Merge pull request #50 from ravenscroftj/feature/drowning

Made player drowning implementation
master
Alexander Harkness 2013-08-08 03:09:25 -07:00
commit dc777018b5
2 changed files with 55 additions and 2 deletions

View File

@ -40,6 +40,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IP("") , m_IP("")
, m_LastBlockActionTime( 0 ) , m_LastBlockActionTime( 0 )
, m_LastBlockActionCnt( 0 ) , m_LastBlockActionCnt( 0 )
, m_AirLevel( MAX_AIR_LEVEL )
, m_AirTickTimer( DROWNING_TICKS )
, m_bVisible( true ) , m_bVisible( true )
, m_LastGroundHeight( 0 ) , m_LastGroundHeight( 0 )
, m_bTouchGround( false ) , m_bTouchGround( false )
@ -178,6 +180,10 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
} }
super::Tick(a_Dt, a_Chunk); super::Tick(a_Dt, a_Chunk);
//handle air drowning stuff
HandleAir(a_Chunk);
if (m_bDirtyPosition) if (m_bDirtyPosition)
{ {
// Apply food exhaustion from movement: // Apply food exhaustion from movement:
@ -1200,7 +1206,7 @@ bool cPlayer::LoadFromDisk()
} }
m_Health = root.get("health", 0).asInt(); m_Health = root.get("health", 0).asInt();
m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
@ -1246,6 +1252,7 @@ bool cPlayer::SaveToDisk()
root["rotation"] = JSON_PlayerRotation; root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory; root["inventory"] = JSON_Inventory;
root["health"] = m_Health; root["health"] = m_Health;
root["air"] = m_AirLevel;
root["food"] = m_FoodLevel; root["food"] = m_FoodLevel;
root["foodSaturation"] = m_FoodSaturationLevel; root["foodSaturation"] = m_FoodSaturationLevel;
root["foodTickTimer"] = m_FoodTickTimer; root["foodTickTimer"] = m_FoodTickTimer;
@ -1313,7 +1320,42 @@ void cPlayer::UseEquippedItem()
} }
void cPlayer::HandleAir(cChunk & a_Chunk)
{
// Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
// see if the player is /submerged/ water (block above is water)
// Get the type of block the player's standing in:
BLOCKTYPE BlockIn;
int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
int RelY = (int)floor(m_LastPosY + 1.1);
int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
// Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn));
if (IsBlockWater(BlockIn))
{
// either reduce air level or damage player
if(m_AirLevel < 1)
{
if(m_AirTickTimer < 1)
{
// damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
// reset timer
m_AirTickTimer = DROWNING_TICKS;
}else{
m_AirTickTimer -= 1;
}
}else{
// reduce air supply
m_AirLevel -= 1;
}
}else{
// set the air back to maximum
m_AirLevel = MAX_AIR_LEVEL;
m_AirTickTimer = DROWNING_TICKS;
}
}
void cPlayer::HandleFood(void) void cPlayer::HandleFood(void)

View File

@ -29,6 +29,8 @@ public:
MAX_HEALTH = 20, MAX_HEALTH = 20,
MAX_FOOD_LEVEL = 20, MAX_FOOD_LEVEL = 20,
EATING_TICKS = 30, ///< Number of ticks it takes to eat an item EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
MAX_AIR_LEVEL = 300,
DROWNING_TICKS = 10, //number of ticks per heart of damage
} ; } ;
// tolua_end // tolua_end
@ -161,6 +163,8 @@ public:
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
int GetAirLevel (void) const { return m_AirLevel; }
/// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
@ -267,6 +271,11 @@ protected:
std::string m_PlayerName; std::string m_PlayerName;
std::string m_LoadedWorldName; std::string m_LoadedWorldName;
/// Player's air level (for swimming)
int m_AirLevel;
/// used to time ticks between damage taken via drowning/suffocation
int m_AirTickTimer;
bool m_bVisible; bool m_bVisible;
// Food-related variables: // Food-related variables:
@ -329,7 +338,6 @@ protected:
/// The world tick in which eating will be finished. -1 if not eating /// The world tick in which eating will be finished. -1 if not eating
Int64 m_EatingFinishTick; Int64 m_EatingFinishTick;
virtual void Destroyed(void); virtual void Destroyed(void);
/// Filters out damage for creative mode /// Filters out damage for creative mode
@ -338,6 +346,9 @@ protected:
/// Called in each tick to handle food-related processing /// Called in each tick to handle food-related processing
void HandleFood(void); void HandleFood(void);
/// Called in each tick to handle air-related processing i.e. drowning
void HandleAir(cChunk & a_Chunk);
/// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk); void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk);
} ; // tolua_export } ; // tolua_export