Merge pull request #438 from mc-server/Boats

Implemented boating functionality.
master
Tiger Wang 2013-12-16 14:14:44 -08:00
commit ed80ff9fc8
5 changed files with 80 additions and 14 deletions

View File

@ -39,6 +39,15 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
if (GetHealth() == 0)
{
if (TDI.Attacker != NULL)
{
if (TDI.Attacker->IsPlayer())
{
cItems Pickups;
Pickups.Add(cItem(E_ITEM_BOAT));
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 0, 0, 0, true);
}
}
Destroy(true);
}
}
@ -76,12 +85,32 @@ void cBoat::OnRightClicked(cPlayer & a_Player)
void cBoat::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
{
super::HandlePhysics(a_Dt, a_Chunk);
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed.
if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())))
{
SetSpeedY(1);
}
}
void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
{
if (GetSpeed().Length() > 7)
{
return;
}
Vector3d ToAddSpeed(m_Attachee->GetLookVector() * (a_Sideways * 1.5));
ToAddSpeed.y = 0;
AddSpeed(ToAddSpeed);
}

View File

@ -27,7 +27,8 @@ public:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
cBoat(double a_X, double a_Y, double a_Z);
} ;

View File

@ -1341,6 +1341,19 @@ void cEntity::AddSpeedZ(double a_AddSpeedZ)
void cEntity::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
{
Vector3d LookVector = m_Attachee->GetLookVector();
double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways;
double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways;
SetSpeed(AddSpeedX, 0, AddSpeedZ);
BroadcastMovementUpdate();
}
void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
{
if (m_AttachedTo == NULL)
@ -1349,10 +1362,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
}
if ((a_Forward != 0) || (a_Sideways != 0))
{
Vector3d LookVector = GetLookVector();
double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways;
double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways;
m_AttachedTo->AddSpeed(AddSpeedX, 0, AddSpeedZ);
m_AttachedTo->HandleSpeedFromAttachee(a_Forward, a_Sideways);
}
}

View File

@ -197,6 +197,7 @@ public:
void AddSpeedY (double a_AddSpeedY);
void AddSpeedZ (double a_AddSpeedZ);
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways);
void SteerVehicle(float a_Forward, float a_Sideways);
inline int GetUniqueID(void) const { return m_UniqueID; }

View File

@ -10,6 +10,7 @@
#pragma once
#include "../Entities/Boat.h"
#include "../LineBlockTracer.h"
@ -30,23 +31,47 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_Dir < 0)
if (a_Dir > 0)
{
return false;
}
class cCallbacks :
public cBlockTracer::cCallbacks
{
public:
Vector3d Pos;
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (a_BlockType != E_BLOCK_AIR)
{
Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
return false;
}
} Callbacks;
double x = (double)a_BlockX + 0.5;
double y = (double)a_BlockY + 0.5;
double z = (double)a_BlockZ + 0.5;
cLineBlockTracer Tracer(*a_World, Callbacks);
Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
cBoat * Boat = NULL;
Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
Boat = new cBoat (x, y, z);
double x = Callbacks.Pos.x;
double y = Callbacks.Pos.y;
double z = Callbacks.Pos.z;
if ((x == 0) && (y == 0) && (z == 0))
{
return false;
}
cBoat * Boat = new cBoat(x + 0.5, y + 1, z + 0.5);
Boat->Initialize(a_World);
return true;
}
} ;