Merge pull request #312 from SamJBarney/master
Flowers, mushrooms and air are no longer collidable.master
commit
f0a2d49aca
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@ -23790,41 +23790,6 @@ static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetValues of class cTracer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_SetValues00
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static int tolua_AllToLua_cTracer_SetValues00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
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(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
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(tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
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!tolua_isnoobj(tolua_S,4,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
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const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
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const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValues'", NULL);
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#endif
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{
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self->SetValues(*a_Start,*a_Direction);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SetValues'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* get function: BlockHitPosition of class cTracer */
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#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition
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static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S)
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@ -30959,7 +30924,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local);
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tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00);
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tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00);
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tolua_function(tolua_S,"SetValues",tolua_AllToLua_cTracer_SetValues00);
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tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition);
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tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal);
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tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit);
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@ -131,12 +131,12 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
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int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
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bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
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{
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if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
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{
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LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y);
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return 0;
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return false;
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}
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SetValues(a_Start, a_Direction);
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@ -157,7 +157,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
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// check if first is occupied
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if (pos.Equals(end1))
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{
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return 0;
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return false;
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}
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bool reachedX = false, reachedY = false, reachedZ = false;
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@ -224,8 +224,9 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
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}
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BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
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// No collision with water ;)
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if ((BlockID != E_BLOCK_AIR) || IsBlockWater(BlockID)) // _X 2013_03_29: Why is the IsBlockWater condition here? water equals air?
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// Block is counted as a collision if we are not doing a line of sight and it is solid,
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// or if the block is not air and not water. That way mobs can still see underwater.
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if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
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{
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BlockHitPosition = pos;
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int Normal = GetHitNormal(a_Start, End, pos );
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@ -233,10 +234,10 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
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{
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HitNormal = m_NormalTable[Normal-1];
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}
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return 1;
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return true;
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}
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}
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return 0;
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return false;
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}
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@ -12,14 +12,42 @@ public: // tolua_export
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Vector3f BoxOffset;
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cTracer( cWorld* a_World); // tolua_export
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~cTracer(); // tolua_export
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int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export
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void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); // tolua_export
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/// Determines if a collision occures along a line. Returns true if a collision occurs.
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bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) // tolua_export
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{
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return Trace(a_Start, a_Direction, a_Distance, false);
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}
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/// Determines if a collision occures along a line. Returns true if a collision occurs.
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/// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use
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/// the rules for monster vision. E.g. Only water and air do not block vision.
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bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export
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/// Contains the position of the block that caused the collision
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Vector3f BlockHitPosition; // tolua_export
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/// Contains which face was hit
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Vector3f HitNormal; // tolua_export
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/// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block)
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Vector3f RealHit; // tolua_export
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private:
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/// Preps Tracer object for call of Trace function. Only used internally.
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void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction );
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/// Calculates where on the block a collision occured, if it does occur
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/// Returns 0 if no intersection occured
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/// Returns 1 if an intersection occured at a single point
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/// Returns 2 if the line segment lies in the plane being checked
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int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
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/// Determines which face on the block a collision occured, if it does occur
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/// Returns 0 if the block is air, water or no collision occured
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/// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y
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int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
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float SigNum( float a_Num );
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cWorld* m_World;
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