Fixed crash when the player is above the world.

Fixes #53.
master
madmaxoft 2013-08-19 09:02:33 +02:00
parent 7b10068370
commit ee2b8c7103
1 changed files with 1 additions and 1 deletions

View File

@ -1353,7 +1353,7 @@ void cPlayer::UseEquippedItem(void)
void cPlayer::SetSwimState(cChunk & a_Chunk) void cPlayer::SetSwimState(cChunk & a_Chunk)
{ {
int RelY = (int)floor(m_LastPosY + 0.1); int RelY = (int)floor(m_LastPosY + 0.1);
if ((RelY < 0) || (RelY >= cChunkDef::Height)) if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
{ {
m_IsSwimming = false; m_IsSwimming = false;
m_IsSubmerged = false; m_IsSubmerged = false;