commit
db13405da2
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@ -590,7 +590,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_LOG ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_LEAVES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_SPONGE ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_GLASS ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_GLASS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_LAPIS_ORE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_LAPIS_BLOCK ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DISPENSER ].m_PlaceSound = "dig.stone";
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@ -647,7 +647,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_STONE_BUTTON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SNOW ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_ICE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_ICE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SNOW_BLOCK ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_CACTUS ].m_PlaceSound = "dig.cloth";
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a_Info[E_BLOCK_CLAY ].m_PlaceSound = "dig.gravel";
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@ -657,20 +657,20 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_PUMPKIN ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_NETHERRACK ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SOULSAND ].m_PlaceSound = "dig.sand";
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a_Info[E_BLOCK_GLOWSTONE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_NETHER_PORTAL ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_GLOWSTONE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_NETHER_PORTAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_JACK_O_LANTERN ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_CAKE ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_STAINED_GLASS ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_STAINED_GLASS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_TRAPDOOR ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_SILVERFISH_EGG ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STONE_BRICKS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_IRON_BARS ].m_PlaceSound = "dig.metal";
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a_Info[E_BLOCK_GLASS_PANE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_GLASS_PANE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_MELON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_PUMPKIN_STEM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_MELON_STEM ].m_PlaceSound = "dig.wood";
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@ -687,12 +687,12 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BREWING_STAND ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_CAULDRON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_PORTAL ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_END_PORTAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_STONE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DRAGON_EGG ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_COCOA_POD ].m_PlaceSound = "dig.wood";
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@ -712,7 +712,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_CARROTS ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_POTATOES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_HEAD ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_ANVIL ].m_PlaceSound = "dig.anvil";
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a_Info[E_BLOCK_ANVIL ].m_PlaceSound = "random.anvil_land";
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a_Info[E_BLOCK_TRAPPED_CHEST ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
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@ -727,7 +727,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_PlaceSound = "dig.metal";
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a_Info[E_BLOCK_DROPPER ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STAINED_CLAY ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_NEW_LEAVES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
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@ -736,7 +736,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_CARPET ].m_PlaceSound = "dig.cloth";
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a_Info[E_BLOCK_HARDENED_CLAY ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BLOCK_OF_COAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BIG_FLOWER ].m_PlaceSound = "dig.grass";
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}
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@ -15,7 +15,7 @@ void cBlockBedHandler::OnPlacedByPlayer(
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if (a_BlockMeta < 8)
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{
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Vector3i Direction = MetaDataToDirection(a_BlockMeta);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
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a_ChunkInterface.SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
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}
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}
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@ -102,7 +102,7 @@ void cBlockDoorHandler::OnPlacedByPlayer(
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{
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a_TopBlockMeta = 9;
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}
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
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a_ChunkInterface.SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
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}
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@ -28,49 +28,12 @@ public:
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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bool Found = false;
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EMCSBiome Biome = a_Chunk.GetBiomeAt(a_RelX, a_RelZ);
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if (a_Chunk.GetWorld()->IsWeatherWet() && !IsBiomeNoDownfall(Biome))
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{
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// Rain hydrates farmland, too, except in Desert biomes.
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Found = true;
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}
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else
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{
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// Search for water in a close proximity:
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// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
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// TODO: Rewrite this to use the chunk and its neighbors directly
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cBlockArea Area;
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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if (!Area.Read(a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4))
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{
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// Too close to the world edge, cannot check surroundings; don't tick at all
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return;
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}
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size_t NumBlocks = Area.GetBlockCount();
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BLOCKTYPE * BlockTypes = Area.GetBlockTypes();
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for (size_t i = 0; i < NumBlocks; i++)
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{
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if (IsBlockWater(BlockTypes[i]))
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{
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Found = true;
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break;
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}
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} // for i - BlockTypes[]
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}
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NIBBLETYPE BlockMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if (Found)
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if (IsWaterInNear(a_Chunk, a_RelX, a_RelY, a_RelZ))
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{
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// Water was found, hydrate the block until hydration reaches 7:
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if (BlockMeta < 7)
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{
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++BlockMeta);
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}
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// Water was found, set block meta to 7
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, 7);
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return;
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}
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@ -80,9 +43,10 @@ public:
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
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return;
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}
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// Farmland too dry. If nothing is growing on top, turn back to dirt:
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switch (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ))
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BLOCKTYPE UpperBlock = (a_RelY >= cChunkDef::Height) ? E_BLOCK_AIR : a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
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switch (UpperBlock)
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{
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case E_BLOCK_CROPS:
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case E_BLOCK_POTATOES:
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@ -95,16 +59,63 @@ public:
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}
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default:
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{
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
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a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
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break;
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}
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}
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}
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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if (a_BlockY >= cChunkDef::Height)
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{
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return;
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}
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BLOCKTYPE UpperBlock = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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if (cBlockInfo::FullyOccupiesVoxel(UpperBlock))
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{
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a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
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}
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.Add(E_BLOCK_DIRT, 1, 0); // Reset meta
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}
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bool IsWaterInNear(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
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{
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if (a_Chunk.GetWorld()->IsWeatherWetAt(a_RelX, a_RelZ))
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{
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// Rain hydrates farmland, too, except in Desert biomes.
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return true;
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}
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// Search for water in a close proximity:
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// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
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// TODO: Rewrite this to use the chunk and its neighbors directly
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cBlockArea Area;
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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if (!Area.Read(a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4))
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{
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// Too close to the world edge, cannot check surroundings
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return false;
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}
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size_t NumBlocks = Area.GetBlockCount();
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BLOCKTYPE * BlockTypes = Area.GetBlockTypes();
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for (size_t i = 0; i < NumBlocks; i++)
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{
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if (IsBlockWater(BlockTypes[i]))
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{
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return true;
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}
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} // for i - BlockTypes[]
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return false;
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}
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} ;
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@ -126,11 +126,11 @@ public:
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{
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if (Dir == 1)
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{
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a_ChunkInterface.SetBlock(a_WorldInterface, Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir);
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a_ChunkInterface.SetBlock(Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir);
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}
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else
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{
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a_ChunkInterface.SetBlock(a_WorldInterface, X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir);
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a_ChunkInterface.SetBlock(X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir);
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}
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}
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}
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@ -18,13 +18,15 @@ public:
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.Add(E_BLOCK_GRAVEL, 1, 0);
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cFastRandom Random;
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if (Random.NextInt(30) == 0)
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{
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a_Pickups.Add(E_ITEM_FLINT, 1, 0);
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}
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else
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{
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a_Pickups.Add(E_BLOCK_GRAVEL, 1, 0);
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}
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}
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} ;
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@ -47,6 +47,7 @@
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#include "BlockLilypad.h"
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#include "BlockLever.h"
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#include "BlockMelon.h"
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#include "BlockMobSpawner.h"
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#include "BlockMushroom.h"
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#include "BlockMycelium.h"
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#include "BlockNetherWart.h"
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@ -244,6 +245,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
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case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
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case E_BLOCK_MOB_SPAWNER: return new cBlockMobSpawnerHandler (a_BlockType);
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case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType);
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case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType);
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@ -146,9 +146,9 @@ public:
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
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// Block entities
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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// Spawn the wither:
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a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
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@ -176,9 +176,9 @@ public:
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
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// Block entities
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0);
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// Spawn the wither:
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a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
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@ -0,0 +1,40 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Items/ItemHandler.h"
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class cBlockMobSpawnerHandler :
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public cBlockHandler
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{
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public:
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cBlockMobSpawnerHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// No pickups
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
|
||||
cItemHandler * Handler = a_Player->GetEquippedItem().GetHandler();
|
||||
if (a_Player->IsGameModeCreative() || !Handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cFastRandom Random;
|
||||
int Reward = 15 + Random.NextInt(15) + Random.NextInt(15);
|
||||
a_WorldInterface.SpawnExperienceOrb((double)a_BlockX, (double)a_BlockY + 1, (double)a_BlockZ, Reward);
|
||||
}
|
||||
} ;
|
|
@ -52,7 +52,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld
|
|||
|
||||
if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
|
||||
{
|
||||
a_ChunkInterface.SetBlock(a_WorldInterface, newX, newY, newZ, E_BLOCK_AIR, 0);
|
||||
a_ChunkInterface.SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -37,9 +37,9 @@ public:
|
|||
/** Sets the block at the specified coords to the specified value.
|
||||
Full processing, incl. updating neighbors, is performed.
|
||||
*/
|
||||
void SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
m_ChunkMap->SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
|
||||
m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
|
||||
}
|
||||
|
||||
void SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData)
|
||||
|
|
|
@ -35,6 +35,9 @@ public:
|
|||
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
|
||||
virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
|
||||
|
||||
/** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */
|
||||
virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) = 0;
|
||||
|
||||
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
|
||||
virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0;
|
||||
|
||||
|
|
|
@ -1287,12 +1287,12 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
|
|||
|
||||
|
||||
|
||||
void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
|
||||
void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
|
||||
{
|
||||
cChunkInterface ChunkInterface(this);
|
||||
if (a_BlockType == E_BLOCK_AIR)
|
||||
{
|
||||
BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
|
||||
BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
|
||||
|
@ -1305,7 +1305,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
|
|||
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
|
||||
m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
|
||||
}
|
||||
BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
|
||||
BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -151,8 +151,8 @@ public:
|
|||
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta);
|
||||
void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
|
||||
void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
|
||||
void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
|
||||
void QueueSetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
|
||||
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
|
||||
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
|
||||
|
||||
|
|
|
@ -1134,6 +1134,12 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
|
|||
|
||||
FinishDigAnimation();
|
||||
|
||||
if (!m_Player->IsGameModeCreative() && (a_OldBlock == E_BLOCK_BEDROCK))
|
||||
{
|
||||
Kick("You can't break a bedrock!");
|
||||
return;
|
||||
}
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
|
||||
|
||||
|
@ -1447,8 +1453,20 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
|||
cChunkInterface ChunkInterface(World->GetChunkMap());
|
||||
NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
|
||||
|
||||
// Step sound with 0.8f pitch is used as block placement sound
|
||||
World->BroadcastSoundEffect(cBlockInfo::GetPlaceSound(BlockType), (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.8f);
|
||||
AString PlaceSound = cBlockInfo::GetPlaceSound(BlockType);
|
||||
float Volume = 1.0f, Pitch = 0.8f;
|
||||
if (PlaceSound == "dig.metal")
|
||||
{
|
||||
Pitch = 1.2f;
|
||||
PlaceSound = "dig.stone";
|
||||
}
|
||||
else if (PlaceSound == "random.anvil_land")
|
||||
{
|
||||
Volume = 0.65f;
|
||||
}
|
||||
|
||||
World->BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
|
||||
|
||||
cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
|
||||
}
|
||||
|
||||
|
|
|
@ -582,6 +582,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
|
|||
case E_BLOCK_SNOW:
|
||||
case E_BLOCK_VINES:
|
||||
case E_BLOCK_PACKED_ICE:
|
||||
case E_BLOCK_MOB_SPAWNER:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -20,11 +20,17 @@ public:
|
|||
|
||||
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||
{
|
||||
if ((a_Dir == BLOCK_FACE_NONE) || (a_BlockY >= cChunkDef::Height))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
BLOCKTYPE UpperBlock = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
|
||||
|
||||
if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS))
|
||||
if (((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS)) && (UpperBlock == E_BLOCK_AIR))
|
||||
{
|
||||
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0);
|
||||
a_World->BroadcastSoundEffect("dig.gravel", a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 1.0f, 0.8f);
|
||||
a_Player->UseEquippedItem();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -81,6 +81,7 @@ public:
|
|||
case E_BLOCK_STONE_BRICK_STAIRS:
|
||||
case E_BLOCK_NETHER_BRICK_STAIRS:
|
||||
case E_BLOCK_CAULDRON:
|
||||
case E_BLOCK_MOB_SPAWNER:
|
||||
{
|
||||
return PickaxeLevel() >= 1;
|
||||
}
|
||||
|
|
|
@ -1033,9 +1033,9 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
|
|||
|
||||
cPacketizer Pkt(*this, 0x11);
|
||||
Pkt.WriteVarInt(a_ExpOrb.GetUniqueID());
|
||||
Pkt.WriteInt((int) a_ExpOrb.GetPosX());
|
||||
Pkt.WriteInt((int) a_ExpOrb.GetPosY());
|
||||
Pkt.WriteInt((int) a_ExpOrb.GetPosZ());
|
||||
Pkt.WriteFPInt(a_ExpOrb.GetPosX());
|
||||
Pkt.WriteFPInt(a_ExpOrb.GetPosY());
|
||||
Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
|
||||
Pkt.WriteShort(a_ExpOrb.GetReward());
|
||||
}
|
||||
|
||||
|
|
|
@ -1727,7 +1727,7 @@ bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome)
|
|||
|
||||
void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
|
||||
{
|
||||
m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_SendToClients);
|
||||
m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_SendToClients);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -469,7 +469,7 @@ public:
|
|||
int SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1);
|
||||
|
||||
/** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */
|
||||
int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
|
||||
virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) override;
|
||||
|
||||
/** Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided */
|
||||
void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1);
|
||||
|
|
Loading…
Reference in New Issue