Old Core plugin is deprecated! Begone!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@183 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
de29399987
commit
f384f80195
775
Plugins/Core.lua
775
Plugins/Core.lua
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@ -1,775 +0,0 @@
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---- Some settings -----
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SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
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-- This is overwritten in the Initialize() function
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------------------------
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local BannedPlayersIni = {}
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local WhiteListIni = {}
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local ItemsTable = {}
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CorePlugin = {}
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CorePlugin.__index = CorePlugin
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function CorePlugin:new()
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local t = {}
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setmetatable(t, CorePlugin)
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local w = Lua__cPlugin:new()
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tolua.setpeer(w, t)
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w:tolua__set_instance(w)
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return w
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end
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function CorePlugin:OnDisable()
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LOG( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
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end
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function CorePlugin:Initialize()
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self:SetName( "Core" )
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self:SetVersion( 7 )
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook( self, cPluginManager.E_PLUGIN_PLAYER_JOIN )
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PluginManager:AddHook( self, cPluginManager.E_PLUGIN_LOGIN )
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PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_PLACE )
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PluginManager:AddHook( self, cPluginManager.E_PLUGIN_KILLED )
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self:AddCommand("/help", " - [Page] Show this message", "core.help")
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self:AddCommand("/pluginlist", " - Show list of plugins", "core.pluginlist")
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self:AddCommand("/tp", " - [Player] - Teleport yourself to a player", "core.teleport")
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self:AddCommand("/item", " - [ItemID/Name] <Amount> - Spawn an item for yourself", "core.item")
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self:AddCommand("/list", " - Shows list of connected players", "core.playerlist")
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self:AddCommand("/motd", " - Show message of the day", "core.motd")
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self:AddCommand("/reload", " - Reload all plugins", "core.reload")
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self:AddCommand("/time", " - [Day/Night] - Sets the time of day", "core.time")
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self:AddCommand("/spawn", " - Return to the spawn", "core.spawn")
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self:AddCommand("/kick", " - [Player] - Kick a player", "core.kick")
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self:AddCommand("/ban", " - [Player] - Ban a player", "core.ban")
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self:AddCommand("/unban", " - [Player] - Unban a player", "core.unban")
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self:AddCommand("/top", " - Teleport yourself to the top most block", "core.top")
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self:AddCommand("/gm", " - [Gamemode (0|1)] - Change your gamemode", "core.changegm")
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self:AddCommand("/gotoworld", " - Move to a different world!", "core.gotoworld")
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self:BindCommand( "/help", "core.help", HandleHelpCommand )
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self:BindCommand( "/pluginlist","core.pluginlist", HandlePluginListCommand )
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self:BindCommand( "/tp", "core.teleport", HandleTPCommand )
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self:BindCommand( "/item", "core.item", HandleItemCommand )
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self:BindCommand( "/i", "core.item", HandleItemCommand )
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self:BindCommand( "/list", "core.playerlist", HandlePlayerListCommand )
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self:BindCommand( "/who", "core.playerlist", HandlePlayerListCommand )
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self:BindCommand( "/playerlist","core.playerlist", HandlePlayerListCommand )
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self:BindCommand( "/motd", "core.motd", HandleMOTDCommand )
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self:BindCommand( "/reload", "core.reload", HandleReloadCommand )
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self:BindCommand( "/time", "core.time", HandleTimeCommand )
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self:BindCommand( "/spawn", "core.spawn", HandleSpawnCommand )
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self:BindCommand( "/home", "core.spawn", HandleSpawnCommand )
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self:BindCommand( "/kick", "core.kick", HandleKickCommand )
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self:BindCommand( "/ban", "core.ban", HandleBanCommand )
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self:BindCommand( "/unban", "core.unban", HandleUnbanCommand )
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self:BindCommand( "/top", "core.top", HandleTopCommand )
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self:BindCommand( "/gm", "core.changegm", HandleChangeGMCommand )
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self:BindCommand( "/gotoworld", "core.gotoworld", HandleGotoWorldCommand )
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local IniFile = cIniFile("settings.ini")
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if ( IniFile:ReadFile() == true ) then
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SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true )
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end
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local itemsINI = cIniFile("items.ini")
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if ( itemsINI:ReadFile() == true ) then
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local KeyID = itemsINI:FindKey('Items')
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LOGINFO("Core: loaded " .. itemsINI:GetNumValues( KeyID ) .. " item names.")
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for i = 0, itemsINI:GetNumValues('Items') do
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local ItemName = itemsINI:GetValueName( KeyID, i )
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local ItemSyntax = itemsINI:GetValue(KeyID, i, "0")
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local ItemData = StringSplit(ItemSyntax, ":") -- [1] = ID, [2] = perhaps meta/dmg
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--LOGINFO( "#ItemData: " .. #ItemData )
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if( #ItemData > 0 ) then
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--LOGINFO("ItemData[0]: "..ItemData[1])
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local ItemID = tonumber( ItemData[1] )
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if( ItemID > 0 ) then
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local ItemMeta = 0
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if( #ItemData > 1 ) then
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ItemMeta = tonumber( ItemData[2] )
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end
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ItemsTable[ ItemName ] = cItem( ItemID, 1, ItemMeta )
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LOGINFO("Got item: " .. ItemName .. "-> " .. ItemsTable[ ItemName ].m_ItemID ..":" .. ItemsTable[ ItemName ].m_ItemHealth )
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end
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end
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end
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HAVE_ITEM_NAMES = true
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end
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-- Load whitelist, and add default values and stuff
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WhiteListIni = cIniFile("whitelist.ini")
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if ( WhiteListIni:ReadFile() == true ) then
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if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
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if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
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LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
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else
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LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
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end
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end
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else
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WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
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WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
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WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
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WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
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if( WhiteListIni:WriteFile() == false ) then
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LOGWARN("WARNING: Could not write to whitelist.ini")
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end
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end
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-- Load banned players, and add default values and stuff
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BannedPlayersIni = cIniFile("banned.ini")
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if ( BannedPlayersIni:ReadFile() == true ) then
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if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
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LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
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end
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else
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BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
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BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
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BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
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if( BannedPlayersIni:WriteFile() == false ) then
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LOGWARN("WARNING: Could not write to banned.ini")
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end
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end
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LOG( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
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return true
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end
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function HandleTopCommand( Split, Player )
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local World = Player:GetWorld()
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local PlayerPos = Player:GetPosition()
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local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
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Player:TeleportTo( PlayerPos.x, Height+1, PlayerPos.z )
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Player:SendMessage("Teleported to the top block")
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return true
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end
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function HandleKickCommand( Split, Player )
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if( #Split < 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
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return true
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end
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local World = Player:GetWorld()
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local OtherPlayer = World:GetPlayer( Split[2] )
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if( OtherPlayer == nil ) then
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Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
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return true
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end
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local Reason = "You have been kicked"
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if( #Split > 2 ) then
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Reason = table.concat(Split, " ", 3)
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end
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local Server = cRoot:Get():GetServer()
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LOGINFO( Player:GetName() .. " is kicking " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
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Server:SendMessage( "Kicking " .. OtherPlayer:GetName() )
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local ClientHandle = OtherPlayer:GetClientHandle()
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ClientHandle:Kick( Reason )
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return true
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end
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function HandleBanCommand( Split, Player )
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if( #Split < 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
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return true
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end
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local World = Player:GetWorld()
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local OtherPlayer = World:GetPlayer( Split[2] )
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if( OtherPlayer == nil ) then
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Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
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return true
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end
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local Reason = "You have been banned"
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if( #Split > 2 ) then
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Reason = table.concat(Split, " ", 3)
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end
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local Server = cRoot:Get():GetServer()
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LOGINFO( Player:GetName() .. " is banning " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
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Server:SendMessage( "Banning " .. OtherPlayer:GetName() )
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local ClientHandle = OtherPlayer:GetClientHandle()
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ClientHandle:Kick( Reason )
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BannedPlayersIni:SetValueB("Banned", OtherPlayer:GetName(), true)
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BannedPlayersIni:WriteFile()
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return true
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end
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function HandleUnbanCommand( Split, Player )
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if( #Split < 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
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return true
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end
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if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
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Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
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return true
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end
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BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
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BannedPlayersIni:WriteFile()
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local Server = cRoot:Get():GetServer()
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LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
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Server:SendMessage( "Unbanning " .. Split[2] )
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return true
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end
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function HandleMOTDCommand( Split, Player )
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ShowMOTDTo( Player )
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return true
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end
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function ShowMOTDTo( Player )
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Player:SendMessage( cChatColor.Gold .. "Welcome to the MCServer test server!" );
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Player:SendMessage( cChatColor.Gold .. "http://mcserver.ae-c.net/" );
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Player:SendMessage( cChatColor.Gold .. "Type /help for all commands" );
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end
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function HandleSpawnCommand( Split, Player )
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World = Player:GetWorld()
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Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() )
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LOGINFO( Player:GetName() .. " returned to spawn." )
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return true
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end
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function HandleTimeCommand( Split, Player )
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if( #Split ~= 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
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return true;
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end
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local Server = cRoot:Get():GetServer()
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if( string.upper( Split[2] ) == "DAY") then
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Player:GetWorld():SetWorldTime( 0 )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
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elseif( string.upper( Split[2] ) == "NIGHT") then
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Player:GetWorld():SetWorldTime( 12000 + 1000 )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
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else
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
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end
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return true
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end
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function HandleReloadCommand( Split, Player )
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Server = cRoot:Get():GetServer()
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Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
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cRoot:Get():GetPluginManager():ReloadPlugins()
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return true
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end
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function HandlePlayerListCommand( Split, Player )
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local World = Player:GetWorld()
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local PlayerList = World:GetAllPlayers()
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local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerList .. cChatColor.Green .. ")"
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Player:SendMessage( Message )
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local PlayerTable = {}
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for i, TempPlayer in ipairs( PlayerList ) do
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local PlayerName = TempPlayer:GetName()
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table.insert(PlayerTable, PlayerName )
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end
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Player:SendMessage( table.concat(PlayerTable, " ") )
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return true
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end
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function HandleHelpCommand( Split, Player )
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local PluginManager = cRoot:Get():GetPluginManager()
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local LinesPerPage = 9
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local CurrentPage = 1
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local CurrentLine = 0
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if( #Split == 2 ) then
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CurrentPage = tonumber(Split[2])
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end
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local Pages = {}
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local PluginList = PluginManager:GetAllPlugins()
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for i, Plugin in ipairs( PluginList ) do
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local Commands = Plugin:GetCommands()
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for i, v in ipairs( Commands ) do
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if( Player:HasPermission( v.Permission ) ) then
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local PageNum = math.floor( CurrentLine/LinesPerPage )+1
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if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
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if( Pages[ PageNum ].ShownName ~= Plugin:GetName() and SHOW_PLUGIN_NAMES == true ) then
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if( CurrentLine == LinesPerPage * PageNum -1 ) then -- Don't add if it's the last line of the page, it looks silly
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-- Add it to the next page instead
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CurrentLine = CurrentLine+1
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PageNum = math.floor( CurrentLine/LinesPerPage )+1
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if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
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table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
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else
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Pages[ PageNum ].ShownName = Plugin:GetName()
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table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
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end
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CurrentLine = CurrentLine+1
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PageNum = math.floor( CurrentLine/LinesPerPage )+1
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if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
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end
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local Message = cChatColor.Blue .. v.Command .. v.Description;
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table.insert( Pages[ PageNum ], Message )
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CurrentLine = CurrentLine+1
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end
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end
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end
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Player:SendMessage( cChatColor.Purple .. "- All commands - " .. cChatColor.Gold .. "[Page " .. (CurrentPage) .."/"..#Pages.."]" )
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if( Pages[CurrentPage] ~= nil ) then
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for i, v in ipairs(Pages[CurrentPage]) do
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Player:SendMessage( v )
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end
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end
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return true
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end
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function HandlePluginListCommand( Split, Player )
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local PluginManager = cRoot:Get():GetPluginManager()
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local PluginList = PluginManager:GetAllPlugins()
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local PluginTable = {}
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for i, Plugin in ipairs( PluginList ) do
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table.insert(PluginTable, Plugin:GetName() )
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end
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Player:SendMessage( cChatColor.Green .. "Loaded plugins:" )
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Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
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return true
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end
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function HandleItemCommand( Split, Player )
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if( #Split ~= 2 and #Split ~=3 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name:Dmg] <Amount>" )
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return true
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end
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local FoundItem = false
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local ItemSyntax = Split[2] -- Contains item string with optional metadata
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local ItemData = StringSplit( Split[2], ":" )
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-- Default item values
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local ItemID = 0
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local ItemMeta = 0
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local ItemAmount = 1
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if( #ItemData > 0 ) then
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ItemID = ItemData[1]
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end
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if( tonumber(ItemID) ~= nil ) then -- Definitely a number
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ItemID = tonumber(ItemID)
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if( IsValidItem( ItemID ) ) then
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FoundItem = true
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end
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end
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if( FoundItem == false ) then
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if ( HAVE_ITEM_NAMES == true ) then
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local Item = ItemsTable[ ItemID ]
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if( Item ~= nil ) then
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ItemID = Item.m_ItemID
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ItemMeta = Item.m_ItemHealth
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FoundItem = true
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end
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end
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end
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-- Override metadata from item in list, if metadata was given
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if( #ItemData > 1 and tonumber( ItemData[2] ) ~= nil ) then -- Metadata is given, and is a number
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ItemMeta = tonumber( ItemData[2] )
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end
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if( FoundItem == false ) then
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Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" )
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return true
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end
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if( #Split == 3 ) then
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ItemAmount = tonumber( Split[3] )
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if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
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Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
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return true
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end
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end
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local NewItem = cItem( ItemID, ItemAmount, ItemMeta )
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if( Player:GetInventory():AddItem( NewItem ) == true ) then
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Player:SendMessage( cChatColor.Green .. "There you go !" )
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LOG("Gave " .. Player:GetName() .. " " .. ItemAmount .. " times " .. ItemID .. ":" .. ItemMeta)
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else
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Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
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end
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return true
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end
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function HandleTPCommand( Split, Player )
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if( #Split ~= 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName]" )
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return true
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end
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local World = Player:GetWorld()
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local OtherPlayer = World:GetPlayer( Split[2] )
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if( OtherPlayer == nil ) then
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Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] )
|
||||
elseif( OtherPlayer == Player ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Already there :)" )
|
||||
else
|
||||
Player:TeleportTo( OtherPlayer )
|
||||
Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" )
|
||||
OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" )
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleChangeGMCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" )
|
||||
return true
|
||||
end
|
||||
|
||||
Player:SetGameMode(Split[2])
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleGotoWorldCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
|
||||
return true
|
||||
end
|
||||
|
||||
if( Player:MoveToWorld(Split[2]) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" )
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" )
|
||||
return true
|
||||
end
|
||||
|
||||
function CorePlugin:OnPlayerJoin( Player )
|
||||
ShowMOTDTo( Player )
|
||||
return false
|
||||
end
|
||||
|
||||
function CorePlugin:OnBlockPlace( Block, Player )
|
||||
|
||||
-- dont check if the direction is in the air
|
||||
if Block.m_Direction ~= -1 then
|
||||
|
||||
local X = Block.m_PosX
|
||||
local Y = Block.m_PosY
|
||||
local Z = Block.m_PosZ
|
||||
X, Y, Z = AddDirection( X, Y, Z, Block.m_Direction )
|
||||
if( Y >= 128 or Y < 0 ) then
|
||||
return true
|
||||
end
|
||||
|
||||
local collision = false
|
||||
local World = Player:GetWorld()
|
||||
local PlayerList = World:GetAllPlayers()
|
||||
|
||||
-- check if a player occupies the placement location
|
||||
for i, Player in ipairs( PlayerList ) do
|
||||
|
||||
-- drop the decimals, we only care about the full block X,Y,Z
|
||||
local PlayerX = math.floor(Player:GetPosX(), 0)
|
||||
local PlayerY = math.floor(Player:GetPosY(), 0)
|
||||
local PlayerZ = math.floor(Player:GetPosZ(), 0)
|
||||
|
||||
local BlockX = Block.m_PosX
|
||||
local BlockY = Block.m_PosY
|
||||
local BlockZ = Block.m_PosZ
|
||||
|
||||
-- player height is 2 blocks, so we check the position and then offset it up one
|
||||
-- so they can't place a block on there face
|
||||
|
||||
if Block.m_Direction == 0 then if PlayerY == BlockY-2 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
|
||||
if Block.m_Direction == 1 then if PlayerY == BlockY+1 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
|
||||
|
||||
if Block.m_Direction == 2 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
|
||||
if Block.m_Direction == 2 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
|
||||
|
||||
if Block.m_Direction == 3 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
|
||||
if Block.m_Direction == 3 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
|
||||
|
||||
if Block.m_Direction == 4 then if PlayerY == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
|
||||
if Block.m_Direction == 4 then if PlayerY+1 == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
|
||||
|
||||
if Block.m_Direction == 5 then if PlayerY == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
|
||||
if Block.m_Direction == 5 then if PlayerY+1 == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
|
||||
|
||||
end
|
||||
|
||||
if collision then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
end
|
||||
|
||||
function CorePlugin:OnKilled( Killed, Killer )
|
||||
if( Killer == nil ) then
|
||||
local KilledPlayer = tolua.cast( Killed, "cPlayer")
|
||||
if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
|
||||
return false
|
||||
end
|
||||
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " died" )
|
||||
else
|
||||
local KilledPlayer = tolua.cast( Killed, "cPlayer")
|
||||
if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
|
||||
return false
|
||||
end
|
||||
local KillerPlayer = tolua.cast( Killer, "cPlayer")
|
||||
if( not KillerPlayer:IsA("cPlayer") or KillerPlayer == nil ) then
|
||||
return false
|
||||
end
|
||||
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " was killed by " .. KillerPlayer:GetName() .. "!" )
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function CorePlugin:OnLogin( PacketData )
|
||||
if( PacketData.m_Username ~= "" ) then
|
||||
if( BannedPlayersIni:GetValueB("Banned", PacketData.m_Username, false) == true ) then
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( PacketData.m_Username .. " tried to join, but is banned!" )
|
||||
LOGINFO( PacketData.m_Username .. " tried to join, but is banned!")
|
||||
return true -- Player is banned, return true to deny access
|
||||
end
|
||||
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
|
||||
if( WhiteListIni:GetValueB("WhiteList", PacketData.m_Username, false ) == false ) then -- not on whitelist
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
|
||||
LOGINFO( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
|
||||
return true -- Deny access to the server
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
Plugin = CorePlugin:new()
|
||||
cRoot:Get():GetPluginManager():AddPlugin( Plugin )
|
||||
|
||||
------------------------------------------------
|
||||
-- Now some webadmin stuffs! --
|
||||
------------------------------------------------
|
||||
local PlayerListWeb = {}
|
||||
PlayerListWeb.__index = PlayerListWeb
|
||||
|
||||
function PlayerListWeb:new()
|
||||
local t = {}
|
||||
setmetatable(t, PlayerListWeb)
|
||||
local w = Lua__cWebPlugin:new()
|
||||
tolua.setpeer(w, t)
|
||||
w:tolua__set_instance(w)
|
||||
return w
|
||||
end
|
||||
|
||||
function PlayerListWeb:HandleRequest( Request )
|
||||
local World = cRoot:Get():GetWorld()
|
||||
local Content = ""
|
||||
|
||||
if( Request.Params:get("playerlist-kick") ~= "" ) then
|
||||
local KickPlayerName = Request.Params:get("playerlist-kick")
|
||||
local Player = World:GetPlayer( KickPlayerName )
|
||||
if( Player == nil ) then
|
||||
Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
|
||||
elseif( Player:GetName() == KickPlayerName ) then
|
||||
Player:GetClientHandle():Kick("You were kicked from the game!")
|
||||
Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
|
||||
end
|
||||
end
|
||||
|
||||
Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
|
||||
Content = Content .. "<table>"
|
||||
|
||||
|
||||
local PlayerList = World:GetAllPlayers()
|
||||
for i, Player in ipairs( PlayerList ) do
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
|
||||
Content = Content .. "<td>" .. Player:GetName() .. "</td>"
|
||||
Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
|
||||
Content = Content .. "</table>"
|
||||
Content = Content .. "<br>"
|
||||
return Content
|
||||
end
|
||||
|
||||
WebPlugin = PlayerListWeb:new()
|
||||
WebPlugin:SetName("PlayerList")
|
||||
|
||||
------------------------------------------------
|
||||
-- Reload web plugin --
|
||||
------------------------------------------------
|
||||
local ReloadWeb = {}
|
||||
ReloadWeb.__index = ReloadWeb
|
||||
|
||||
function ReloadWeb:new()
|
||||
local t = {}
|
||||
setmetatable(t, ReloadWeb)
|
||||
local w = Lua__cWebPlugin:new()
|
||||
tolua.setpeer(w, t)
|
||||
w:tolua__set_instance(w)
|
||||
return w
|
||||
end
|
||||
|
||||
function ReloadWeb:HandleRequest( Request )
|
||||
local Content = ""
|
||||
|
||||
if( Request.Params:get("reload") ~= "" ) then
|
||||
Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"1;././\"></head>"
|
||||
Content = Content .. "<p>Reloading plugins...</p>"
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
else
|
||||
Content = Content .. "<form method=GET>"
|
||||
Content = Content .. "<p>Click the reload button to reload all plugins!<br>"
|
||||
Content = Content .. "<input type=\"submit\" name=\"reload\" value=\"Reload!\"></p>"
|
||||
Content = Content .. "</form>"
|
||||
end
|
||||
return Content
|
||||
end
|
||||
|
||||
WebPlugin = ReloadWeb:new()
|
||||
WebPlugin:SetName("Reload")
|
||||
|
||||
------------------------------------------------
|
||||
-- Whitelist web plugin --
|
||||
------------------------------------------------
|
||||
local WhiteListWeb = {}
|
||||
WhiteListWeb.__index = WhiteListWeb
|
||||
|
||||
function WhiteListWeb:new()
|
||||
local t = {}
|
||||
setmetatable(t, WhiteListWeb)
|
||||
local w = Lua__cWebPlugin:new()
|
||||
tolua.setpeer(w, t)
|
||||
w:tolua__set_instance(w)
|
||||
return w
|
||||
end
|
||||
|
||||
local function HTMLDeleteButton( name )
|
||||
return "<form method=GET><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
|
||||
end
|
||||
|
||||
function WhiteListWeb:HandleRequest( Request )
|
||||
local UpdateMessage = ""
|
||||
if( Request.Params:get("whitelist-add") ~= "" ) then
|
||||
local PlayerName = Request.Params:get("whitelist-add")
|
||||
|
||||
if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
|
||||
UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteList", PlayerName, true )
|
||||
UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
|
||||
WhiteListIni:WriteFile()
|
||||
end
|
||||
elseif( Request.Params:get("whitelist-delete") ~= "" ) then
|
||||
local PlayerName = Request.Params:get("whitelist-delete")
|
||||
WhiteListIni:DeleteValue( "WhiteList", PlayerName )
|
||||
UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
|
||||
WhiteListIni:WriteFile()
|
||||
elseif( Request.Params:get("whitelist-reload") ~= "" ) then
|
||||
WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
|
||||
WhiteListIni:ReadFile()
|
||||
UpdateMessage = "Loaded from disk"
|
||||
elseif( Request.Params:get("whitelist-setenable") ~= "" ) then
|
||||
local Enabled = Request.Params:get("whitelist-setenable");
|
||||
local CreateNewValue = false;
|
||||
if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
|
||||
CreateNewValue = true
|
||||
end
|
||||
|
||||
if( Enabled == "1" ) then
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
|
||||
end
|
||||
WhiteListIni:WriteFile()
|
||||
end
|
||||
|
||||
|
||||
local Content = ""
|
||||
|
||||
local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
|
||||
if( WhiteListEnabled == false ) then
|
||||
Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
|
||||
end
|
||||
|
||||
|
||||
Content = Content .. "<h4>Whitelisted players</h4>"
|
||||
Content = Content .. "<table>"
|
||||
local KeyNum = WhiteListIni:FindKey("WhiteList")
|
||||
local NumValues = WhiteListIni:GetNumValues(KeyNum)
|
||||
if( NumValues > 0 ) then
|
||||
for Num = 0, NumValues-1 do
|
||||
if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
|
||||
local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
|
||||
Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
|
||||
end
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
Content = Content .. "<br><h4>Add player to whitelist</h4>"
|
||||
Content = Content .. "<form method=\"GET\">"
|
||||
Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
|
||||
Content = Content .. "</form>"
|
||||
Content = Content .. "<form method=\"GET\">"
|
||||
Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
|
||||
Content = Content .. "</form>"
|
||||
Content = Content .. "<br>"..UpdateMessage
|
||||
|
||||
if( WhiteListEnabled == true ) then
|
||||
Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
|
||||
end
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
WebPlugin = WhiteListWeb:new()
|
||||
WebPlugin:SetName("WhiteList")
|
|
@ -8,8 +8,6 @@ DefaultWorld=world
|
|||
;World=world_sexy
|
||||
|
||||
[Plugins]
|
||||
;Plugin=Core
|
||||
;Plugin=MagicCarpet
|
||||
NewPlugin=Core
|
||||
;Squirrel=SquirrelChatLog
|
||||
|
||||
|
|
Loading…
Reference in New Issue