That was not a good place to use ARRAYCOUNT()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@372 0a769ca7-a7f5-676a-18bf-c427514a06d6master
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8cdd63f06c
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e463ddc500
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@ -261,11 +261,11 @@ cWorld::cWorld( const AString & a_WorldName )
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m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
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m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
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memset( g_BlockLightValue, 0x0, ARRAYCOUNT( g_BlockLightValue ) );
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memset( g_BlockSpreadLightFalloff, 0xf, ARRAYCOUNT( g_BlockSpreadLightFalloff ) ); // 0xf means total falloff
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memset( g_BlockTransparent, 0x0, ARRAYCOUNT( g_BlockTransparent ) );
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memset( g_BlockOneHitDig, 0x0, ARRAYCOUNT( g_BlockOneHitDig ) );
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memset( g_BlockPistonBreakable, 0x0, ARRAYCOUNT( g_BlockPistonBreakable ) );
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memset( g_BlockLightValue, 0x0, sizeof( g_BlockLightValue ) );
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memset( g_BlockSpreadLightFalloff, 0xf, sizeof( g_BlockSpreadLightFalloff ) ); // 0xf means total falloff
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memset( g_BlockTransparent, 0x0, sizeof( g_BlockTransparent ) );
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memset( g_BlockOneHitDig, 0x0, sizeof( g_BlockOneHitDig ) );
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memset( g_BlockPistonBreakable, 0x0, sizeof( g_BlockPistonBreakable ) );
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// Emissive blocks
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g_BlockLightValue[ E_BLOCK_TORCH ] = 14;
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