Fixed another unsigned integer comparison.
parent
574e8f1419
commit
f217981de9
|
@ -30,7 +30,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes
|
|||
/* biExtremeHills */ {16.0f, 16.0f},
|
||||
/* biForest */ { 3.0f, 3.0f},
|
||||
/* biTaiga */ { 1.5f, 1.5f},
|
||||
|
||||
|
||||
/* biSwampland */ { 0.0f, 0.0f},
|
||||
/* biRiver */ { 0.0f, 0.0f},
|
||||
/* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing
|
||||
|
@ -81,7 +81,7 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
|
|||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Read the params from the INI file:
|
||||
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62);
|
||||
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
|
||||
|
@ -103,8 +103,8 @@ void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ)
|
|||
}
|
||||
m_CurChunkX = a_ChunkX;
|
||||
m_CurChunkZ = a_ChunkZ;
|
||||
|
||||
|
||||
|
||||
|
||||
m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights);
|
||||
UpdateDistortAmps();
|
||||
GenerateHeightArray();
|
||||
|
@ -126,13 +126,13 @@ void cDistortedHeightmap::GenerateHeightArray(void)
|
|||
NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY;
|
||||
NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ;
|
||||
NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ;
|
||||
|
||||
|
||||
m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
|
||||
m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
|
||||
|
||||
// The distorted heightmap, before linear upscaling
|
||||
NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z];
|
||||
|
||||
|
||||
// Distort the heightmap using the distortion:
|
||||
for (int z = 0; z < DIM_Z; z++)
|
||||
{
|
||||
|
@ -151,7 +151,7 @@ void cDistortedHeightmap::GenerateHeightArray(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Upscale the distorted heightmap into full dimensions:
|
||||
LinearUpscale3DArray(
|
||||
DistHei, DIM_X, DIM_Y, DIM_Z,
|
||||
|
@ -208,7 +208,7 @@ void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
|||
|
||||
// Prepare the internal state for generating this chunk:
|
||||
PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
|
||||
|
||||
|
||||
// Compose:
|
||||
a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
|
@ -348,7 +348,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
|
|||
{
|
||||
return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ);
|
||||
}
|
||||
|
||||
|
||||
// Ask the cache:
|
||||
HEIGHTTYPE res = 0;
|
||||
if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res))
|
||||
|
@ -356,7 +356,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
|
|||
// The height was in the cache
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
// The height is not in the cache, generate full heightmap and get it there:
|
||||
cChunkDef::HeightMap Heightmap;
|
||||
m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap);
|
||||
|
@ -385,7 +385,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
|
|||
GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -430,7 +430,7 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R
|
|||
// For each biome type that has a nonzero count, calc its amps and add it:
|
||||
NOISE_DATATYPE AmpX = 0;
|
||||
NOISE_DATATYPE AmpZ = 0;
|
||||
for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
|
||||
for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
|
||||
{
|
||||
AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX;
|
||||
AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ;
|
||||
|
|
Loading…
Reference in New Issue