Changed the Fire plugin to use the new plugin structure
git-svn-id: http://mc-server.googlecode.com/svn/trunk@206 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
7c3f98e4ed
commit
dc926282ec
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@ -1,15 +1,18 @@
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local FirePlugin = {}
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FirePlugin.__index = FirePlugin
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local FireBlocks = {} -- List of blocks that are currently burning!
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FireBlocks = {}
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function Initialize( Plugin )
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function FirePlugin:new()
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local t = {}
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setmetatable(t, FirePlugin)
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local w = Lua__cPlugin:new()
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tolua.setpeer(w, t)
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w:tolua__set_instance(w)
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return w
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Plugin:SetName( "Fire" )
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Plugin:SetVersion( 2 )
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_TICK )
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PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_BLOCK_PLACE )
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PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_BLOCK_DIG )
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Log( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
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return true
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end
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function IsForeverBurnable( BlockID )
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@ -53,24 +56,8 @@ function FindBurnableAround( X, Y, Z )
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return ListBurnables
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end
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function FirePlugin:OnDisable()
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Log( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
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end
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function FirePlugin:Initialize()
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self:SetName( "Fire" )
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self:SetVersion( 1 )
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook( self, cPluginManager.E_PLUGIN_TICK )
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PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_PLACE )
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PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_DIG )
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Log( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
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return true
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end
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function FirePlugin:OnBlockPlace( PacketData, Player )
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function OnBlockPlace( PacketData, Player )
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if( PacketData.m_ItemType == E_BLOCK_FIRE or PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
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if( PacketData.m_Direction > -1 ) then
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@ -79,10 +66,10 @@ function FirePlugin:OnBlockPlace( PacketData, Player )
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local Z = PacketData.m_PosZ
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X, Y, Z = AddDirection( X, Y, Z, PacketData.m_Direction )
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local World = cRoot:Get():GetWorld()
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--Since flint and steel doesn't do anything on the server side yet
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if( PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
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local World = cRoot:Get():GetWorld()
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World:SetBlock( X, Y, Z, E_BLOCK_FIRE, 0 )
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end
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@ -96,7 +83,7 @@ function FirePlugin:OnBlockPlace( PacketData, Player )
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end
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-- To put out fires! :D
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function FirePlugin:OnBlockDig( PacketData, Player )
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function OnBlockDig( PacketData, Player )
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if( PacketData.m_Direction < 0 ) then
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return false
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end
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@ -115,26 +102,26 @@ function FirePlugin:OnBlockDig( PacketData, Player )
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return false
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end
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NumTicks = 0
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function FirePlugin:Tick( DeltaTime )
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local NumTicks = 0
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function Tick( DeltaTime )
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if( NumTicks < 10 ) then -- Only spread every 10 ticks, to make sure it doesnt happen too fast
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NumTicks = NumTicks + 1
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return
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end
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NumTicks = 0
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World = cRoot:Get():GetWorld()
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local World = cRoot:Get():GetWorld()
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NewTable = {}
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local NewTable = {}
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for key,val in pairs(FireBlocks) do
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X = val["x"]
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Y = val["y"]
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Z = val["z"]
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Burnables = FindBurnableAround(X, Y, Z)
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local Burnables = FindBurnableAround(X, Y, Z)
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if( math.random(10) > 5 ) then
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table.insert( NewTable, val )
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elseif( #Burnables > 0 ) then
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ToBurn = Burnables[ math.random( #Burnables ) ]
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local ToBurn = Burnables[ math.random( #Burnables ) ]
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World:SetBlock( ToBurn["x"], ToBurn["y"], ToBurn["z"], E_BLOCK_FIRE, 0 )
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table.insert( NewTable, ToBurn )
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table.insert( NewTable, val )
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@ -144,6 +131,3 @@ function FirePlugin:Tick( DeltaTime )
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end
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FireBlocks = NewTable
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end
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Plugin = FirePlugin:new()
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cRoot:Get():GetPluginManager():AddPlugin( Plugin )
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