriteInt(a_ParticleAmmount);
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Flush();
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}
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int cProtocol150::ParseWindowClick(void)
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{
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HANDLE_PACKET_READ(ReadChar, char, WindowID);
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@ -28,8 +28,9 @@ class cProtocol150 :
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public:
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cProtocol150(cClientHandle * a_Client);
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virtual void SendWindowOpen(const cWindow & a_Window) override;
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virtual void SendWindowOpen (const cWindow & a_Window) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
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virtual int ParseWindowClick(void);
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} ;
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@ -521,6 +521,24 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
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void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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{
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cPacketizer Pkt(*this, 0x2A);
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Pkt.WriteString(a_ParticleName);
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Pkt.WriteFloat(a_SrcX);
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Pkt.WriteFloat(a_SrcY);
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Pkt.WriteFloat(a_SrcZ);
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Pkt.WriteFloat(a_OffsetX);
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Pkt.WriteFloat(a_OffsetY);
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Pkt.WriteFloat(a_OffsetZ);
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Pkt.WriteFloat(a_ParticleData);
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Pkt.WriteInt(a_ParticleAmmount);
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}
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void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
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{
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cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
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@ -66,6 +66,7 @@ public:
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAbilities (void) override;
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virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
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virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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@ -386,6 +386,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
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void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
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}
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void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
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{
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ASSERT(m_Protocol != NULL);
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@ -89,6 +89,7 @@ public:
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendKeepAlive (int a_PingID) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAbilities (void) override;
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virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
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@ -1878,6 +1878,15 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
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void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
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}
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void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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@ -162,6 +162,7 @@ public:
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void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
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void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
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void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
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void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
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void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
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void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
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void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8
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Loading…
Reference in New Issue