Added the OnHopperPullingItem and OnHopperPushingItem hooks.
Requested in FS 412, slightly modified the params.master
parent
d97b4463c6
commit
dd60f55bcc
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/09/13 14:50:49.
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** Generated automatically by tolua++-1.0.92 on 08/11/13 14:53:45.
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*/
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#ifndef __cplusplus
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@ -16909,7 +16909,8 @@ static int tolua_AllToLua_cItemGrid_HowManyCanFit00(lua_State* tolua_S)
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if (
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!tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
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(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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!tolua_isboolean(tolua_S,3,1,&tolua_err) ||
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!tolua_isnoobj(tolua_S,4,&tolua_err)
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)
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goto tolua_lerror;
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else
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@ -16917,11 +16918,12 @@ static int tolua_AllToLua_cItemGrid_HowManyCanFit00(lua_State* tolua_S)
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{
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cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
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const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
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bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
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#endif
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{
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int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack);
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int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_AllowNewStacks);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -29331,8 +29333,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_constant(tolua_S,"esBed",esBed);
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tolua_constant(tolua_S,"esEnderCrystal",esEnderCrystal);
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tolua_constant(tolua_S,"esGhastFireball",esGhastFireball);
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tolua_constant(tolua_S,"esWitherSkullBlue",esWitherSkullBlue);
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tolua_constant(tolua_S,"esWitherSkullBlack",esWitherSkullBlack);
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tolua_constant(tolua_S,"esWitherSkullBlue",esWitherSkullBlue);
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tolua_constant(tolua_S,"esWitherBirth",esWitherBirth);
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tolua_constant(tolua_S,"esPlugin",esPlugin);
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tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00);
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@ -29718,8 +29720,11 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_constant(tolua_S,"HOOK_EXPLODED",cPluginManager::HOOK_EXPLODED);
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tolua_constant(tolua_S,"HOOK_EXPLODING",cPluginManager::HOOK_EXPLODING);
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tolua_constant(tolua_S,"HOOK_HANDSHAKE",cPluginManager::HOOK_HANDSHAKE);
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tolua_constant(tolua_S,"HOOK_HOPPER_PULLING_ITEM",cPluginManager::HOOK_HOPPER_PULLING_ITEM);
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tolua_constant(tolua_S,"HOOK_HOPPER_PUSHING_ITEM",cPluginManager::HOOK_HOPPER_PUSHING_ITEM);
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tolua_constant(tolua_S,"HOOK_KILLING",cPluginManager::HOOK_KILLING);
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tolua_constant(tolua_S,"HOOK_LOGIN",cPluginManager::HOOK_LOGIN);
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tolua_constant(tolua_S,"HOOK_PLAYER_ANIMATION",cPluginManager::HOOK_PLAYER_ANIMATION);
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tolua_constant(tolua_S,"HOOK_PLAYER_BREAKING_BLOCK",cPluginManager::HOOK_PLAYER_BREAKING_BLOCK);
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tolua_constant(tolua_S,"HOOK_PLAYER_BROKEN_BLOCK",cPluginManager::HOOK_PLAYER_BROKEN_BLOCK);
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tolua_constant(tolua_S,"HOOK_PLAYER_EATING",cPluginManager::HOOK_PLAYER_EATING);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/09/13 14:50:49.
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** Generated automatically by tolua++-1.0.92 on 08/11/13 14:53:46.
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*/
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/* Exported function */
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@ -7,6 +7,7 @@
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#include "HopperEntity.h"
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#include "../Chunk.h"
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#include "../Player.h"
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#include "../PluginManager.h"
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#include "ChestEntity.h"
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#include "DropSpenserEntity.h"
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#include "FurnaceEntity.h"
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@ -162,12 +163,26 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
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bool res = false;
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switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
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{
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case E_BLOCK_CHEST: res = MoveItemsFromChest(a_Chunk); break;
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case E_BLOCK_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
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case E_BLOCK_CHEST:
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{
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// Chests have special handling because of double-chests
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res = MoveItemsFromChest(a_Chunk);
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break;
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}
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_FURNACE:
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{
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// Furnaces have special handling because only the output and leftover fuel buckets shall be moved
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res = MoveItemsFromFurnace(a_Chunk);
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break;
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}
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER: res = MoveItemsFromGrid(((cDropSpenserEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
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case E_BLOCK_HOPPER: res = MoveItemsFromGrid(((cHopperEntity *) a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
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case E_BLOCK_LIT_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
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case E_BLOCK_DROPPER:
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case E_BLOCK_HOPPER:
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{
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res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
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break;
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}
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}
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// If the item has been moved, reset the last tick:
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@ -230,12 +245,26 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
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bool res = false;
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switch (DestChunk->GetBlock(rx, by, rz))
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{
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case E_BLOCK_CHEST: res = MoveItemsToChest(*DestChunk, bx, by, bz); break;
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case E_BLOCK_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break;
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case E_BLOCK_CHEST:
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{
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// Chests have special handling because of double-chests
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res = MoveItemsToChest(*DestChunk, bx, by, bz);
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break;
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}
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_FURNACE:
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{
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// Furnaces have special handling because of the direction-to-slot relation
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res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta);
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break;
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}
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER: res = MoveItemsToGrid(((cDropSpenserEntity *)DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break;
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case E_BLOCK_HOPPER: res = MoveItemsToGrid(((cHopperEntity *) DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break;
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case E_BLOCK_LIT_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break;
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case E_BLOCK_DROPPER:
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case E_BLOCK_HOPPER:
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{
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res = MoveItemsToGrid(*(cBlockEntityWithItems *)DestChunk->GetBlockEntity(bx, by, bz));
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break;
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}
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}
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// If the item has been moved, reset the last tick:
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@ -254,7 +283,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
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/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
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bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
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{
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if (MoveItemsFromGrid(((cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()))
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if (MoveItemsFromGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)))
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{
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// Moved the item from the chest directly above the hopper
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return true;
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@ -284,7 +313,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
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{
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continue;
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}
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if (MoveItemsFromGrid(((cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))->GetContents()))
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if (MoveItemsFromGrid(*(cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z)))
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{
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return true;
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}
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@ -306,7 +335,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
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ASSERT(Furnace != NULL);
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// Try move from the output slot:
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if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true))
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if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
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{
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cItem NewOutput(Furnace->GetOutputSlot());
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Furnace->SetOutputSlot(NewOutput.AddCount(-1));
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@ -316,7 +345,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
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// No output moved, check if we can move an empty bucket out of the fuel slot:
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if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
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{
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if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true))
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if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true))
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{
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Furnace->SetFuelSlot(cItem());
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return true;
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@ -331,21 +360,21 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
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/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
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bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
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bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
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{
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int NumSlots = a_Grid.GetNumSlots();
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cItemGrid & Grid = a_Entity.GetContents();
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int NumSlots = Grid.GetNumSlots();
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// First try adding items of types already in the hopper:
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for (int i = 0; i < NumSlots; i++)
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{
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if (a_Grid.IsSlotEmpty(i))
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if (Grid.IsSlotEmpty(i))
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{
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continue;
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}
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if (MoveItemsFromSlot(a_Grid.GetSlot(i), false))
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if (MoveItemsFromSlot(a_Entity, i, false))
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{
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a_Grid.ChangeSlotCount(i, -1);
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Grid.ChangeSlotCount(i, -1);
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return true;
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}
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}
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// No already existing stack can be topped up, try again with allowing new stacks:
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for (int i = 0; i < NumSlots; i++)
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{
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if (a_Grid.IsSlotEmpty(i))
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if (Grid.IsSlotEmpty(i))
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{
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continue;
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}
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if (MoveItemsFromSlot(a_Grid.GetSlot(i), true))
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if (MoveItemsFromSlot(a_Entity, i, true))
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{
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a_Grid.ChangeSlotCount(i, -1);
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Grid.ChangeSlotCount(i, -1);
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return true;
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}
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}
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@ -370,14 +399,37 @@ bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
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/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
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bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks)
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/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
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bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks)
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{
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cItem One(a_ItemStack.CopyOne());
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if (m_Contents.AddItem(One, a_AllowNewStacks) > 0)
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cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
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for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
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{
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if (m_Contents.IsSlotEmpty(i))
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{
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if (a_AllowNewStacks)
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{
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if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
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{
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// Plugin disagrees with the move
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continue;
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}
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}
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m_Contents.SetSlot(i, One);
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return true;
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}
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else if (m_Contents.GetSlot(i).IsStackableWith(One))
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{
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if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
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{
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// Plugin disagrees with the move
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continue;
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}
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m_Contents.ChangeSlotCount(i, 1);
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return true;
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}
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}
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return false;
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}
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@ -389,7 +441,7 @@ bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNew
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bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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// Try the chest directly connected to the hopper:
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if (MoveItemsToGrid(((cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents()))
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if (MoveItemsToGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
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{
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return true;
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}
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@ -418,7 +470,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
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{
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continue;
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}
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if (MoveItemsToGrid(((cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents()))
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if (MoveItemsToGrid(*(cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
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{
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return true;
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}
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@ -440,12 +492,12 @@ bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_Blo
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if (a_HopperMeta == E_META_HOPPER_FACING_YM)
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{
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// Feed the input slot of the furnace
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return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsInput);
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return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsInput);
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}
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else
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{
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// Feed the fuel slot of the furnace
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return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsFuel);
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return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsFuel);
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}
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return false;
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}
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@ -454,22 +506,14 @@ bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_Blo
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/// Moves items to the specified ItemGrid. Returns true if contents have changed
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bool cHopperEntity::MoveItemsToGrid(cItemGrid & a_ItemGrid)
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bool cHopperEntity::MoveItemsToGrid(cBlockEntityWithItems & a_Entity)
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{
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// Iterate through our slots, try to move from each one:
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for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
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int NumSlots = a_Entity.GetContents().GetNumSlots();
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for (int i = 0; i < NumSlots; i++)
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{
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const cItem & SrcItem = m_Contents.GetSlot(i);
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if (SrcItem.IsEmpty())
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if (MoveItemsToSlot(a_Entity, i))
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{
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continue;
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}
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cItem ToAdd = SrcItem.CopyOne();
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if (a_ItemGrid.AddItem(ToAdd) > 0)
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{
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m_Contents.ChangeSlotCount(i, -1);
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return true;
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}
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}
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@ -480,17 +524,22 @@ bool cHopperEntity::MoveItemsToGrid(cItemGrid & a_ItemGrid)
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/// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed.
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bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum)
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bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum)
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{
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if (a_ItemGrid.IsSlotEmpty(a_DestSlotNum))
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cItemGrid & Grid = a_Entity.GetContents();
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if (Grid.IsSlotEmpty(a_DstSlotNum))
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{
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// The slot is empty, move the first non-empty slot from our contents:
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for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
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{
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if (!m_Contents.IsSlotEmpty(i))
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{
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a_ItemGrid.SetSlot(a_DestSlotNum, m_Contents.GetSlot(i).CopyOne());
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if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
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{
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// A plugin disagrees with the move
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continue;
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}
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Grid.SetSlot(a_DstSlotNum, m_Contents.GetSlot(i).CopyOne());
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m_Contents.ChangeSlotCount(i, -1);
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return true;
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}
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@ -500,7 +549,7 @@ bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum)
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else
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{
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// The slot is taken, try to top it up:
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const cItem & DestSlot = a_ItemGrid.GetSlot(a_DestSlotNum);
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const cItem & DestSlot = Grid.GetSlot(a_DstSlotNum);
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if (DestSlot.IsFullStack())
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{
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return false;
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@ -509,7 +558,12 @@ bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum)
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{
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if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
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{
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a_ItemGrid.ChangeSlotCount(a_DestSlotNum, 1);
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if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
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{
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// A plugin disagrees with the move
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continue;
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}
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Grid.ChangeSlotCount(a_DstSlotNum, 1);
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m_Contents.ChangeSlotCount(i, -1);
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return true;
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}
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@ -78,11 +78,11 @@ protected:
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|||
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
|
||||
bool MoveItemsFromFurnace(cChunk & a_Chunk);
|
||||
|
||||
/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
|
||||
bool MoveItemsFromGrid(cItemGrid & a_Grid);
|
||||
/// Moves items from the specified a_Entity's Contents into this hopper. Returns true if contents have changed.
|
||||
bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
|
||||
|
||||
/// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
|
||||
bool MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks);
|
||||
bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks);
|
||||
|
||||
/// Moves items to the chest at the specified coords. Returns true if contents have changed
|
||||
bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
@ -91,10 +91,10 @@ protected:
|
|||
bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta);
|
||||
|
||||
/// Moves items to the specified ItemGrid. Returns true if contents have changed
|
||||
bool MoveItemsToGrid(cItemGrid & a_ItemGrid);
|
||||
bool MoveItemsToGrid(cBlockEntityWithItems & a_Entity);
|
||||
|
||||
/// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed.
|
||||
bool MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum);
|
||||
/// Moves one piece to the specified entity's contents' slot. Returns true if contents have changed.
|
||||
bool MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum);
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -677,6 +677,32 @@ void cLuaState::Push(void * a_Ptr)
|
|||
|
||||
|
||||
|
||||
void cLuaState::Push(cHopperEntity * a_Hopper)
|
||||
{
|
||||
ASSERT(IsValid());
|
||||
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
|
||||
|
||||
tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity");
|
||||
m_NumCurrentFunctionArgs += 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cLuaState::Push(cBlockEntity * a_BlockEntity)
|
||||
{
|
||||
ASSERT(IsValid());
|
||||
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
|
||||
|
||||
tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity");
|
||||
m_NumCurrentFunctionArgs += 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cLuaState::GetReturn(int a_StackPos, bool & a_ReturnedVal)
|
||||
{
|
||||
a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0);
|
||||
|
|
|
@ -53,6 +53,8 @@ struct HTTPTemplateRequest;
|
|||
class cTNTEntity;
|
||||
class cCreeper;
|
||||
class Vector3i;
|
||||
class cHopperEntity;
|
||||
class cBlockEntity;
|
||||
|
||||
|
||||
|
||||
|
@ -178,6 +180,8 @@ public:
|
|||
void Push(cCreeper * a_Creeper);
|
||||
void Push(Vector3i * a_Vector);
|
||||
void Push(void * a_Ptr);
|
||||
void Push(cHopperEntity * a_Hopper);
|
||||
void Push(cBlockEntity * a_BlockEntity);
|
||||
|
||||
/// Call any 0-param 0-return Lua function in a single line:
|
||||
template <typename FnT>
|
||||
|
|
|
@ -61,6 +61,8 @@ public:
|
|||
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
|
||||
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
|
||||
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
|
||||
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
|
||||
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
|
||||
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
|
||||
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
|
||||
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
|
||||
|
|
|
@ -326,6 +326,30 @@ bool cPlugin_NewLua::OnHandshake(cClientHandle * a_Client, const AString & a_Use
|
|||
|
||||
|
||||
|
||||
bool cPlugin_NewLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
bool res = false;
|
||||
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HOPPER_PULLING_ITEM), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin_NewLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
bool res = false;
|
||||
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HOPPER_PUSHING_ITEM), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin_NewLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
|
|
|
@ -57,6 +57,8 @@ public:
|
|||
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
|
||||
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
|
||||
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
|
||||
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
|
||||
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
|
||||
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
|
||||
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
|
||||
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
|
||||
|
|
|
@ -489,6 +489,48 @@ bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const ASt
|
|||
|
||||
|
||||
|
||||
bool cPluginManager::CallHookHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
|
||||
{
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PULLING_ITEM);
|
||||
if (Plugins == m_Hooks.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->OnHopperPullingItem(a_World, a_Hopper, a_DstSlotNum, a_SrcEntity, a_SrcSlotNum))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
|
||||
{
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PUSHING_ITEM);
|
||||
if (Plugins == m_Hooks.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->OnHopperPushingItem(a_World, a_Hopper, a_SrcSlotNum, a_DstEntity, a_DstSlotNum))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
|
||||
{
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_KILLING);
|
||||
|
|
|
@ -38,6 +38,12 @@ class cPawn;
|
|||
// fwd: CommandOutput.h
|
||||
class cCommandOutputCallback;
|
||||
|
||||
// fwd: BlockEntities/HopperEntity.h
|
||||
class cHopperEntity;
|
||||
|
||||
// fwd: BlockEntities/BlockEntityWithItems.h
|
||||
class cBlockEntityWithItems;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -66,6 +72,8 @@ public: // tolua_export
|
|||
HOOK_EXPLODED,
|
||||
HOOK_EXPLODING,
|
||||
HOOK_HANDSHAKE,
|
||||
HOOK_HOPPER_PULLING_ITEM,
|
||||
HOOK_HOPPER_PUSHING_ITEM,
|
||||
HOOK_KILLING,
|
||||
HOOK_LOGIN,
|
||||
HOOK_PLAYER_ANIMATION,
|
||||
|
@ -143,6 +151,8 @@ public: // tolua_export
|
|||
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
|
||||
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
|
||||
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
|
||||
bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
|
||||
bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
|
||||
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
|
||||
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
|
||||
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
|
||||
|
|
Loading…
Reference in New Issue