Moved daylight burning directly into cMonster.

master
madmaxoft 2013-09-05 22:40:08 +02:00 committed by Tiger Wang
parent a80be25c92
commit e8d1ed36c5
6 changed files with 46 additions and 40 deletions

View File

@ -15,6 +15,7 @@
#include "../Vector3i.h"
#include "../Vector3d.h"
#include "../Tracer.h"
#include "../Chunk.h"
// #include "../../iniFile/iniFile.h"
@ -100,6 +101,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
// Burning in daylight
HandleDaylightBurning(a_Chunk);
HandlePhysics(a_Dt,a_Chunk);
BroadcastMovementUpdate();
@ -473,3 +477,35 @@ void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned
void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
{
if (!m_BurnsInDaylight)
{
return;
}
int RelY = (int)floor(GetPosY());
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
// Outside the world
return;
}
int RelX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
if (
(a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() // Not already burning
)
{
// Burn for 100 ticks, then decide again
StartBurning(100);
}
}

View File

@ -107,6 +107,9 @@ public:
void SetAttackDamage(float ad);
void SetSightDistance(float sd);
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; }
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
@ -134,8 +137,12 @@ protected:
float m_AttackDamage;
float m_AttackRange;
float m_AttackInterval;
bool m_BurnsInDaylight;
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
void HandleDaylightBurning(cChunk & a_Chunk);
} ; // tolua_export

View File

@ -11,24 +11,7 @@
cSkeleton::cSkeleton(void) :
super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
{
}
void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
{
cMonster::Tick(a_Dt, a_Chunk);
if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
{
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
{
// Burn for 100 ticks, then decide again
StartBurning(100);
}
}
SetBurnsInDaylight(true);
}

View File

@ -17,7 +17,6 @@ public:
CLASS_PROTODEF(cSkeleton);
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
} ;

View File

@ -8,28 +8,10 @@
// They're eating your brains!
cZombie::cZombie(void) :
super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
{
}
void cZombie::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
{
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
{
// Burn for 100 ticks, then decide again
StartBurning(100);
}
}
SetBurnsInDaylight(true);
}

View File

@ -12,11 +12,10 @@ class cZombie :
typedef cAggressiveMonster super;
public:
cZombie();
cZombie(void);
CLASS_PROTODEF(cZombie);
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
} ;