Unified functions

Thanks @Howaner!
master
Tiger Wang 2014-07-16 11:21:02 +01:00
parent 1f6854792c
commit f2c4f56ccd
2 changed files with 28 additions and 34 deletions

View File

@ -17,7 +17,6 @@
#define DEFAULT_AUTH_SERVER "sessionserver.mojang.com" #define DEFAULT_AUTH_SERVER "sessionserver.mojang.com"
#define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%" #define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%"
#define DEFAULT_PROPERTIES_ADDRESS "/session/minecraft/profile/%UUID%"
/** This is the data of the root certs for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert: /** This is the data of the root certs for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert:
Downloaded from http://certs.starfieldtech.com/repository/ */ Downloaded from http://certs.starfieldtech.com/repository/ */
@ -81,7 +80,6 @@ cAuthenticator::cAuthenticator(void) :
super("cAuthenticator"), super("cAuthenticator"),
m_Server(DEFAULT_AUTH_SERVER), m_Server(DEFAULT_AUTH_SERVER),
m_Address(DEFAULT_AUTH_ADDRESS), m_Address(DEFAULT_AUTH_ADDRESS),
m_PropertiesAddress(DEFAULT_PROPERTIES_ADDRESS),
m_ShouldAuthenticate(true) m_ShouldAuthenticate(true)
{ {
} }
@ -103,7 +101,6 @@ void cAuthenticator::ReadINI(cIniFile & IniFile)
{ {
m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER); m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS); m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
m_PropertiesAddress = IniFile.GetValueSet("Authentication", "PlayerPropertiesAddress", DEFAULT_PROPERTIES_ADDRESS);
m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true); m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
} }
@ -176,27 +173,10 @@ void cAuthenticator::Execute(void)
AString NewUserName = UserName; AString NewUserName = UserName;
AString UUID; AString UUID;
if (AuthWithYggdrasil(NewUserName, ServerID, UUID)) Json::Value Properties;
if (AuthWithYggdrasil(NewUserName, ServerID, UUID, Properties))
{ {
Json::Value Properties; LOGINFO("User %s authenticated with UUID %s", NewUserName.c_str(), UUID.c_str());
if (!GetPlayerProperties(UUID, Properties))
{
LOGINFO("User %s authenticated with UUID %s but property getting failed", NewUserName.c_str(), UUID.c_str());
}
else
{
LOGINFO("User %s authenticated with UUID %s", NewUserName.c_str(), UUID.c_str());
}
// If the UUID doesn't contain the hashes, insert them at the proper places:
if (UUID.size() == 32)
{
UUID.insert(8, "-");
UUID.insert(13, "-");
UUID.insert(18, "-");
UUID.insert(23, "-");
}
cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID, Properties); cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID, Properties);
} }
else else
@ -266,7 +246,7 @@ bool cAuthenticator::ConnectSecurelyToAddress(const AString & a_CACerts, const A
bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID) bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID, Json::Value & a_Properties)
{ {
LOGD("Trying to authenticate user %s", a_UserName.c_str()); LOGD("Trying to authenticate user %s", a_UserName.c_str());
@ -322,6 +302,16 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S
} }
a_UserName = root.get("name", "Unknown").asString(); a_UserName = root.get("name", "Unknown").asString();
a_UUID = root.get("id", "").asString(); a_UUID = root.get("id", "").asString();
a_Properties = root["properties"];
// If the UUID doesn't contain the hashes, insert them at the proper places:
if (a_UUID.size() == 32)
{
a_UUID.insert(8, "-");
a_UUID.insert(13, "-");
a_UUID.insert(18, "-");
a_UUID.insert(23, "-");
}
return true; return true;
} }
@ -330,6 +320,13 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S
/* In case we want to export this function to the plugin API later - don't forget to add the relevant INI configuration lines for DEFAULT_PROPERTIES_ADDRESS
#define DEFAULT_PROPERTIES_ADDRESS "/session/minecraft/profile/%UUID%"
// Gets the properties, such as skin, of a player based on their UUID via Mojang's API
bool GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties);
bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties) bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties)
{ {
LOGD("Trying to get properties for user %s", a_UUID.c_str()); LOGD("Trying to get properties for user %s", a_UUID.c_str());
@ -376,6 +373,7 @@ bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, Json::Value & a
{ {
return false; return false;
} }
Json::Value root; Json::Value root;
Json::Reader reader; Json::Reader reader;
if (!reader.parse(Response, root, false)) if (!reader.parse(Response, root, false))
@ -387,7 +385,4 @@ bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, Json::Value & a
a_Properties = root["properties"]; a_Properties = root["properties"];
return true; return true;
} }
*/

View File

@ -85,13 +85,12 @@ private:
virtual void Execute(void) override; virtual void Execute(void) override;
/** Connects to a hostname using SSL, sends given data, and sets the response, returning whether all was successful or not */ /** Connects to a hostname using SSL, sends given data, and sets the response, returning whether all was successful or not */
bool ConnectSecurelyToAddress(const AString & a_CACerts, const AString & a_ExpectedPeerName, const AString & a_Data, AString & a_Response); bool ConnectSecurelyToAddress(const AString & a_CACerts, const AString & a_ExpectedPeerName, const AString & a_Request, AString & a_Response);
/** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */ /** Returns true if the user authenticated okay, false on error
bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID); Sets the username, UUID, and properties (i.e. skin) fields
*/
/** Gets the properties, such as skin, of a player based on their UUID via Mojang's API */ bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID, Json::Value & a_Properties);
bool GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties);
}; };