Merge branch 'metadata' of git://github.com/tigerw/MCServer into tigerw-metadata.
commit
e62cac07c0
|
@ -1139,6 +1139,10 @@
|
|||
RelativePath="..\source\Mobs\Wither.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Mobs\Wolf.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Mobs\Wolf.h"
|
||||
>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
** Lua binding: AllToLua
|
||||
** Generated automatically by tolua++-1.0.92 on 10/11/13 10:08:32.
|
||||
** Generated automatically by tolua++-1.0.92 on 10/13/13 18:01:21.
|
||||
*/
|
||||
|
||||
#ifndef __cplusplus
|
||||
|
@ -4998,6 +4998,38 @@ static int tolua_AllToLua_cEntity_IsMob00(lua_State* tolua_S)
|
|||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: IsFallingBlock of class cEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsFallingBlock00
|
||||
static int tolua_AllToLua_cEntity_IsFallingBlock00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsFallingBlock'", NULL);
|
||||
#endif
|
||||
{
|
||||
bool tolua_ret = (bool) self->IsFallingBlock();
|
||||
tolua_pushboolean(tolua_S,(bool)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'IsFallingBlock'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: IsMinecart of class cEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMinecart00
|
||||
static int tolua_AllToLua_cEntity_IsMinecart00(lua_State* tolua_S)
|
||||
|
@ -5094,6 +5126,38 @@ static int tolua_AllToLua_cEntity_IsTNT00(lua_State* tolua_S)
|
|||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: IsProjectile of class cEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsProjectile00
|
||||
static int tolua_AllToLua_cEntity_IsProjectile00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsProjectile'", NULL);
|
||||
#endif
|
||||
{
|
||||
bool tolua_ret = (bool) self->IsProjectile();
|
||||
tolua_pushboolean(tolua_S,(bool)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'IsProjectile'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: IsA of class cEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsA00
|
||||
static int tolua_AllToLua_cEntity_IsA00(lua_State* tolua_S)
|
||||
|
@ -7958,6 +8022,38 @@ static int tolua_AllToLua_cEntity_IsRclking00(lua_State* tolua_S)
|
|||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: IsInvisible of class cEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsInvisible00
|
||||
static int tolua_AllToLua_cEntity_IsInvisible00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInvisible'", NULL);
|
||||
#endif
|
||||
{
|
||||
bool tolua_ret = (bool) self->IsInvisible();
|
||||
tolua_pushboolean(tolua_S,(bool)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'IsInvisible'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: GetEyeHeight of class cPlayer */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00
|
||||
static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S)
|
||||
|
@ -29131,8 +29227,47 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
|||
tolua_constant(tolua_S,"biExtremeHillsEdge",biExtremeHillsEdge);
|
||||
tolua_constant(tolua_S,"biJungle",biJungle);
|
||||
tolua_constant(tolua_S,"biJungleHills",biJungleHills);
|
||||
tolua_constant(tolua_S,"biJungleEdge",biJungleEdge);
|
||||
tolua_constant(tolua_S,"biDeepOcean",biDeepOcean);
|
||||
tolua_constant(tolua_S,"biStoneBeach",biStoneBeach);
|
||||
tolua_constant(tolua_S,"biColdBeach",biColdBeach);
|
||||
tolua_constant(tolua_S,"biBirchForest",biBirchForest);
|
||||
tolua_constant(tolua_S,"biBirchForestHills",biBirchForestHills);
|
||||
tolua_constant(tolua_S,"biRoofedForest",biRoofedForest);
|
||||
tolua_constant(tolua_S,"biColdTaiga",biColdTaiga);
|
||||
tolua_constant(tolua_S,"biColdTaigaHills",biColdTaigaHills);
|
||||
tolua_constant(tolua_S,"biMegaTaiga",biMegaTaiga);
|
||||
tolua_constant(tolua_S,"biMegaTaigaHills",biMegaTaigaHills);
|
||||
tolua_constant(tolua_S,"biExtremeHillsPlus",biExtremeHillsPlus);
|
||||
tolua_constant(tolua_S,"biSavanna",biSavanna);
|
||||
tolua_constant(tolua_S,"biSavannaPlateau",biSavannaPlateau);
|
||||
tolua_constant(tolua_S,"biMesa",biMesa);
|
||||
tolua_constant(tolua_S,"biMesaPlateauF",biMesaPlateauF);
|
||||
tolua_constant(tolua_S,"biMesaPlateau",biMesaPlateau);
|
||||
tolua_constant(tolua_S,"biNumBiomes",biNumBiomes);
|
||||
tolua_constant(tolua_S,"biMaxBiome",biMaxBiome);
|
||||
tolua_constant(tolua_S,"biVariant",biVariant);
|
||||
tolua_constant(tolua_S,"biSunflowerPlains",biSunflowerPlains);
|
||||
tolua_constant(tolua_S,"biDesertM",biDesertM);
|
||||
tolua_constant(tolua_S,"biExtremeHillsM",biExtremeHillsM);
|
||||
tolua_constant(tolua_S,"biFlowerForest",biFlowerForest);
|
||||
tolua_constant(tolua_S,"biTaigaM",biTaigaM);
|
||||
tolua_constant(tolua_S,"biSwamplandM",biSwamplandM);
|
||||
tolua_constant(tolua_S,"biIcePlainsSpikes",biIcePlainsSpikes);
|
||||
tolua_constant(tolua_S,"biJungleM",biJungleM);
|
||||
tolua_constant(tolua_S,"biJungleEdgeM",biJungleEdgeM);
|
||||
tolua_constant(tolua_S,"biBirchForestM",biBirchForestM);
|
||||
tolua_constant(tolua_S,"biBirchForestHillsM",biBirchForestHillsM);
|
||||
tolua_constant(tolua_S,"biRoofedForestM",biRoofedForestM);
|
||||
tolua_constant(tolua_S,"biColdTaigaM",biColdTaigaM);
|
||||
tolua_constant(tolua_S,"biMegaSpruceTaiga",biMegaSpruceTaiga);
|
||||
tolua_constant(tolua_S,"biMegaSpruceTaigaHills",biMegaSpruceTaigaHills);
|
||||
tolua_constant(tolua_S,"biExtremeHillsPlusM",biExtremeHillsPlusM);
|
||||
tolua_constant(tolua_S,"biSavannaM",biSavannaM);
|
||||
tolua_constant(tolua_S,"biSavannaPlateauM",biSavannaPlateauM);
|
||||
tolua_constant(tolua_S,"biMesaBryce",biMesaBryce);
|
||||
tolua_constant(tolua_S,"biMesaPlateauFM",biMesaPlateauFM);
|
||||
tolua_constant(tolua_S,"biMesaPlateauM",biMesaPlateauM);
|
||||
#ifdef __cplusplus
|
||||
tolua_cclass(tolua_S,"cIniFile","cIniFile","",tolua_collect_cIniFile);
|
||||
#else
|
||||
|
@ -30008,9 +30143,11 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
|||
tolua_function(tolua_S,"IsPlayer",tolua_AllToLua_cEntity_IsPlayer00);
|
||||
tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00);
|
||||
tolua_function(tolua_S,"IsMob",tolua_AllToLua_cEntity_IsMob00);
|
||||
tolua_function(tolua_S,"IsFallingBlock",tolua_AllToLua_cEntity_IsFallingBlock00);
|
||||
tolua_function(tolua_S,"IsMinecart",tolua_AllToLua_cEntity_IsMinecart00);
|
||||
tolua_function(tolua_S,"IsBoat",tolua_AllToLua_cEntity_IsBoat00);
|
||||
tolua_function(tolua_S,"IsTNT",tolua_AllToLua_cEntity_IsTNT00);
|
||||
tolua_function(tolua_S,"IsProjectile",tolua_AllToLua_cEntity_IsProjectile00);
|
||||
tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00);
|
||||
tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00);
|
||||
tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cEntity_GetClassStatic00);
|
||||
|
@ -30097,6 +30234,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
|||
tolua_function(tolua_S,"IsRiding",tolua_AllToLua_cEntity_IsRiding00);
|
||||
tolua_function(tolua_S,"IsSprinting",tolua_AllToLua_cEntity_IsSprinting00);
|
||||
tolua_function(tolua_S,"IsRclking",tolua_AllToLua_cEntity_IsRclking00);
|
||||
tolua_function(tolua_S,"IsInvisible",tolua_AllToLua_cEntity_IsInvisible00);
|
||||
tolua_endmodule(tolua_S);
|
||||
tolua_cclass(tolua_S,"cPawn","cPawn","cEntity",NULL);
|
||||
tolua_beginmodule(tolua_S,"cPawn");
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
** Lua binding: AllToLua
|
||||
** Generated automatically by tolua++-1.0.92 on 10/11/13 10:08:33.
|
||||
** Generated automatically by tolua++-1.0.92 on 10/13/13 18:01:22.
|
||||
*/
|
||||
|
||||
/* Exported function */
|
||||
|
|
|
@ -90,6 +90,13 @@ public:
|
|||
ENTITY_STATUS_WOLF_SHAKING = 8,
|
||||
ENTITY_STATUS_EATING_ACCEPTED = 9,
|
||||
ENTITY_STATUS_SHEEP_EATING = 10,
|
||||
ENTITY_STATUS_GOLEM_ROSING = 11,
|
||||
ENTITY_STATUS_VILLAGER_HEARTS = 12,
|
||||
ENTITY_STATUS_VILLAGER_ANGRY = 13,
|
||||
ENTITY_STATUS_VILLAGER_HAPPY = 14,
|
||||
ENTITY_STATUS_WITCH_MAGICKING = 15,
|
||||
// It seems 16 (zombie conversion) is now done with metadata
|
||||
ENTITY_STATUS_FIREWORK_EXPLODE= 17,
|
||||
} ;
|
||||
|
||||
enum
|
||||
|
@ -113,12 +120,14 @@ public:
|
|||
|
||||
eEntityType GetEntityType(void) const { return m_EntityType; }
|
||||
|
||||
bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
|
||||
bool IsPickup (void) const { return (m_EntityType == etPickup); }
|
||||
bool IsMob (void) const { return (m_EntityType == etMob); }
|
||||
bool IsMinecart(void) const { return (m_EntityType == etMinecart); }
|
||||
bool IsBoat (void) const { return (m_EntityType == etBoat); }
|
||||
bool IsTNT (void) const { return (m_EntityType == etTNT); }
|
||||
bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
|
||||
bool IsPickup (void) const { return (m_EntityType == etPickup); }
|
||||
bool IsMob (void) const { return (m_EntityType == etMonster); }
|
||||
bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); }
|
||||
bool IsMinecart (void) const { return (m_EntityType == etMinecart); }
|
||||
bool IsBoat (void) const { return (m_EntityType == etBoat); }
|
||||
bool IsTNT (void) const { return (m_EntityType == etTNT); }
|
||||
bool IsProjectile (void) const { return (m_EntityType == etProjectile); }
|
||||
|
||||
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
|
||||
virtual bool IsA(const char * a_ClassName) const;
|
||||
|
@ -324,12 +333,13 @@ public:
|
|||
|
||||
// tolua_begin
|
||||
|
||||
// Metadata flags; descendants may override the defaults:
|
||||
// COMMON metadata flags; descendants may override the defaults:
|
||||
virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); }
|
||||
virtual bool IsCrouched (void) const {return false; }
|
||||
virtual bool IsRiding (void) const {return false; }
|
||||
virtual bool IsSprinting(void) const {return false; }
|
||||
virtual bool IsRclking (void) const {return false; }
|
||||
virtual bool IsInvisible(void) const {return false; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
|
|
@ -17,7 +17,8 @@
|
|||
|
||||
cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
|
||||
super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
|
||||
m_Payload(a_Payload)
|
||||
m_Payload(a_Payload),
|
||||
m_LastDamage(0)
|
||||
{
|
||||
SetMass(20.f);
|
||||
SetMaxHealth(6);
|
||||
|
@ -357,11 +358,51 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
|
|||
|
||||
void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
|
||||
{
|
||||
m_LastDamage = TDI.FinalDamage;
|
||||
super::DoTakeDamage(TDI);
|
||||
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
|
||||
if (GetHealth() <= 0)
|
||||
{
|
||||
Destroy(true);
|
||||
|
||||
cItems Drops;
|
||||
switch (m_Payload)
|
||||
{
|
||||
case mpNone:
|
||||
{
|
||||
Drops.push_back(cItem(E_ITEM_MINECART, 1, 0));
|
||||
break;
|
||||
}
|
||||
case mpChest:
|
||||
{
|
||||
Drops.push_back(cItem(E_ITEM_CHEST_MINECART, 1, 0));
|
||||
break;
|
||||
}
|
||||
case mpFurnace:
|
||||
{
|
||||
Drops.push_back(cItem(E_ITEM_FURNACE_MINECART, 1, 0));
|
||||
break;
|
||||
}
|
||||
case mpTNT:
|
||||
{
|
||||
Drops.push_back(cItem(E_ITEM_MINECART_WITH_TNT, 1, 0));
|
||||
break;
|
||||
}
|
||||
case mpHopper:
|
||||
{
|
||||
Drops.push_back(cItem(E_ITEM_MINECART_WITH_HOPPER, 1, 0));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Unhandled minecart type when spawning pickup!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -447,7 +488,8 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
|
|||
// cMinecartWithFurnace:
|
||||
|
||||
cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
|
||||
super(mpFurnace, a_X, a_Y, a_Z)
|
||||
super(mpFurnace, a_X, a_Y, a_Z),
|
||||
m_IsFueled(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -457,8 +499,16 @@ cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
|
|||
|
||||
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
// Try to power the furnace with whatever the player is holding
|
||||
// TODO
|
||||
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL)
|
||||
{
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
a_Player.GetInventory().RemoveOneEquippedItem();
|
||||
}
|
||||
|
||||
m_IsFueled = true;
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -50,16 +50,19 @@ public:
|
|||
// cEntity overrides:
|
||||
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
||||
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
|
||||
void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
|
||||
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
|
||||
|
||||
|
||||
int LastDamage(void) const { return m_LastDamage; }
|
||||
void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
|
||||
ePayload GetPayload(void) const { return m_Payload; }
|
||||
|
||||
protected:
|
||||
ePayload m_Payload;
|
||||
|
||||
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
|
||||
|
||||
int m_LastDamage;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -127,6 +130,12 @@ public:
|
|||
|
||||
// cEntity overrides:
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
bool IsFueled (void) const { return m_IsFueled; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_IsFueled;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -14,12 +14,13 @@ class cBat :
|
|||
|
||||
public:
|
||||
cBat(void) :
|
||||
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
|
||||
super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
|
||||
super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.5, 0.9)
|
||||
{
|
||||
}
|
||||
|
||||
CLASS_PROTODEF(cBat);
|
||||
|
||||
bool IsHanging(void) const {return false; }
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -9,8 +9,7 @@
|
|||
|
||||
|
||||
cCavespider::cCavespider(void) :
|
||||
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
|
||||
super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.9, 0.6)
|
||||
super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -2,13 +2,16 @@
|
|||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Creeper.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cCreeper::cCreeper(void) :
|
||||
super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8)
|
||||
super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
|
||||
m_bIsBlowing(false),
|
||||
m_bIsCharged(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -26,3 +29,19 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
|||
|
||||
|
||||
|
||||
|
||||
void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
super::DoTakeDamage(a_TDI);
|
||||
|
||||
if (a_TDI.DamageType == dtLightning)
|
||||
{
|
||||
m_bIsCharged = true;
|
||||
}
|
||||
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -18,6 +18,15 @@ public:
|
|||
CLASS_PROTODEF(cCreeper);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
||||
|
||||
bool IsBlowing(void) const {return m_bIsBlowing; }
|
||||
bool IsCharged(void) const {return m_bIsCharged; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsBlowing, m_bIsCharged;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -8,8 +8,10 @@
|
|||
|
||||
|
||||
cEnderman::cEnderman(void) :
|
||||
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
|
||||
super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5)
|
||||
super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9),
|
||||
m_bIsScreaming(false),
|
||||
CarriedBlock(E_BLOCK_AIR),
|
||||
CarriedMeta(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -18,6 +18,17 @@ public:
|
|||
CLASS_PROTODEF(cEnderman);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
bool IsScreaming(void) const {return m_bIsScreaming; }
|
||||
BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
|
||||
NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsScreaming;
|
||||
BLOCKTYPE CarriedBlock;
|
||||
NIBBLETYPE CarriedMeta;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -18,6 +18,8 @@ public:
|
|||
CLASS_PROTODEF(cGhast);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
bool IsCharging(void) const {return false; }
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -2,13 +2,28 @@
|
|||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Horse.h"
|
||||
#include "../World.h"
|
||||
#include "../Entities/Player.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cHorse::cHorse(void) :
|
||||
super("Horse", 100, "mob.horse.hit", "mob.horse.death", 1.4, 1.6)
|
||||
cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
|
||||
super("Horse", 100, "mob.horse.hit", "mob.horse.death", 1.4, 1.6),
|
||||
m_bHasChest(false),
|
||||
m_bIsEating(false),
|
||||
m_bIsRearing(false),
|
||||
m_bIsMouthOpen(false),
|
||||
m_bIsTame(false),
|
||||
m_bIsSaddled(false),
|
||||
m_Type(Type),
|
||||
m_Color(Color),
|
||||
m_Style(Style),
|
||||
m_Armour(0),
|
||||
m_TimesToTame(TameTimes),
|
||||
m_TameAttemptTimes(0),
|
||||
m_RearTickCount(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -16,6 +31,88 @@ cHorse::cHorse(void) :
|
|||
|
||||
|
||||
|
||||
void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
|
||||
if (!m_bIsMouthOpen)
|
||||
{
|
||||
if (m_World->GetTickRandomNumber(50) == 25)
|
||||
{
|
||||
m_bIsMouthOpen = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_World->GetTickRandomNumber(10) == 5)
|
||||
{
|
||||
m_bIsMouthOpen = false;
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_Attachee != NULL) && (!m_bIsTame))
|
||||
{
|
||||
if (m_TameAttemptTimes < m_TimesToTame)
|
||||
{
|
||||
if (m_World->GetTickRandomNumber(50) == 25)
|
||||
{
|
||||
m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 0);
|
||||
m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 2);
|
||||
m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 6);
|
||||
m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 8);
|
||||
|
||||
m_Attachee->Detach();
|
||||
m_bIsRearing = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bIsTame = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_bIsRearing)
|
||||
{
|
||||
if (m_RearTickCount == 20)
|
||||
{
|
||||
m_bIsRearing = false;
|
||||
}
|
||||
else { m_RearTickCount++;}
|
||||
}
|
||||
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cHorse::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
if (m_Attachee != NULL)
|
||||
{
|
||||
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
|
||||
{
|
||||
a_Player.Detach();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Attachee->IsPlayer())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_Attachee->Detach();
|
||||
}
|
||||
|
||||
m_TameAttemptTimes++;
|
||||
a_Player.AttachTo(this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
{
|
||||
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
|
||||
|
|
|
@ -13,11 +13,30 @@ class cHorse :
|
|||
typedef cPassiveMonster super;
|
||||
|
||||
public:
|
||||
cHorse(void);
|
||||
cHorse(int Type, int Color, int Style, int TameTimes);
|
||||
|
||||
CLASS_PROTODEF(cHorse);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
||||
bool IsSaddled (void) const {return m_bIsSaddled; }
|
||||
bool IsChested (void) const {return m_bHasChest; }
|
||||
bool IsEating (void) const {return m_bIsEating; }
|
||||
bool IsRearing (void) const {return m_bIsRearing; }
|
||||
bool IsMthOpen (void) const {return m_bIsMouthOpen; }
|
||||
bool IsTame (void) const {return m_bIsTame; }
|
||||
int GetHorseType (void) const {return m_Type; }
|
||||
int GetHorseColor (void) const {return m_Color; }
|
||||
int GetHorseStyle (void) const {return m_Style; }
|
||||
int GetHorseArmour (void) const {return m_Armour;}
|
||||
|
||||
private:
|
||||
|
||||
bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
|
||||
int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@ public:
|
|||
CLASS_PROTODEF(cMagmaCube);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
int GetSize(void) const { return m_Size; }
|
||||
|
||||
protected:
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
|
||||
cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
|
||||
: super(etMob, a_Width, a_Height)
|
||||
: super(etMonster, a_Width, a_Height)
|
||||
, m_Target(NULL)
|
||||
, m_AttackRate(3)
|
||||
, idle_interval(0)
|
||||
|
|
|
@ -113,6 +113,11 @@ public:
|
|||
|
||||
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
|
||||
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
|
||||
|
||||
// Overridables to handle ageable mobs
|
||||
virtual bool IsBaby (void) const { return false; }
|
||||
virtual bool IsTame (void) const { return false; }
|
||||
virtual bool IsSitting (void) const { return false; }
|
||||
|
||||
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
|
||||
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
|
||||
|
@ -147,6 +152,7 @@ protected:
|
|||
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
|
||||
|
||||
void HandleDaylightBurning(cChunk & a_Chunk);
|
||||
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
|
|
@ -14,8 +14,7 @@ class cOcelot :
|
|||
|
||||
public:
|
||||
cOcelot(void) :
|
||||
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
|
||||
super("Ocelot", 98, "mob.cat.hitt", "mob.cat.hitt", 0.9, 0.5)
|
||||
super("Ocelot", 98, "mob.cat.hitt", "mob.cat.hitt", 0.6, 0.8)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -2,13 +2,16 @@
|
|||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Pig.h"
|
||||
#include "../Entities/Player.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPig::cPig(void) :
|
||||
super("Pig", 90, "mob.pig.say", "mob.pig.death", 0.9, 0.9)
|
||||
super("Pig", 90, "mob.pig.say", "mob.pig.death", 0.9, 0.9),
|
||||
m_bIsSaddled(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -24,3 +27,47 @@ void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
|||
|
||||
|
||||
|
||||
|
||||
void cPig::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
if (m_bIsSaddled)
|
||||
{
|
||||
if (m_Attachee != NULL)
|
||||
{
|
||||
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
|
||||
{
|
||||
// This player is already sitting in, they want out.
|
||||
a_Player.Detach();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Attachee->IsPlayer())
|
||||
{
|
||||
// Another player is already sitting in here, cannot attach
|
||||
return;
|
||||
}
|
||||
|
||||
// Detach whatever is sitting in this pig now:
|
||||
m_Attachee->Detach();
|
||||
}
|
||||
|
||||
// Attach the player to this pig
|
||||
a_Player.AttachTo(this);
|
||||
}
|
||||
else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
|
||||
{
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
a_Player.GetInventory().RemoveOneEquippedItem();
|
||||
}
|
||||
|
||||
// Set saddle state & broadcast metadata
|
||||
m_bIsSaddled = true;
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -18,6 +18,13 @@ public:
|
|||
CLASS_PROTODEF(cPig);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
bool IsSaddled(void) const { return m_bIsSaddled; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsSaddled;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -3,15 +3,17 @@
|
|||
|
||||
#include "Sheep.h"
|
||||
#include "../BlockID.h"
|
||||
#include "../Entities/Player.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSheep::cSheep(void) :
|
||||
cSheep::cSheep(int a_Color) :
|
||||
super("Sheep", 91, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
|
||||
m_IsSheared(false),
|
||||
m_WoolColor(E_META_WOOL_WHITE)
|
||||
m_WoolColor(a_Color)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -30,3 +32,25 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
|||
|
||||
|
||||
|
||||
|
||||
void cSheep::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
|
||||
{
|
||||
m_IsSheared = true;
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
a_Player.UseEquippedItem();
|
||||
}
|
||||
|
||||
cItems Drops;
|
||||
Drops.push_back(cItem(E_BLOCK_WOOL, 4, m_WoolColor));
|
||||
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -13,14 +13,20 @@ class cSheep :
|
|||
typedef cPassiveMonster super;
|
||||
|
||||
public:
|
||||
cSheep(void);
|
||||
cSheep(int a_Color);
|
||||
|
||||
bool m_IsSheared;
|
||||
NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors
|
||||
|
||||
CLASS_PROTODEF(cSheep);
|
||||
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
bool IsSheared(void) const { return m_IsSheared; }
|
||||
int GetFurColor(void) const { return m_WoolColor; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_IsSheared;
|
||||
int m_WoolColor;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -14,8 +14,7 @@ class cSilverfish :
|
|||
|
||||
public:
|
||||
cSilverfish(void) :
|
||||
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
|
||||
super("Silverfish", 60, "mob.silverfish.hit", "mob.silverfish.kill", 0.9, 0.3)
|
||||
super("Silverfish", 60, "mob.silverfish.hit", "mob.silverfish.kill", 0.3, 0.7)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -8,8 +8,9 @@
|
|||
|
||||
|
||||
|
||||
cSkeleton::cSkeleton(void) :
|
||||
super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
|
||||
cSkeleton::cSkeleton(bool IsWither) :
|
||||
super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8),
|
||||
m_bIsWither(IsWither)
|
||||
{
|
||||
SetBurnsInDaylight(true);
|
||||
}
|
||||
|
|
|
@ -13,11 +13,17 @@ class cSkeleton :
|
|||
typedef cAggressiveMonster super;
|
||||
|
||||
public:
|
||||
cSkeleton();
|
||||
cSkeleton(bool IsWither);
|
||||
|
||||
CLASS_PROTODEF(cSkeleton);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
bool IsWither(void) const { return m_bIsWither; };
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsWither;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -3,8 +3,6 @@
|
|||
|
||||
#include "Slime.h"
|
||||
|
||||
// TODO: Implement sized slimes
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@ public:
|
|||
CLASS_PROTODEF(cSlime);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
int GetSize(void) const { return m_Size; }
|
||||
|
||||
protected:
|
||||
|
||||
|
|
|
@ -2,16 +2,34 @@
|
|||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Villager.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cVillager::cVillager(void) :
|
||||
super("Villager", 120, "", "", 0.6, 1.8)
|
||||
cVillager::cVillager(eVillagerType VillagerType) :
|
||||
super("Villager", 120, "", "", 0.6, 1.8),
|
||||
m_Type(VillagerType)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
super::DoTakeDamage(a_TDI);
|
||||
if (a_TDI.Attacker->IsPlayer())
|
||||
{
|
||||
if (m_World->GetTickRandomNumber(5) == 3)
|
||||
{
|
||||
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -13,9 +13,29 @@ class cVillager :
|
|||
typedef cPassiveMonster super;
|
||||
|
||||
public:
|
||||
cVillager();
|
||||
|
||||
enum eVillagerType
|
||||
{
|
||||
vtFarmer = 0,
|
||||
vtLibrarian = 1,
|
||||
vtPriest = 2,
|
||||
vtBlacksmith = 3,
|
||||
vtButcher = 4,
|
||||
vtGeneric = 5,
|
||||
vtMax
|
||||
} ;
|
||||
|
||||
cVillager(eVillagerType VillagerType);
|
||||
|
||||
CLASS_PROTODEF(cVillager);
|
||||
|
||||
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
||||
int GetVilType(void) const { return m_Type; }
|
||||
|
||||
private:
|
||||
|
||||
int m_Type;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -18,6 +18,8 @@ public:
|
|||
CLASS_PROTODEF(cWitch);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,79 @@
|
|||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Wolf.h"
|
||||
#include "../World.h"
|
||||
#include "../Entities/Player.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cWolf::cWolf(void) :
|
||||
super("Wolf", 95, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
|
||||
m_bIsAngry(false),
|
||||
m_bIsTame(false),
|
||||
m_bIsSitting(false),
|
||||
m_bIsBegging(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
super::DoTakeDamage(a_TDI);
|
||||
if (!m_bIsTame)
|
||||
{
|
||||
m_bIsAngry = true;
|
||||
}
|
||||
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWolf::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
if ((!m_bIsTame) && (!m_bIsAngry))
|
||||
{
|
||||
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
|
||||
{
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
a_Player.GetInventory().RemoveOneEquippedItem();
|
||||
}
|
||||
|
||||
if (m_World->GetTickRandomNumber(10) == 5)
|
||||
{
|
||||
SetMaxHealth(20);
|
||||
m_bIsTame = true;
|
||||
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (m_bIsTame)
|
||||
{
|
||||
if (m_bIsSitting)
|
||||
{
|
||||
m_bIsSitting = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bIsSitting = true;
|
||||
}
|
||||
}
|
||||
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -13,13 +13,25 @@ class cWolf :
|
|||
typedef cPassiveAggressiveMonster super;
|
||||
|
||||
public:
|
||||
cWolf(void) :
|
||||
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here (wiki.vg values are suspicious)
|
||||
super("Wolf", 95, "mob.wolf.hurt", "mob.wolf.death", 0.9, 0.9)
|
||||
{
|
||||
}
|
||||
cWolf(void);
|
||||
|
||||
CLASS_PROTODEF(cWolf);
|
||||
|
||||
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
||||
bool IsSitting(void) const { return m_bIsSitting; }
|
||||
bool IsTame(void) const { return m_bIsTame; }
|
||||
bool IsBegging(void) const { return m_bIsBegging; }
|
||||
bool IsAngry(void) const { return m_bIsAngry; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsSitting;
|
||||
bool m_bIsTame;
|
||||
bool m_bIsBegging;
|
||||
bool m_bIsAngry;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -8,8 +8,10 @@
|
|||
|
||||
|
||||
|
||||
cZombie::cZombie(void) :
|
||||
super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
|
||||
cZombie::cZombie(bool IsVillagerZombie) :
|
||||
super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
|
||||
m_bIsConverting(false),
|
||||
m_bIsVillagerZombie(IsVillagerZombie)
|
||||
{
|
||||
SetBurnsInDaylight(true);
|
||||
}
|
||||
|
|
|
@ -12,11 +12,19 @@ class cZombie :
|
|||
typedef cAggressiveMonster super;
|
||||
|
||||
public:
|
||||
cZombie(void);
|
||||
cZombie(bool IsVillagerZombie);
|
||||
|
||||
CLASS_PROTODEF(cZombie);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; }
|
||||
bool IsConverting(void) const {return m_bIsConverting; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsVillagerZombie, m_bIsConverting;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -24,8 +24,27 @@ Documentation:
|
|||
#include "../UI/Window.h"
|
||||
#include "../Root.h"
|
||||
#include "../Server.h"
|
||||
|
||||
#include "../Entities/ProjectileEntity.h"
|
||||
#include "../Entities/Minecart.h"
|
||||
#include "../Entities/FallingBlock.h"
|
||||
|
||||
#include "../Mobs/Monster.h"
|
||||
#include "../Mobs/Creeper.h"
|
||||
#include "../Mobs/Bat.h"
|
||||
#include "../Mobs/Pig.h"
|
||||
#include "../Mobs/Villager.h"
|
||||
#include "../Mobs/Zombie.h"
|
||||
#include "../Mobs/Ghast.h"
|
||||
#include "../Mobs/Wolf.h"
|
||||
#include "../Mobs/Sheep.h"
|
||||
#include "../Mobs/Enderman.h"
|
||||
#include "../Mobs/Skeleton.h"
|
||||
#include "../Mobs/Witch.h"
|
||||
#include "../Mobs/Slime.h"
|
||||
#include "../Mobs/Magmacube.h"
|
||||
#include "../Mobs/Horse.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -343,8 +362,18 @@ void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
|
|||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte(PACKET_METADATA);
|
||||
WriteInt (a_Entity.GetUniqueID());
|
||||
AString MetaData = GetEntityMetaData(a_Entity);
|
||||
SendData(MetaData.data(), MetaData.size());
|
||||
|
||||
WriteCommonMetadata(a_Entity);
|
||||
if (a_Entity.IsMob())
|
||||
{
|
||||
WriteMobMetadata(((const cMonster &)a_Entity));
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteEntityMetadata(a_Entity);
|
||||
}
|
||||
WriteByte(0x7f);
|
||||
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
@ -713,8 +742,11 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
|
|||
WriteByte (0);
|
||||
WriteByte (0);
|
||||
WriteByte (0);
|
||||
AString MetaData = GetEntityMetaData(a_Mob);
|
||||
SendData (MetaData.data(), MetaData.size());
|
||||
|
||||
WriteCommonMetadata(a_Mob);
|
||||
WriteMobMetadata(a_Mob);
|
||||
WriteByte(0x7f);
|
||||
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
@ -1617,48 +1649,242 @@ int cProtocol125::ParseItem(cItem & a_Item)
|
|||
|
||||
|
||||
|
||||
AString cProtocol125::GetEntityMetaData(const cEntity & a_Entity)
|
||||
void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity)
|
||||
{
|
||||
// We should send all the metadata here
|
||||
AString MetaData;
|
||||
// Common metadata (index 0, byte):
|
||||
MetaData.push_back(0);
|
||||
MetaData.push_back(GetEntityMetadataFlags(a_Entity));
|
||||
|
||||
// TODO: Add more entity-specific metadata
|
||||
|
||||
MetaData.push_back(0x7f); // End metadata
|
||||
return MetaData;
|
||||
}
|
||||
Byte CommonMetadata = 0;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
char cProtocol125::GetEntityMetadataFlags(const cEntity & a_Entity)
|
||||
{
|
||||
char Flags = 0;
|
||||
if (a_Entity.IsOnFire())
|
||||
{
|
||||
Flags |= 1;
|
||||
CommonMetadata |= 0x1;
|
||||
}
|
||||
if (a_Entity.IsCrouched())
|
||||
{
|
||||
Flags |= 2;
|
||||
CommonMetadata |= 0x2;
|
||||
}
|
||||
if (a_Entity.IsRiding())
|
||||
{
|
||||
Flags |= 4;
|
||||
CommonMetadata |= 0x4;
|
||||
}
|
||||
if (a_Entity.IsSprinting())
|
||||
{
|
||||
Flags |= 8;
|
||||
CommonMetadata |= 0x8;
|
||||
}
|
||||
if (a_Entity.IsRclking())
|
||||
{
|
||||
Flags |= 16;
|
||||
CommonMetadata |= 0x10;
|
||||
}
|
||||
if (a_Entity.IsInvisible())
|
||||
{
|
||||
CommonMetadata |= 0x20;
|
||||
}
|
||||
|
||||
WriteByte(0x0);
|
||||
WriteByte(CommonMetadata);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity)
|
||||
{
|
||||
if (a_Entity.IsMinecart())
|
||||
{
|
||||
WriteByte(0x51);
|
||||
// No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
|
||||
WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 );
|
||||
WriteByte(0x52);
|
||||
WriteInt(1); // Shaking direction, doesn't seem to affect anything
|
||||
WriteByte(0x73);
|
||||
WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
|
||||
|
||||
if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled?
|
||||
}
|
||||
}
|
||||
else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow))
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow?
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
|
||||
{
|
||||
switch (a_Mob.GetMobType())
|
||||
{
|
||||
case cMonster::mtCreeper:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
|
||||
WriteByte(0x11);
|
||||
WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
|
||||
break;
|
||||
}
|
||||
case cMonster::mtBat:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down?
|
||||
break;
|
||||
}
|
||||
case cMonster::mtPig:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled?
|
||||
break;
|
||||
}
|
||||
case cMonster::mtVillager:
|
||||
{
|
||||
WriteByte(0x50);
|
||||
WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE?
|
||||
break;
|
||||
}
|
||||
case cMonster::mtZombie:
|
||||
{
|
||||
WriteByte(0xC);
|
||||
WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie?
|
||||
WriteByte(0xD);
|
||||
WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie?
|
||||
WriteByte(0xE);
|
||||
WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
|
||||
break;
|
||||
}
|
||||
case cMonster::mtGhast:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P
|
||||
break;
|
||||
}
|
||||
case cMonster::mtWolf:
|
||||
{
|
||||
Byte WolfStatus = 0;
|
||||
if (((const cWolf &)a_Mob).IsSitting())
|
||||
{
|
||||
WolfStatus |= 0x1;
|
||||
}
|
||||
if (((const cWolf &)a_Mob).IsAngry())
|
||||
{
|
||||
WolfStatus |= 0x2;
|
||||
}
|
||||
if (((const cWolf &)a_Mob).IsTame())
|
||||
{
|
||||
WolfStatus |= 0x4;
|
||||
}
|
||||
WriteByte(0x10);
|
||||
WriteByte(WolfStatus);
|
||||
|
||||
WriteByte(0x72);
|
||||
WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
|
||||
WriteByte(0x13);
|
||||
WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode?
|
||||
break;
|
||||
}
|
||||
case cMonster::mtSheep:
|
||||
{
|
||||
// [1](1111)
|
||||
// [] = Is sheared? () = Color, from 0 to 15
|
||||
|
||||
WriteByte(0x10);
|
||||
Byte SheepMetadata = 0;
|
||||
SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour
|
||||
|
||||
if (((const cSheep &)a_Mob).IsSheared()) // Is sheared?
|
||||
{
|
||||
SheepMetadata |= 0x16;
|
||||
}
|
||||
WriteByte(SheepMetadata);
|
||||
break;
|
||||
}
|
||||
case cMonster::mtEnderman:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house
|
||||
WriteByte(0x11);
|
||||
WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house
|
||||
WriteByte(0x12);
|
||||
WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face?
|
||||
break;
|
||||
}
|
||||
case cMonster::mtSkeleton:
|
||||
{
|
||||
WriteByte(0xD);
|
||||
WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not
|
||||
break;
|
||||
}
|
||||
case cMonster::mtWitch:
|
||||
{
|
||||
WriteByte(0x15);
|
||||
WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
|
||||
break;
|
||||
}
|
||||
case cMonster::mtSlime:
|
||||
case cMonster::mtMagmaCube:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
if (a_Mob.GetMobType() == cMonster::mtSlime)
|
||||
{
|
||||
WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
|
||||
}
|
||||
break;
|
||||
}
|
||||
case cMonster::mtHorse:
|
||||
{
|
||||
int Flags = 0;
|
||||
if (((const cHorse &)a_Mob).IsTame())
|
||||
{
|
||||
Flags |= 0x2;
|
||||
}
|
||||
if (((const cHorse &)a_Mob).IsSaddled())
|
||||
{
|
||||
Flags |= 0x4;
|
||||
}
|
||||
if (((const cHorse &)a_Mob).IsChested())
|
||||
{
|
||||
Flags |= 0x8;
|
||||
}
|
||||
if (((const cHorse &)a_Mob).IsBaby())
|
||||
{
|
||||
Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
|
||||
}
|
||||
if (((const cHorse &)a_Mob).IsEating())
|
||||
{
|
||||
Flags |= 0x20;
|
||||
}
|
||||
if (((const cHorse &)a_Mob).IsRearing())
|
||||
{
|
||||
Flags |= 0x40;
|
||||
}
|
||||
if (((const cHorse &)a_Mob).IsMthOpen())
|
||||
{
|
||||
Flags |= 0x80;
|
||||
}
|
||||
WriteByte(0x50);
|
||||
WriteInt(Flags);
|
||||
|
||||
WriteByte(0x13);
|
||||
WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
|
||||
|
||||
WriteByte(0x54);
|
||||
int Appearance = 0;
|
||||
Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF
|
||||
Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256
|
||||
WriteInt(Appearance);
|
||||
|
||||
WriteByte(0x56);
|
||||
WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour
|
||||
break;
|
||||
}
|
||||
}
|
||||
return Flags;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -142,11 +142,14 @@ protected:
|
|||
/// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes
|
||||
virtual int ParseItem(cItem & a_Item);
|
||||
|
||||
/// Returns the entity metadata representation
|
||||
AString GetEntityMetaData(const cEntity & a_Entity);
|
||||
|
||||
/// Returns the entity common metadata, index 0 (generic flags)
|
||||
char GetEntityMetadataFlags(const cEntity & a_Entity);
|
||||
/// Writes the COMMON entity metadata
|
||||
void WriteCommonMetadata(const cEntity & a_Entity);
|
||||
|
||||
/// Writes normal entity metadata
|
||||
void WriteEntityMetadata(const cEntity & a_Entity);
|
||||
|
||||
/// Writes mobile entity metadata
|
||||
void WriteMobMetadata(const cMonster & a_Mob);
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -416,8 +416,11 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
|
|||
WriteShort ((short)(a_Mob.GetSpeedX() * 400));
|
||||
WriteShort ((short)(a_Mob.GetSpeedY() * 400));
|
||||
WriteShort ((short)(a_Mob.GetSpeedZ() * 400));
|
||||
AString MetaData = GetEntityMetaData(a_Mob);
|
||||
SendData (MetaData.data(), MetaData.size());
|
||||
|
||||
WriteCommonMetadata(a_Mob);
|
||||
WriteMobMetadata(a_Mob);
|
||||
WriteByte(0x7f);
|
||||
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
|
|
@ -2591,40 +2591,57 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|||
int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
|
||||
{
|
||||
cMonster * Monster = NULL;
|
||||
|
||||
int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime
|
||||
int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
|
||||
bool SkType = GetDimension() == biNether; // Skeleton
|
||||
|
||||
int Size = GetTickRandomNumber(2) + 1; // 1 .. 3
|
||||
int VilType = GetTickRandomNumber(cVillager::vtMax); // 0 .. 6 - Villager
|
||||
if (VilType == 6) { VilType = 0; } // Give farmers a better chance of spawning
|
||||
|
||||
int HseType = GetTickRandomNumber(7); // 0 .. 7 - Horse Type (donkey, zombie, etc.)
|
||||
int HseColor = GetTickRandomNumber(6); // 0 .. 6 - Horse
|
||||
int HseStyle = GetTickRandomNumber(4); // 0 .. 4 - Horse
|
||||
int HseTameTimes = GetTickRandomNumber(6) + 1; // 1 .. 7 - Horse tame amount
|
||||
if ((HseType == 5) || (HseType == 6) || (HseType == 7)) { HseType = 0; } // 5,6,7 = 0 because little chance of getting 0 with TickRand
|
||||
|
||||
switch (a_MonsterType)
|
||||
{
|
||||
case cMonster::mtBat: Monster = new cBat(); break;
|
||||
case cMonster::mtBlaze: Monster = new cBlaze(); break;
|
||||
case cMonster::mtCaveSpider: Monster = new cCavespider(); break;
|
||||
case cMonster::mtChicken: Monster = new cChicken(); break;
|
||||
case cMonster::mtCow: Monster = new cCow(); break;
|
||||
case cMonster::mtCreeper: Monster = new cCreeper(); break;
|
||||
case cMonster::mtEnderman: Monster = new cEnderman(); break;
|
||||
case cMonster::mtEnderDragon: Monster = new cEnderDragon(); break;
|
||||
case cMonster::mtGhast: Monster = new cGhast(); break;
|
||||
case cMonster::mtGiant: Monster = new cGiant(); break;
|
||||
case cMonster::mtHorse: Monster = new cHorse(); break;
|
||||
case cMonster::mtIronGolem: Monster = new cIronGolem(); break;
|
||||
case cMonster::mtMagmaCube: Monster = new cMagmaCube(Size); break;
|
||||
case cMonster::mtMooshroom: Monster = new cMooshroom(); break;
|
||||
case cMonster::mtOcelot: Monster = new cOcelot(); break;
|
||||
case cMonster::mtPig: Monster = new cPig(); break;
|
||||
case cMonster::mtSheep: Monster = new cSheep(); break;
|
||||
case cMonster::mtSilverfish: Monster = new cSilverfish(); break;
|
||||
case cMonster::mtSkeleton: Monster = new cSkeleton(); break;
|
||||
case cMonster::mtSlime: Monster = new cSlime(Size); break;
|
||||
case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break;
|
||||
case cMonster::mtSpider: Monster = new cSpider(); break;
|
||||
case cMonster::mtSquid: Monster = new cSquid(); break;
|
||||
case cMonster::mtVillager: Monster = new cVillager(); break;
|
||||
case cMonster::mtWitch: Monster = new cWitch(); break;
|
||||
case cMonster::mtWither: Monster = new cWither(); break;
|
||||
case cMonster::mtWolf: Monster = new cWolf(); break;
|
||||
case cMonster::mtZombie: Monster = new cZombie(); break;
|
||||
case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break;
|
||||
case cMonster::mtBat: Monster = new cBat(); break;
|
||||
case cMonster::mtBlaze: Monster = new cBlaze(); break;
|
||||
case cMonster::mtCaveSpider: Monster = new cCavespider(); break;
|
||||
case cMonster::mtChicken: Monster = new cChicken(); break;
|
||||
case cMonster::mtCow: Monster = new cCow(); break;
|
||||
case cMonster::mtCreeper: Monster = new cCreeper(); break;
|
||||
case cMonster::mtEnderman: Monster = new cEnderman(); break;
|
||||
case cMonster::mtEnderDragon: Monster = new cEnderDragon(); break;
|
||||
case cMonster::mtGhast: Monster = new cGhast(); break;
|
||||
case cMonster::mtGiant: Monster = new cGiant(); break;
|
||||
case cMonster::mtHorse:
|
||||
{
|
||||
Monster = new cHorse(HseType, HseColor, HseStyle, HseTameTimes); break;
|
||||
}
|
||||
case cMonster::mtIronGolem: Monster = new cIronGolem(); break;
|
||||
case cMonster::mtMagmaCube: Monster = new cMagmaCube(SlSize); break;
|
||||
case cMonster::mtMooshroom: Monster = new cMooshroom(); break;
|
||||
case cMonster::mtOcelot: Monster = new cOcelot(); break;
|
||||
case cMonster::mtPig: Monster = new cPig(); break;
|
||||
case cMonster::mtSheep: Monster = new cSheep(ShColor); break;
|
||||
case cMonster::mtSilverfish: Monster = new cSilverfish(); break;
|
||||
case cMonster::mtSkeleton: Monster = new cSkeleton(SkType); break;
|
||||
case cMonster::mtSlime: Monster = new cSlime(SlSize); break;
|
||||
case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break;
|
||||
case cMonster::mtSpider: Monster = new cSpider(); break;
|
||||
case cMonster::mtSquid: Monster = new cSquid(); break;
|
||||
case cMonster::mtVillager:
|
||||
{
|
||||
Monster = new cVillager((cVillager::eVillagerType)VilType); break;
|
||||
}
|
||||
case cMonster::mtWitch: Monster = new cWitch(); break;
|
||||
case cMonster::mtWither: Monster = new cWither(); break;
|
||||
case cMonster::mtWolf: Monster = new cWolf(); break;
|
||||
case cMonster::mtZombie: Monster = new cZombie(false); break; // TODO: Villager infection
|
||||
case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break;
|
||||
|
||||
default:
|
||||
{
|
||||
|
@ -2644,7 +2661,11 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
|
|||
delete Monster;
|
||||
return -1;
|
||||
}
|
||||
|
||||
BroadcastSpawnEntity(*Monster);
|
||||
// Because it's logical that ALL mob spawns need spawn effects, not just spawners
|
||||
BroadcastSoundParticleEffect(2004, (int)(floor(a_PosX) * 8), (int)(floor(a_PosY) * 8), (int)(floor(a_PosZ) * 8), 0);
|
||||
|
||||
cPluginManager::Get()->CallHookSpawnedMonster(*this, *Monster);
|
||||
return Monster->GetUniqueID();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue