Merge remote-tracking branch 'origin/customnames'
commit
ed1d336614
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@ -307,7 +307,7 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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/// Updates the current recipe, based on the current input
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void cFurnaceEntity::UpdateInput(void)
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{
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if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
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if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
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{
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// The input is different from what we had before, reset the cooking time
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m_TimeCooked = 0;
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@ -417,7 +417,7 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
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return true;
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}
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if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
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if (!m_Contents.GetSlot(fsOutput).IsEqual(*m_CurrentRecipe->Out))
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{
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// The output slot is blocked with something that cannot be stacked with the recipe's output
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return false;
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@ -407,7 +407,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
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m_Contents.SetSlot(i, One);
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return true;
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}
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else if (m_Contents.GetSlot(i).IsStackableWith(One))
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else if (m_Contents.GetSlot(i).IsEqual(One))
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{
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if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
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{
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@ -544,7 +544,7 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS
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}
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for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
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{
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if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
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if (m_Contents.GetSlot(i).IsEqual(DestSlot))
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{
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if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
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{
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@ -42,7 +42,7 @@ public:
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{
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return false;
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}
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double rot = a_Player->GetRotation();
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double rot = a_Player->GetRot().x;
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if (
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(Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
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(Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
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@ -80,7 +80,7 @@ public:
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return;
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}
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double rot = a_Player->GetRotation();
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double rot = a_Player->GetRot().x;
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// Choose meta from player rotation, choose only between 2 or 3
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NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
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if (
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@ -53,7 +53,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
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a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -42,7 +42,7 @@ public:
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}
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a_BlockType = m_BlockType;
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -31,7 +31,7 @@ public:
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a_BlockType = m_BlockType;
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// FIXME: Do not use cPiston class for dispenser placement!
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRot().x, a_Player->GetPitch());
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return true;
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}
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} ;
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@ -30,7 +30,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
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a_BlockMeta = RotationToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -25,7 +25,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -33,7 +33,7 @@ public:
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation());
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NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRot().x);
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OldMetaData ^= 4; // Toggle the gate
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if ((OldMetaData & 1) == (NewMetaData & 1))
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{
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@ -35,7 +35,7 @@ public:
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a_BlockType = m_BlockType;
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// FIXME: Do not use cPiston class for furnace placement!
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRot().x, 0);
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return true;
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}
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@ -60,7 +60,7 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
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)
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRot().x, a_Player->GetPitch());
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return true;
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}
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@ -86,7 +86,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -25,7 +25,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetRotation());
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a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetRot().x);
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return true;
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}
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@ -26,7 +26,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
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a_BlockMeta = RotationToMetaData(a_Player->GetRot().x);
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switch (a_BlockFace)
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{
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case BLOCK_FACE_TOP: break;
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@ -629,6 +629,17 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, ch
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return;
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}
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case DIG_STATUS_DROP_STACK:
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{
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if (PlgMgr->CallHookPlayerTossingItem(*m_Player))
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{
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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}
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m_Player->TossItem(false, 64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
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return;
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}
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default:
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{
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ASSERT(!"Unhandled DIG_STATUS");
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@ -1026,7 +1037,7 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO
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return;
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}
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m_Player->SetRotation (a_Rotation);
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m_Player->SetYaw (a_Rotation);
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m_Player->SetHeadYaw (a_Rotation);
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m_Player->SetPitch (a_Pitch);
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m_Player->SetTouchGround(a_IsOnGround);
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@ -1058,7 +1069,7 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
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m_Player->SetStance (a_Stance);
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m_Player->SetTouchGround(a_IsOnGround);
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m_Player->SetHeadYaw (a_Rotation);
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m_Player->SetRotation (a_Rotation);
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m_Player->SetYaw (a_Rotation);
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m_Player->SetPitch (a_Pitch);
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}
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@ -85,6 +85,7 @@ enum
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DIG_STATUS_STARTED = 0,
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DIG_STATUS_CANCELLED = 1,
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DIG_STATUS_FINISHED = 2,
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DIG_STATUS_DROP_STACK= 3,
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DIG_STATUS_DROP_HELD = 4,
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DIG_STATUS_SHOOT_EAT = 5,
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} ;
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@ -263,16 +263,16 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
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void cEntity::SetRotationFromSpeed(void)
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void cEntity::SetYawFromSpeed(void)
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{
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const double EPS = 0.0000001;
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if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS))
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{
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// atan2() may overflow or is undefined, pick any number
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SetRotation(0);
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SetYaw(0);
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return;
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}
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SetRotation(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
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SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
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}
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@ -155,7 +155,6 @@ public:
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double GetPosY (void) const { return m_Pos.y; }
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double GetPosZ (void) const { return m_Pos.z; }
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const Vector3d & GetRot (void) const { return m_Rot; }
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double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead
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double GetYaw (void) const { return m_Rot.x; }
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double GetPitch (void) const { return m_Rot.y; }
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double GetRoll (void) const { return m_Rot.z; }
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@ -178,7 +177,6 @@ public:
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void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
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void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
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void SetRot (const Vector3f & a_Rot);
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void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead
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void SetYaw (double a_Yaw);
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void SetPitch (double a_Pitch);
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void SetRoll (double a_Roll);
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@ -223,7 +221,7 @@ public:
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void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; }
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/// Sets the rotation to match the speed vector (entity goes "face-forward")
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void SetRotationFromSpeed(void);
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void SetYawFromSpeed(void);
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/// Sets the pitch to match the speed vector (entity gies "face-forward")
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void SetPitchFromSpeed(void);
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@ -148,7 +148,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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{
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SetRotation(270);
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SetYaw(270);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0); // Don't move vertically as on ground
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SetSpeedX(0); // Correct diagonal movement from curved rails
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@ -172,7 +172,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_XM_XP: // EASTWEST
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{
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SetRotation(180);
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SetYaw(180);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedZ(0);
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@ -194,7 +194,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
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{
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SetRotation(270);
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SetYaw(270);
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SetSpeedX(0);
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if (GetSpeedZ() >= 0)
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@ -216,7 +216,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
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{
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SetRotation(270);
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SetYaw(270);
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SetSpeedX(0);
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if (GetSpeedZ() > 0)
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@ -238,7 +238,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_ASCEND_XM: // ASCEND EAST
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{
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SetRotation(180);
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SetYaw(180);
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SetSpeedZ(0);
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if (GetSpeedX() >= 0)
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@ -258,7 +258,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_ASCEND_XP: // ASCEND WEST
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{
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SetRotation(180);
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SetYaw(180);
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SetSpeedZ(0);
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if (GetSpeedX() > 0)
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@ -278,7 +278,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
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{
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SetRotation(315); // Set correct rotation server side
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SetYaw(315); // Set correct rotation server side
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SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
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if (TestBlockCollision(a_RailMeta)) return;
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@ -303,7 +303,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
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{
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SetRotation(225);
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SetYaw(225);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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@ -326,7 +326,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
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case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
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{
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SetRotation(135);
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SetYaw(135);
|
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SetPosY(floor(GetPosY()) + 0.55);
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|
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if (TestBlockCollision(a_RailMeta)) return;
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@ -349,7 +349,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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}
|
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case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
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{
|
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SetRotation(45);
|
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SetYaw(45);
|
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SetPosY(floor(GetPosY()) + 0.55);
|
||||
|
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if (TestBlockCollision(a_RailMeta)) return;
|
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|
@ -398,7 +398,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
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{
|
||||
case E_META_RAIL_ZM_ZP: // NORTHSOUTH
|
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{
|
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SetRotation(270);
|
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SetYaw(270);
|
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SetPosY(floor(GetPosY()) + 0.55);
|
||||
SetSpeedY(0);
|
||||
SetSpeedX(0);
|
||||
|
@ -420,7 +420,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
|
|||
}
|
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case E_META_RAIL_XM_XP: // EASTWEST
|
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{
|
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SetRotation(180);
|
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SetYaw(180);
|
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SetPosY(floor(GetPosY()) + 0.55);
|
||||
SetSpeedY(0);
|
||||
SetSpeedZ(0);
|
||||
|
|
|
@ -1382,16 +1382,21 @@ void cPlayer::TossItem(
|
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cItem DroppedItem(GetInventory().GetEquippedItem());
|
||||
if (!DroppedItem.IsEmpty())
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{
|
||||
if (GetInventory().RemoveOneEquippedItem())
|
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char NewAmount = a_Amount;
|
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if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
|
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{
|
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DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
|
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Drops.push_back(DroppedItem);
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NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
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}
|
||||
|
||||
GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
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|
||||
DroppedItem.m_ItemCount = NewAmount;
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Drops.push_back(DroppedItem);
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}
|
||||
}
|
||||
}
|
||||
double vX = 0, vY = 0, vZ = 0;
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EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
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EulerToVector(-GetRot().x, GetPitch(), vZ, vX, vY);
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vY = -vY * 2 + 1.f;
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||||
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
|
||||
}
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||||
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@ -1523,7 +1528,7 @@ bool cPlayer::LoadFromDisk()
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|||
Json::Value & JSON_PlayerRotation = root["rotation"];
|
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if (JSON_PlayerRotation.size() == 3)
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||||
{
|
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SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
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SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
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SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble());
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SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
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||||
}
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||||
|
@ -1586,7 +1591,7 @@ bool cPlayer::SaveToDisk()
|
|||
JSON_PlayerPosition.append(Json::Value(GetPosZ()));
|
||||
|
||||
Json::Value JSON_PlayerRotation;
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JSON_PlayerRotation.append(Json::Value(GetRotation()));
|
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JSON_PlayerRotation.append(Json::Value(GetRot().x));
|
||||
JSON_PlayerRotation.append(Json::Value(GetPitch()));
|
||||
JSON_PlayerRotation.append(Json::Value(GetRoll()));
|
||||
|
||||
|
|
|
@ -206,7 +206,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
|
|||
m_IsInGround(false)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
SetRotationFromSpeed();
|
||||
SetYawFromSpeed();
|
||||
SetPitchFromSpeed();
|
||||
}
|
||||
|
||||
|
@ -350,7 +350,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
|||
NewSpeed.y += m_Gravity / 20;
|
||||
NewSpeed *= TracerCallback.GetSlowdownCoeff();
|
||||
SetSpeed(NewSpeed);
|
||||
SetRotationFromSpeed();
|
||||
SetYawFromSpeed();
|
||||
SetPitchFromSpeed();
|
||||
|
||||
// DEBUG:
|
||||
|
@ -358,7 +358,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
|||
m_UniqueID,
|
||||
GetPosX(), GetPosY(), GetPosZ(),
|
||||
GetSpeedX(), GetSpeedY(), GetSpeedZ(),
|
||||
GetRotation(), GetPitch()
|
||||
GetRot().x, GetPitch()
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -369,7 +369,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
|||
void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
|
||||
{
|
||||
// Default spawning - use the projectile kind to spawn an object:
|
||||
a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRotation()), ANGLE_TO_PROTO(GetPitch()));
|
||||
a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRot().x), ANGLE_TO_PROTO(GetPitch()));
|
||||
a_Client.SendEntityMetadata(*this);
|
||||
}
|
||||
|
||||
|
@ -402,11 +402,11 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
|
|||
{
|
||||
SetSpeed(a_Speed);
|
||||
SetMass(0.1);
|
||||
SetRotationFromSpeed();
|
||||
SetYawFromSpeed();
|
||||
SetPitchFromSpeed();
|
||||
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
|
||||
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
|
||||
GetRotation(), GetPitch()
|
||||
GetRot().x, GetPitch()
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -83,7 +83,7 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int
|
|||
{
|
||||
NumLeft -= MaxStack;
|
||||
}
|
||||
else if (Slot.IsStackableWith(a_ItemStack))
|
||||
else if (Slot.IsEqual(a_ItemStack))
|
||||
{
|
||||
NumLeft -= MaxStack - Slot.m_ItemCount;
|
||||
}
|
||||
|
|
32
src/Item.cpp
32
src/Item.cpp
|
@ -91,28 +91,6 @@ bool cItem::DamageItem(short a_Amount)
|
|||
|
||||
|
||||
|
||||
bool cItem::IsStackableWith(const cItem & a_OtherStack) const
|
||||
{
|
||||
if (a_OtherStack.m_ItemType != m_ItemType)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (a_OtherStack.m_ItemDamage != m_ItemDamage)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (a_OtherStack.m_Enchantments != m_Enchantments)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cItem::IsFullStack(void) const
|
||||
{
|
||||
return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
|
||||
|
@ -153,6 +131,14 @@ void cItem::GetJson(Json::Value & a_OutValue) const
|
|||
{
|
||||
a_OutValue["ench"] = Enchantments;
|
||||
}
|
||||
if (!IsCustomNameEmpty())
|
||||
{
|
||||
a_OutValue["Name"] = m_CustomName;
|
||||
}
|
||||
if (!IsLoreEmpty())
|
||||
{
|
||||
a_OutValue["Lore"] = m_Lore;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -169,6 +155,8 @@ void cItem::FromJson(const Json::Value & a_Value)
|
|||
m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
|
||||
m_Enchantments.Clear();
|
||||
m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
|
||||
m_CustomName = a_Value.get("Name", "").asString();
|
||||
m_Lore = a_Value.get("Lore", "").asString();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
41
src/Item.h
41
src/Item.h
|
@ -36,7 +36,9 @@ public:
|
|||
cItem(void) :
|
||||
m_ItemType(E_ITEM_EMPTY),
|
||||
m_ItemCount(0),
|
||||
m_ItemDamage(0)
|
||||
m_ItemDamage(0),
|
||||
m_CustomName(""),
|
||||
m_Lore("")
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -46,12 +48,16 @@ public:
|
|||
short a_ItemType,
|
||||
char a_ItemCount = 1,
|
||||
short a_ItemDamage = 0,
|
||||
const AString & a_Enchantments = ""
|
||||
const AString & a_Enchantments = "",
|
||||
const AString & a_CustomName = "",
|
||||
const AString & a_Lore = ""
|
||||
) :
|
||||
m_ItemType (a_ItemType),
|
||||
m_ItemCount (a_ItemCount),
|
||||
m_ItemDamage (a_ItemDamage),
|
||||
m_Enchantments(a_Enchantments)
|
||||
m_Enchantments(a_Enchantments),
|
||||
m_CustomName (a_CustomName),
|
||||
m_Lore (a_Lore)
|
||||
{
|
||||
if (!IsValidItem(m_ItemType))
|
||||
{
|
||||
|
@ -69,7 +75,9 @@ public:
|
|||
m_ItemType (a_CopyFrom.m_ItemType),
|
||||
m_ItemCount (a_CopyFrom.m_ItemCount),
|
||||
m_ItemDamage (a_CopyFrom.m_ItemDamage),
|
||||
m_Enchantments(a_CopyFrom.m_Enchantments)
|
||||
m_Enchantments(a_CopyFrom.m_Enchantments),
|
||||
m_CustomName (a_CopyFrom.m_CustomName),
|
||||
m_Lore (a_CopyFrom.m_Lore)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -80,6 +88,8 @@ public:
|
|||
m_ItemCount = 0;
|
||||
m_ItemDamage = 0;
|
||||
m_Enchantments.Clear();
|
||||
m_CustomName = "";
|
||||
m_Lore = "";
|
||||
}
|
||||
|
||||
|
||||
|
@ -96,13 +106,16 @@ public:
|
|||
return ((m_ItemType <= 0) || (m_ItemCount <= 0));
|
||||
}
|
||||
|
||||
|
||||
/* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
|
||||
*/
|
||||
bool IsEqual(const cItem & a_Item) const
|
||||
{
|
||||
return (
|
||||
IsSameType(a_Item) &&
|
||||
(m_ItemDamage == a_Item.m_ItemDamage) &&
|
||||
(m_Enchantments == a_Item.m_Enchantments)
|
||||
(m_Enchantments == a_Item.m_Enchantments) &&
|
||||
(m_CustomName == a_Item.m_CustomName) &&
|
||||
(m_Lore == a_Item.m_Lore)
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -111,7 +124,16 @@ public:
|
|||
{
|
||||
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool IsBothNameAndLoreEmpty(void) const
|
||||
{
|
||||
return (m_CustomName.empty() && m_Lore.empty());
|
||||
}
|
||||
|
||||
|
||||
bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
|
||||
bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
|
||||
|
||||
/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
|
||||
cItem CopyOne(void) const;
|
||||
|
@ -127,9 +149,6 @@ public:
|
|||
|
||||
inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
|
||||
|
||||
/// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
|
||||
bool IsStackableWith(const cItem & a_OtherStack) const;
|
||||
|
||||
/// Returns true if the item is stacked up to its maximum stacking.
|
||||
bool IsFullStack(void) const;
|
||||
|
||||
|
@ -155,6 +174,8 @@ public:
|
|||
short m_ItemType;
|
||||
char m_ItemCount;
|
||||
short m_ItemDamage;
|
||||
AString m_CustomName;
|
||||
AString m_Lore;
|
||||
cEnchantments m_Enchantments;
|
||||
};
|
||||
// tolua_end
|
||||
|
|
|
@ -226,7 +226,7 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks)
|
|||
NumLeft -= MaxStack;
|
||||
}
|
||||
}
|
||||
else if (m_Slots[i].IsStackableWith(a_ItemStack))
|
||||
else if (m_Slots[i].IsEqual(a_ItemStack))
|
||||
{
|
||||
NumLeft -= MaxStack - m_Slots[i].m_ItemCount;
|
||||
}
|
||||
|
@ -275,7 +275,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit
|
|||
(a_PrioritarySlot != -1) &&
|
||||
(
|
||||
m_Slots[a_PrioritarySlot].IsEmpty() ||
|
||||
m_Slots[a_PrioritarySlot].IsStackableWith(a_ItemStack)
|
||||
m_Slots[a_PrioritarySlot].IsEqual(a_ItemStack)
|
||||
)
|
||||
)
|
||||
{
|
||||
|
@ -285,7 +285,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit
|
|||
// Scan existing stacks:
|
||||
for (int i = m_NumSlots - 1; i >= 0; i--)
|
||||
{
|
||||
if (m_Slots[i].IsStackableWith(a_ItemStack))
|
||||
if (m_Slots[i].IsEqual(a_ItemStack))
|
||||
{
|
||||
NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack);
|
||||
}
|
||||
|
@ -438,7 +438,7 @@ int cItemGrid::HowManyItems(const cItem & a_Item)
|
|||
int res = 0;
|
||||
for (int i = 0; i < m_NumSlots; i++)
|
||||
{
|
||||
if (m_Slots[i].IsStackableWith(a_Item))
|
||||
if (m_Slots[i].IsEqual(a_Item))
|
||||
{
|
||||
res += m_Slots[i].m_ItemCount;
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ public:
|
|||
return false;
|
||||
}
|
||||
|
||||
a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation());
|
||||
a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRot().x);
|
||||
|
||||
// Check if there is empty space for the foot section:
|
||||
Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
) override
|
||||
{
|
||||
a_BlockType = E_BLOCK_INACTIVE_COMPARATOR;
|
||||
a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
|
||||
a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRot().x);
|
||||
return true;
|
||||
}
|
||||
} ;
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
) override
|
||||
{
|
||||
a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF;
|
||||
a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
|
||||
a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRot().x);
|
||||
return true;
|
||||
}
|
||||
} ;
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
{
|
||||
if (a_BlockFace == BLOCK_FACE_TOP)
|
||||
{
|
||||
a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation());
|
||||
a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRot().x);
|
||||
a_BlockType = E_BLOCK_SIGN_POST;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -208,7 +208,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
|
|||
Distance.Normalize();
|
||||
VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
|
||||
SetHeadYaw (Rotation);
|
||||
SetRotation( Rotation );
|
||||
SetYaw( Rotation );
|
||||
SetPitch( -Pitch );
|
||||
}
|
||||
|
||||
|
|
|
@ -354,7 +354,7 @@ void cProtocol125::SendEntityLook(const cEntity & a_Entity)
|
|||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte(PACKET_ENT_LOOK);
|
||||
WriteInt (a_Entity.GetUniqueID());
|
||||
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
|
||||
WriteByte((char)((a_Entity.GetRot().x / 360.f) * 256));
|
||||
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
|
||||
Flush();
|
||||
}
|
||||
|
@ -423,7 +423,7 @@ void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
|
|||
WriteByte(a_RelX);
|
||||
WriteByte(a_RelY);
|
||||
WriteByte(a_RelZ);
|
||||
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
|
||||
WriteByte((char)((a_Entity.GetRot().x / 360.f) * 256));
|
||||
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
|
||||
Flush();
|
||||
}
|
||||
|
@ -664,7 +664,7 @@ void cProtocol125::SendPlayerMoveLook(void)
|
|||
WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
|
||||
WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
|
||||
WriteDouble(Player->GetPosZ());
|
||||
WriteFloat ((float)(Player->GetRotation()));
|
||||
WriteFloat ((float)(Player->GetRot().x));
|
||||
WriteFloat ((float)(Player->GetPitch()));
|
||||
WriteBool (Player->IsOnGround());
|
||||
Flush();
|
||||
|
@ -864,7 +864,7 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
|
|||
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
|
||||
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
|
||||
WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Vehicle.GetRot().x / 360.f) * 256));
|
||||
WriteInt (a_VehicleSubType);
|
||||
if (a_VehicleSubType != 0)
|
||||
{
|
||||
|
@ -897,7 +897,7 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
|
|||
WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
|
||||
WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
|
||||
WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
|
||||
WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256));
|
||||
WriteByte ((char)((a_Entity.GetRot().x / 360.f) * 256));
|
||||
WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
|
||||
Flush();
|
||||
}
|
||||
|
|
|
@ -421,7 +421,7 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
|
|||
WriteInt (a_Mob.GetUniqueID());
|
||||
WriteByte (a_Mob.GetMobType());
|
||||
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
|
||||
WriteByte ((Byte)((a_Mob.GetRotation() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Mob.GetRot().x / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256));
|
||||
WriteShort ((short)(a_Mob.GetSpeedX() * 400));
|
||||
|
|
|
@ -250,7 +250,7 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
|
|||
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
|
||||
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
|
||||
WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
|
||||
WriteByte ((Byte)((a_Vehicle.GetRot().x / 360.f) * 256));
|
||||
WriteInt (a_VehicleSubType);
|
||||
if (a_VehicleSubType != 0)
|
||||
{
|
||||
|
|
|
@ -1685,7 +1685,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
|
|||
return;
|
||||
}
|
||||
|
||||
// Load enchantments from the NBT:
|
||||
// Load enchantments and custom display names from the NBT data:
|
||||
for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
|
||||
{
|
||||
if (
|
||||
|
@ -1698,6 +1698,27 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
|
|||
{
|
||||
a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
|
||||
}
|
||||
else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag
|
||||
{
|
||||
for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
|
||||
{
|
||||
if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
|
||||
{
|
||||
a_Item.m_CustomName = NBT.GetString(displaytag);
|
||||
}
|
||||
else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
|
||||
{
|
||||
AString Lore;
|
||||
|
||||
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
|
||||
{
|
||||
AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;)
|
||||
}
|
||||
|
||||
a_Item.m_Lore = Lore;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1749,16 +1770,45 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
|
|||
WriteByte (a_Item.m_ItemCount);
|
||||
WriteShort(a_Item.m_ItemDamage);
|
||||
|
||||
if (a_Item.m_Enchantments.IsEmpty())
|
||||
if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty())
|
||||
{
|
||||
WriteShort(-1);
|
||||
return;
|
||||
}
|
||||
|
||||
// Send the enchantments:
|
||||
// Send the enchantments and custom names:
|
||||
cFastNBTWriter Writer;
|
||||
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
|
||||
a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
|
||||
if (!a_Item.m_Enchantments.IsEmpty())
|
||||
{
|
||||
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
|
||||
a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
|
||||
}
|
||||
if (!a_Item.IsBothNameAndLoreEmpty())
|
||||
{
|
||||
Writer.BeginCompound("display");
|
||||
if (!a_Item.IsCustomNameEmpty())
|
||||
{
|
||||
Writer.AddString("Name", a_Item.m_CustomName.c_str());
|
||||
}
|
||||
if (!a_Item.IsLoreEmpty())
|
||||
{
|
||||
Writer.BeginList("Lore", TAG_String);
|
||||
|
||||
AStringVector Decls = StringSplit(a_Item.m_Lore, "`");
|
||||
for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
|
||||
{
|
||||
if (itr->empty())
|
||||
{
|
||||
// The decl is empty (two `s), ignore
|
||||
continue;
|
||||
}
|
||||
Writer.AddString("", itr->c_str());
|
||||
}
|
||||
|
||||
Writer.EndList();
|
||||
}
|
||||
Writer.EndCompound();
|
||||
}
|
||||
Writer.Finish();
|
||||
AString Compressed;
|
||||
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
|
||||
|
|
|
@ -85,10 +85,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
|
|||
{
|
||||
if (DraggingItem.m_ItemType <= 0) // Empty-handed?
|
||||
{
|
||||
DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc.
|
||||
|
||||
DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
|
||||
Slot.m_ItemCount -= DraggingItem.m_ItemCount;
|
||||
DraggingItem.m_ItemType = Slot.m_ItemType;
|
||||
DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
|
||||
|
||||
if (Slot.m_ItemCount <= 0)
|
||||
{
|
||||
|
@ -101,9 +101,12 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
|
|||
cItemHandler * Handler = ItemHandler(Slot.m_ItemType);
|
||||
if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
|
||||
{
|
||||
Slot.m_ItemType = DraggingItem.m_ItemType;
|
||||
Slot.m_ItemCount++;
|
||||
Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
|
||||
char OldSlotCount = Slot.m_ItemCount;
|
||||
|
||||
Slot = DraggingItem.CopyOne(); // See above
|
||||
OldSlotCount++;
|
||||
Slot.m_ItemCount = OldSlotCount;
|
||||
|
||||
DraggingItem.m_ItemCount--;
|
||||
}
|
||||
if (DraggingItem.m_ItemCount <= 0)
|
||||
|
@ -226,7 +229,7 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
|
|||
for (int i = 0; i < m_NumSlots; i++)
|
||||
{
|
||||
const cItem * Slot = GetSlot(i, a_Player);
|
||||
if (!Slot->IsStackableWith(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
||||
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
||||
{
|
||||
// Different items
|
||||
continue;
|
||||
|
@ -265,7 +268,7 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool
|
|||
for (int i = 0; i < NumSlots; i++)
|
||||
{
|
||||
const cItem & SlotItem = *GetSlot(i, a_Player);
|
||||
if (!SlotItem.IsStackableWith(a_Dragging))
|
||||
if (!SlotItem.IsEqual(a_Dragging))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -908,7 +911,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
|
|||
} // for i - itr->second[]
|
||||
|
||||
double vX = 0, vY = 0, vZ = 0;
|
||||
EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
|
||||
EulerToVector(-a_Player.GetRot().x, a_Player.GetPitch(), vZ, vX, vY);
|
||||
vY = -vY * 2 + 1.f;
|
||||
a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
|
||||
}
|
||||
|
|
|
@ -642,7 +642,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
|
|||
Area->SetSlot(LocalSlotNum, a_Player, ToStore);
|
||||
NumDistributed += ToStore.m_ItemCount;
|
||||
}
|
||||
else if (AtSlot.IsStackableWith(a_Item))
|
||||
else if (AtSlot.IsEqual(a_Item))
|
||||
{
|
||||
// Occupied, add and cap at MaxStack:
|
||||
int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);
|
||||
|
|
|
@ -257,7 +257,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C
|
|||
m_Writer.AddDouble("", a_Entity->GetSpeedZ());
|
||||
m_Writer.EndList();
|
||||
m_Writer.BeginList("Rotation", TAG_Double);
|
||||
m_Writer.AddDouble("", a_Entity->GetRotation());
|
||||
m_Writer.AddDouble("", a_Entity->GetRot().x);
|
||||
m_Writer.AddDouble("", a_Entity->GetPitch());
|
||||
m_Writer.EndList();
|
||||
}
|
||||
|
|
|
@ -1891,7 +1891,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
|
|||
{
|
||||
return false;
|
||||
}
|
||||
a_Entity.SetRotation(Rotation[0]);
|
||||
a_Entity.SetYaw(Rotation[0]);
|
||||
a_Entity.SetRoll (Rotation[1]);
|
||||
|
||||
return true;
|
||||
|
|
11
src/main.cpp
11
src/main.cpp
|
@ -47,9 +47,18 @@ void NonCtrlHandler(int a_Signal)
|
|||
case SIGSEGV:
|
||||
{
|
||||
std::signal(SIGSEGV, SIG_DFL);
|
||||
LOGWARN("Segmentation fault; MCServer has crashed :(");
|
||||
LOGERROR(" D: | MCServer has encountered an error and needs to close");
|
||||
LOGERROR("Details | SIGSEGV: Segmentation fault");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
case SIGABRT:
|
||||
case SIGABRT_COMPAT:
|
||||
{
|
||||
std::signal(a_Signal, SIG_DFL);
|
||||
LOGERROR(" D: | MCServer has encountered an error and needs to close");
|
||||
LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault");
|
||||
break;
|
||||
}
|
||||
case SIGTERM:
|
||||
{
|
||||
std::signal(SIGTERM, SIG_IGN); // Server is shutting down, wait for it...
|
||||
|
|
Loading…
Reference in New Issue