Merge pull request #312 from SamJBarney/master

Flowers, mushrooms and air are no longer collidable.
master
Mattes D 2013-11-05 13:35:21 -08:00
commit f0a2d49aca
3 changed files with 38 additions and 45 deletions

View File

@ -23790,41 +23790,6 @@ static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetValues of class cTracer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_SetValues00
static int tolua_AllToLua_cTracer_SetValues00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
(tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValues'", NULL);
#endif
{
self->SetValues(*a_Start,*a_Direction);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetValues'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* get function: BlockHitPosition of class cTracer */
#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition
static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S)
@ -30959,7 +30924,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local);
tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00);
tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00);
tolua_function(tolua_S,"SetValues",tolua_AllToLua_cTracer_SetValues00);
tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition);
tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal);
tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit);

View File

@ -131,12 +131,12 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
{
if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
{
LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y);
return 0;
return false;
}
SetValues(a_Start, a_Direction);
@ -157,7 +157,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
// check if first is occupied
if (pos.Equals(end1))
{
return 0;
return false;
}
bool reachedX = false, reachedY = false, reachedZ = false;
@ -224,8 +224,9 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
}
BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
// No collision with water ;)
if ((BlockID != E_BLOCK_AIR) || IsBlockWater(BlockID)) // _X 2013_03_29: Why is the IsBlockWater condition here? water equals air?
// Block is counted as a collision if we are not doing a line of sight and it is solid,
// or if the block is not air and not water. That way mobs can still see underwater.
if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
{
BlockHitPosition = pos;
int Normal = GetHitNormal(a_Start, End, pos );
@ -233,10 +234,10 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
{
HitNormal = m_NormalTable[Normal-1];
}
return 1;
return true;
}
}
return 0;
return false;
}

View File

@ -12,14 +12,42 @@ public: // tolua_export
Vector3f BoxOffset;
cTracer( cWorld* a_World); // tolua_export
~cTracer(); // tolua_export
int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export
void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); // tolua_export
/// Determines if a collision occures along a line. Returns true if a collision occurs.
bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) // tolua_export
{
return Trace(a_Start, a_Direction, a_Distance, false);
}
/// Determines if a collision occures along a line. Returns true if a collision occurs.
/// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use
/// the rules for monster vision. E.g. Only water and air do not block vision.
bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export
/// Contains the position of the block that caused the collision
Vector3f BlockHitPosition; // tolua_export
/// Contains which face was hit
Vector3f HitNormal; // tolua_export
/// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block)
Vector3f RealHit; // tolua_export
private:
/// Preps Tracer object for call of Trace function. Only used internally.
void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction );
/// Calculates where on the block a collision occured, if it does occur
/// Returns 0 if no intersection occured
/// Returns 1 if an intersection occured at a single point
/// Returns 2 if the line segment lies in the plane being checked
int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
/// Determines which face on the block a collision occured, if it does occur
/// Returns 0 if the block is air, water or no collision occured
/// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y
int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
float SigNum( float a_Num );
cWorld* m_World;