APIDump: The descriptions are read from multiple files.
All the files in the Classes subfolder are read for class descriptions, and in the Hooks subfolder for the hook descriptions.master
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return
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{
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cBlockEntity =
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{
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Desc = [[
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Block entities are simply blocks in the world that have persistent data, such as the text for a sign
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or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in.
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The cBlockEntity class acts as a common ancestor for all the individual block entities.
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]],
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Functions =
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{
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GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
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GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
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GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
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GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
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GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
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GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
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GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" },
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GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" },
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GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" },
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},
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},
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cBlockEntityWithItems =
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{
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Desc = [[
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This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage.
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Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is
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accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot
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number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage
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is monitored for changes and the changes are immediately sent to clients of the UI window.
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]],
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Inherits = "cBlockEntity",
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Functions =
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{
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GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
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GetSlot =
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{
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{ Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
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{ Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
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},
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SetSlot =
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{
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{ Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
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{ Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
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},
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},
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},
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cChestEntity =
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{
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Desc = [[
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A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest
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in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate
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in any way.</p>
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<p>
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To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with
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either DoWithChestAt() or ForEachChestInChunk() function. See the code example below
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]],
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Inherits = "cBlockEntityWithItems",
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Constants =
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{
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ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
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ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
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},
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AdditionalInfo =
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{
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{
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Header = "Code example",
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Contents = [[
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The following example code sets the top-left item of each chest in the same chunk as Player to
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64 * diamond:
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<pre class="prettyprint lang-lua">
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-- Player is a {{cPlayer}} object instance
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local World = Player:GetWorld();
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World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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function (ChestEntity)
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ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64));
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end
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);
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</pre>
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]],
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},
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}, -- AdditionalInfo
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},
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cDispenserEntity =
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{
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Desc = [[
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This class represents a dispenser block entity in the world. Most of this block entity's
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functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents
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the behavior common with a {{cDropperEntity|dropper}} entity.
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]],
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Inherits = "cDropSpenserEntity",
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},
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cDropperEntity =
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{
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Desc = [[
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This class represents a dropper block entity in the world. Most of this block entity's functionality
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is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior
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common with the {{cDispenserEntity|dispenser}} entity.</p>
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<p>
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An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
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]],
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Inherits = "cDropSpenserEntity",
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}, -- cDropperEntity
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cDropSpenserEntity =
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{
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Desc = [[
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This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}.
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]],
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Functions =
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{
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Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" },
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AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" },
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SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" },
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},
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Constants =
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{
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ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" },
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ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" },
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},
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Inherits = "cBlockEntityWithItems";
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}, -- cDropSpenserEntity
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cFurnaceEntity =
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{
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Desc = [[
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This class represents a furnace block entity in the world.</p>
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<p>
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See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions
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]],
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Functions =
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{
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GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" },
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GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" },
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GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" },
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GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" },
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GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" },
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GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" },
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HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" },
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SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" },
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SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" },
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SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" },
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},
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Constants =
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{
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fsInput = { Notes = "Index of the input slot" },
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fsFuel = { Notes = "Index of the fuel slot" },
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fsOutput = { Notes = "Index of the output slot" },
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ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" },
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ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" },
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},
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ConstantGroups =
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{
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SlotIndices =
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{
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Include = "fs.*",
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TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:",
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},
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},
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Inherits = "cBlockEntityWithItems"
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}, -- cFurnaceEntity
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cHopperEntity =
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{
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Desc = [[
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This class represents a hopper block entity in the world.
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]],
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Functions =
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{
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GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." },
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},
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Constants =
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{
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ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." },
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ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." },
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TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." },
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},
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Inherits = "cBlockEntityWithItems",
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}, -- cHopperEntity
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cJukeboxEntity =
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{
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Desc = [[
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This class represents a jukebox in the world. It can play the records, either when the
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{{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play.
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]],
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Inherits = "cBlockEntity",
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Functions =
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{
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EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" },
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GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." },
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PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." },
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SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." },
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},
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}, -- cJukeboxEntity
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cNoteEntity =
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{
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Desc = [[
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This class represents a note block entity in the world. It takes care of the note block's pitch,
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and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates
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it, or upon a plugin's request.</p>
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<p>
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The pitch is stored as an integer between 0 and 24.
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]],
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Functions =
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{
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GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" },
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IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." },
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MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." },
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SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." },
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},
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Inherits = "cBlockEntity",
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}, -- cNoteEntity
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cSignEntity =
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{
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Desc = [[
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A sign entity represents a sign in the world. This class is only used when generating chunks, so
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that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}.
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]],
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Functions =
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{
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GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." },
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SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." },
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SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." },
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},
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Inherits = "cBlockEntity";
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}, -- cSignEntity
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}
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return
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{
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HOOK_BLOCK_TO_PICKUPS =
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{
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CalledWhen = "A block is about to be dug ({{cPlayer|player}}, {{cEntity|entity}} or natural reason), plugins may override what pickups that will produce.",
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DefaultFnName = "OnBlockToPickups", -- also used as pagename
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Desc = [[
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This callback gets called whenever a block is about to be dug. This includes {{cPlayer|players}}
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digging blocks, entities causing blocks to disappear ({{cTNTEntity|TNT}}, Endermen) and natural
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causes (water washing away a block). Plugins may override the amount and kinds of pickups this
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action produces.
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]],
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Params =
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{
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{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" },
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{ Name = "Digger", Type = "{{cEntity}} descendant", Notes = "The entity causing the digging. May be a {{cPlayer}}, {{cTNTEntity}} or even nil (natural causes)" },
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
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{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "Block type of the block" },
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{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "Block meta of the block" },
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{ Name = "Pickups", Type = "{{cItems}}", Notes = "Items that will be spawned as pickups" },
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},
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Returns = [[
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If the function returns false or no value, the next callback in the hook chain will be called. If
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the function returns true, no other callbacks in the chain will be called.</p>
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<p>
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Either way, the server will then spawn pickups specified in the Pickups parameter, so to disable
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pickups, you need to Clear the object first, then return true.
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]],
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CodeExamples =
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{
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{
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Title = "Modify pickups",
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Desc = "This example callback function makes tall grass drop diamonds when digged by natural causes (washed away by water).",
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Code = [[
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function OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups)
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if (a_Digger ~= nil) then
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-- Not a natural cause
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return false;
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end
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if (a_BlockType ~= E_BLOCK_TALL_GRASS) then
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-- Not a tall grass being washed away
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return false;
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end
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-- Remove all pickups suggested by MCServer:
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a_Pickups:Clear();
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-- Drop a diamond:
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a_Pickups:Add(cItem(E_ITEM_DIAMOND));
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return true;
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end;
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]],
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},
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} , -- CodeExamples
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}, -- HOOK_BLOCK_TO_PICKUPS
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}
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return
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{
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HOOK_CHAT =
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{
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CalledWhen = "Player sends a chat message",
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DefaultFnName = "OnChat", -- also used as pagename
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Desc = [[
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A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
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the players. The function is then called for every in-game message sent from any player. Note that
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commands are handled separately using a command framework API.
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]],
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Params = {
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
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{ Name = "Message", Type = "string", Notes = "The message" },
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},
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Returns = [[
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The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be
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stopped or not. If it is false, the message is broadcast to all players in the world. If it is true,
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no message is broadcast and no further action is taken.</p>
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<p>
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The second value is specifies the message to broadcast. This way, plugins may modify the message. If
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the second value is not provided, the original message is used.
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]],
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}, -- HOOK_CHAT
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}
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return
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{
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HOOK_CHUNK_AVAILABLE =
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{
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CalledWhen = "A chunk has just been added to world, either generated or loaded. ",
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DefaultFnName = "OnChunkAvailable", -- also used as pagename
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Desc = [[
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This hook is called after a chunk is either generated or loaded from the disk. The chunk is
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already available for manipulation using the {{cWorld}} API. This is a notification-only callback,
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there is no behavior that plugins could override.
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]],
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Params =
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{
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{ Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk belongs" },
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{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
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{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called. If the function
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returns true, no other callback is called for this event.
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]],
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}, -- HOOK_CHUNK_AVAILABLE
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}
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return
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{
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HOOK_CHUNK_GENERATED =
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{
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CalledWhen = "After a chunk was generated. Notification only.",
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DefaultFnName = "OnChunkGenerated", -- also used as pagename
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Desc = [[
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This hook is called when world generator finished its work on a chunk. The chunk data has already
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been generated and is about to be stored in the {{cWorld|world}}. A plugin may provide some
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last-minute finishing touches to the generated data. Note that the chunk is not yet stored in the
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world, so regular {{cWorld}} block API will not work! Instead, use the {{cChunkDesc}} object
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received as the parameter.</p>
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<p>
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See also the {{OnChunkGenerating|HOOK_CHUNK_GENERATING}} hook.
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]],
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Params =
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{
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{ Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" },
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{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
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{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
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{ Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data. Plugins may still modify the chunk data contained." },
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},
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Returns = [[
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If the plugin returns false or no value, MCServer will call other plugins' callbacks for this event.
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If a plugin returns true, no other callback is called for this event.</p>
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<p>
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In either case, MCServer will then store the data from ChunkDesc as the chunk's contents in the world.
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]],
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CodeExamples =
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{
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{
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Title = "Generate emerald ore",
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Desc = "This example callback function generates one block of emerald ore in each chunk, under the condition that the randomly chosen location is in an ExtremeHills biome.",
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Code = [[
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function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
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-- Generate a psaudorandom value that is always the same for the same X/Z pair, but is otherwise random enough:
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-- This is actually similar to how MCServer does its noise functions
|
||||
local PseudoRandom = (a_ChunkX * 57 + a_ChunkZ) * 57 + 19785486
|
||||
PseudoRandom = PseudoRandom * 8192 + PseudoRandom;
|
||||
PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff;
|
||||
PseudoRandom = PseudoRandom / 7;
|
||||
|
||||
-- Based on the PseudoRandom value, choose a location for the ore:
|
||||
local OreX = PseudoRandom % 16;
|
||||
local OreY = 2 + ((PseudoRandom / 16) % 20);
|
||||
local OreZ = (PseudoRandom / 320) % 16;
|
||||
|
||||
-- Check if the location is in ExtremeHills:
|
||||
if (a_ChunkDesc:GetBiome(OreX, OreZ) ~= biExtremeHills) then
|
||||
return false;
|
||||
end
|
||||
|
||||
-- Only replace allowed blocks with the ore:
|
||||
local CurrBlock = a_ChunDesc:GetBlockType(OreX, OreY, OreZ);
|
||||
if (
|
||||
(CurrBlock == E_BLOCK_STONE) or
|
||||
(CurrBlock == E_BLOCK_DIRT) or
|
||||
(CurrBlock == E_BLOCK_GRAVEL)
|
||||
) then
|
||||
a_ChunkDesc:SetBlockTypeMeta(OreX, OreY, OreZ, E_BLOCK_EMERALD_ORE, 0);
|
||||
end
|
||||
end;
|
||||
]],
|
||||
},
|
||||
} , -- CodeExamples
|
||||
}, -- HOOK_CHUNK_GENERATED
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
return
|
||||
{
|
||||
HOOK_CHUNK_GENERATING =
|
||||
{
|
||||
CalledWhen = "A chunk is about to be generated. Plugin can override the built-in generator.",
|
||||
DefaultFnName = "OnChunkGenerating", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called before the world generator starts generating a chunk. The plugin may provide
|
||||
some or all parts of the generation, by-passing the built-in generator. The function is given access
|
||||
to the {{cChunkDesc|ChunkDesc}} object representing the contents of the chunk. It may override parts
|
||||
of the built-in generator by using the object's <i>SetUseDefaultXXX(false)</i> functions. After all
|
||||
the callbacks for a chunk have been processed, the server will generate the chunk based on the
|
||||
{{cChunkDesc|ChunkDesc}} description - those parts that are set for generating (by default
|
||||
everything) are generated, the rest are read from the ChunkDesc object.</p>
|
||||
<p>
|
||||
See also the {{OnChunkGenerated|HOOK_CHUNK_GENERATED}} hook.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" },
|
||||
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
|
||||
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
|
||||
{ Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data." },
|
||||
},
|
||||
Returns = [[
|
||||
If this function returns true, the server will not call any other plugin with the same chunk. If
|
||||
this function returns false, the server will call the rest of the plugins with the same chunk,
|
||||
possibly overwriting the ChunkDesc's contents.
|
||||
]],
|
||||
}, -- HOOK_CHUNK_GENERATING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
return
|
||||
{
|
||||
HOOK_CHUNK_UNLOADED =
|
||||
{
|
||||
CalledWhen = "A chunk has been unloaded from the memory.",
|
||||
DefaultFnName = "OnChunkUnloaded", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a chunk is unloaded from the memory. Though technically still in memory,
|
||||
the plugin should behave as if the chunk was already not present. In particular, {{cWorld}} block
|
||||
API should not be used in the area of the specified chunk.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" },
|
||||
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
|
||||
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event. There is no behavior that plugins could
|
||||
override.
|
||||
]],
|
||||
}, -- HOOK_CHUNK_UNLOADED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
return
|
||||
{
|
||||
HOOK_CHUNK_UNLOADING =
|
||||
{
|
||||
CalledWhen = " A chunk is about to be unloaded from the memory. Plugins may refuse the unload.",
|
||||
DefaultFnName = "OnChunkUnloading", -- also used as pagename
|
||||
Desc = [[
|
||||
MCServer calls this function when a chunk is about to be unloaded from the memory. A plugin may
|
||||
force MCServer to keep the chunk in memory by returning true.</p>
|
||||
<p>
|
||||
FIXME: The return value should be used only for event propagation stopping, not for the actual
|
||||
decision whether to unload.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" },
|
||||
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
|
||||
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called and finally MCServer
|
||||
unloads the chunk. If the function returns true, no other callback is called for this event and the
|
||||
chunk is left in the memory.
|
||||
]],
|
||||
}, -- HOOK_CHUNK_UNLOADING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
return
|
||||
{
|
||||
HOOK_COLLECTING_PICKUP =
|
||||
{
|
||||
CalledWhen = "Player is about to collect a pickup. Plugin can refuse / override behavior. ",
|
||||
DefaultFnName = "OnCollectingPickup", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a player is about to collect a pickup. Plugins may refuse the action.</p>
|
||||
<p>
|
||||
Pickup collection happens within the world tick, so if the collecting is refused, it will be tried
|
||||
again in the next world tick, as long as the player is within reach of the pickup.</p>
|
||||
<p>
|
||||
FIXME: There is no OnCollectedPickup() callback.</p>
|
||||
<p>
|
||||
FIXME: This callback is called even if the pickup doesn't fit into the player's inventory.</p>
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who's collecting the pickup" },
|
||||
{ Name = "Pickup", Type = "{{cPickup}}", Notes = "The pickup being collected" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks and finally the
|
||||
pickup is collected. If the function returns true, no other plugins are called for this event and
|
||||
the pickup is not collected.
|
||||
]],
|
||||
}, -- HOOK_COLLECTING_PICKUP
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
return
|
||||
{
|
||||
HOOK_CRAFTING_NO_RECIPE =
|
||||
{
|
||||
CalledWhen = " No built-in crafting recipe is found. Plugin may provide a recipe.",
|
||||
DefaultFnName = "OnCraftingNoRecipe", -- also used as pagename
|
||||
Desc = [[
|
||||
This callback is called when a player places items in their {{cCraftingGrid|crafting grid}} and
|
||||
MCServer cannot find a built-in {{cCraftingRecipe|recipe}} for the combination. Plugins may provide
|
||||
a recipe for the ingredients given.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose crafting is reported in this hook" },
|
||||
{ Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "Contents of the player's crafting grid" },
|
||||
{ Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that will be used (can be filled by plugins)" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, no recipe will be used. If the function returns true, no
|
||||
other plugin will have their callback called for this event and MCServer will use the crafting
|
||||
recipe in Recipe.</p>
|
||||
<p>
|
||||
FIXME: To allow plugins give suggestions and overwrite other plugins' suggestions, we should change
|
||||
the behavior with returning false, so that the recipe will still be used, but fill the recipe with
|
||||
empty values by default.
|
||||
]],
|
||||
}, -- HOOK_CRAFTING_NO_RECIPE
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
return
|
||||
{
|
||||
HOOK_DISCONNECT =
|
||||
{
|
||||
CalledWhen = "A player has explicitly disconnected.",
|
||||
DefaultFnName = "OnDisconnect", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a client sends the disconnect packet and is about to be disconnected from
|
||||
the server.</p>
|
||||
<p>
|
||||
Note that this callback is not called if the client drops the connection or is kicked by the
|
||||
server.</p>
|
||||
<p>
|
||||
FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p>
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has disconnected" },
|
||||
{ Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks for this event
|
||||
and finally broadcasts a disconnect message to the player's world. If the function returns true, no
|
||||
other plugins are called for this event and the disconnect message is not broadcast. In either case,
|
||||
the player is disconnected.
|
||||
]],
|
||||
}, -- HOOK_DISCONNECT
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
return
|
||||
{
|
||||
HOOK_EXECUTE_COMMAND =
|
||||
{
|
||||
CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.",
|
||||
DefaultFnName = "OnExecuteCommand", -- also used as pagename
|
||||
Desc = [[
|
||||
A plugin may implement a callback for this hook to intercept both in-game commands executed by the
|
||||
players and console commands executed by the server admin. The function is called for every in-game
|
||||
command sent from any player and for those server console commands that are not built in in the
|
||||
server.</p>
|
||||
<p>
|
||||
If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's
|
||||
executing the command. If the command comes from the server console, the first parameter is nil.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" },
|
||||
{ Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" },
|
||||
},
|
||||
Returns = [[
|
||||
If the plugin returns true, the command will be blocked and none of the remaining hook handlers will
|
||||
be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally
|
||||
the command will be executed.
|
||||
]],
|
||||
}, -- HOOK_EXECUTE_COMMAND
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
return
|
||||
{
|
||||
HOOK_EXPLODED =
|
||||
{
|
||||
CalledWhen = "An explosion has happened",
|
||||
DefaultFnName = "OnExploded", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after an explosion has been processed in a world.</p>
|
||||
<p>
|
||||
See also {{OnExploding|HOOK_EXPLODING}} for a similar hook called before the explosion.</p>
|
||||
<p>
|
||||
The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
|
||||
etc. It also carries the identification of the actual source. The exact type of the identification
|
||||
depends on the source kind:
|
||||
<table>
|
||||
<tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr>
|
||||
<tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr>
|
||||
<tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr>
|
||||
<tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr>
|
||||
<tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr>
|
||||
<tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr>
|
||||
<tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr>
|
||||
<tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr>
|
||||
</table></p>
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happened" },
|
||||
{ Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" },
|
||||
{ Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion has turned random air blocks to fire (such as a ghast fireball)" },
|
||||
{ Name = "X", Type = "number", Notes = "X-coord of the explosion center" },
|
||||
{ Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" },
|
||||
{ Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" },
|
||||
{ Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." },
|
||||
{ Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event. There is no overridable behaviour.
|
||||
]],
|
||||
}, -- HOOK_EXPLODED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
return
|
||||
{
|
||||
HOOK_EXPLODING =
|
||||
{
|
||||
CalledWhen = "An explosion is about to be processed",
|
||||
DefaultFnName = "OnExploding", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called before an explosion has been processed in a world.</p>
|
||||
<p>
|
||||
See also {{OnExploded|HOOK_EXPLODED}} for a similar hook called after the explosion.</p>
|
||||
<p>
|
||||
The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
|
||||
etc. It also carries the identification of the actual source. The exact type of the identification
|
||||
depends on the source kind:
|
||||
<table>
|
||||
<tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr>
|
||||
<tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr>
|
||||
<tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr>
|
||||
<tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr>
|
||||
<tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr>
|
||||
<tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr>
|
||||
<tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr>
|
||||
<tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr>
|
||||
</table></p>
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happens" },
|
||||
{ Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" },
|
||||
{ Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion will turn random air blocks to fire (such as a ghast fireball)" },
|
||||
{ Name = "X", Type = "number", Notes = "X-coord of the explosion center" },
|
||||
{ Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" },
|
||||
{ Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" },
|
||||
{ Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." },
|
||||
{ Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called, and finally
|
||||
MCServer will process the explosion - destroy blocks and push + hurt entities. If the function
|
||||
returns true, no other callback is called for this event and the explosion will not occur.
|
||||
]],
|
||||
}, -- HOOK_EXPLODING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
return
|
||||
{
|
||||
HOOK_HANDSHAKE =
|
||||
{
|
||||
CalledWhen = "A client is connecting.",
|
||||
DefaultFnName = "OnHandshake", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a client sends the Handshake packet. At this stage, only the client IP and
|
||||
(unverified) username are known. Plugins may refuse access to the server based on this
|
||||
information.</p>
|
||||
<p>
|
||||
Note that the username is not authenticated - the authentication takes place only after this hook is
|
||||
processed.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection. Note that there's no {{cPlayer}} object for this client yet." },
|
||||
{ Name = "UserName", Type = "string", Notes = "The username presented in the packet. Note that this username is unverified." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false, the user is let in to the server. If the function returns true, no
|
||||
other plugin's callback is called, the user is kicked and the connection is closed.
|
||||
]],
|
||||
}, -- HOOK_HANDSHAKE
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
return
|
||||
{
|
||||
HOOK_HOPPER_PULLING_ITEM =
|
||||
{
|
||||
CalledWhen = "A hopper is pulling an item from another block entity.",
|
||||
DefaultFnName = "OnHopperPullingItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This callback is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from another
|
||||
block entity into its own internal storage. A plugin may decide to disallow the move by returning
|
||||
true. Note that in such a case, the hook may be called again for the same hopper, with different
|
||||
slot numbers.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" },
|
||||
{ Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pulling the item" },
|
||||
{ Name = "DstSlot", Type = "number", Notes = "The destination slot in the hopper's {{cItemGrid|internal storage}}" },
|
||||
{ Name = "SrcBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = "The block entity that is losing the item" },
|
||||
{ Name = "SrcSlot", Type = "number", Notes = "Slot in SrcBlockEntity from which the item will be pulled" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event and the hopper will not pull the item.
|
||||
]],
|
||||
}, -- HOOK_HOPPER_PULLING_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
return
|
||||
{
|
||||
HOOK_HOPPER_PUSHING_ITEM =
|
||||
{
|
||||
CalledWhen = "A hopper is pushing an item into another block entity. ",
|
||||
DefaultFnName = "OnHopperPushingItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from its own
|
||||
internal storage into another block entity. A plugin may decide to disallow the move by returning
|
||||
true. Note that in such a case, the hook may be called again for the same hopper and block, with
|
||||
different slot numbers.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" },
|
||||
{ Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pushing the item" },
|
||||
{ Name = "SrcSlot", Type = "number", Notes = "Slot in the hopper that will lose the item" },
|
||||
{ Name = "DstBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = " The block entity that will receive the item" },
|
||||
{ Name = "DstSlot", Type = "number", Notes = " Slot in DstBlockEntity's internal storage where the item will be stored" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event and the hopper will not push the item.
|
||||
]],
|
||||
}, -- HOOK_HOPPER_PUSHING_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
return
|
||||
{
|
||||
HOOK_KILLING =
|
||||
{
|
||||
CalledWhen = "A player or a mob is dying.",
|
||||
DefaultFnName = "OnKilling", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called whenever a {{cPawn|pawn}}'s (a player's or a mob's) health reaches zero. This
|
||||
means that the pawn is about to be killed, unless a plugin "revives" them by setting their health
|
||||
back to a positive value.</p>
|
||||
<p>
|
||||
FIXME: There is no HOOK_KILLED notification hook yet; this is deliberate because HOOK_KILLED has
|
||||
been recently renamed to HOOK_KILLING, and plugins need to be updated. Once updated, the HOOK_KILLED
|
||||
notification will be implemented.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" },
|
||||
{ Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins with this event. If the
|
||||
function returns true, no other plugin is called for this event.</p>
|
||||
<p>
|
||||
In either case, the victim's health is then re-checked and if it is greater than zero, the victim is
|
||||
"revived" with that health amount. If the health is less or equal to zero, the victim is killed.
|
||||
]],
|
||||
}, -- HOOK_KILLING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
return
|
||||
{
|
||||
HOOK_LOGIN =
|
||||
{
|
||||
CalledWhen = "Right before player authentication. If auth is disabled, right after the player sends their name.",
|
||||
DefaultFnName = "OnLogin", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called whenever a client logs in. It is called right before the client's name is sent
|
||||
to be authenticated. Plugins may refuse the client from accessing the server. Note that when this
|
||||
callback is called, the {{cPlayer}} object for this client doesn't exist yet - the client has no
|
||||
representation in any world. To process new players when their world is known, use a later callback,
|
||||
such as {{OnPlayerJoined|HOOK_PLAYER_JOINED}} or {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection" },
|
||||
{ Name = "ProtocolVersion", Type = "number", Notes = "Versio of the protocol that the client is talking" },
|
||||
{ Name = "UserName", Type = "string", Notes = "The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns true, no other plugins are called for this event and the client is kicked.
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks and finally
|
||||
sends an authentication request for the client's username to the auth server. If the auth server
|
||||
is disabled in the server settings, the player object is immediately created.
|
||||
]],
|
||||
}, -- HOOK_LOGIN
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_ANIMATION =
|
||||
{
|
||||
CalledWhen = "A client has sent an Animation packet (0x12)",
|
||||
DefaultFnName = "OnPlayerAnimation", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when the server receives an Animation packet (0x12) from the client.</p>
|
||||
<p>
|
||||
For the list of animations that are sent by the client, see the
|
||||
<a href="http://wiki.vg/Protocol#0x12">Protocol wiki</a>.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player from whom the packet was received" },
|
||||
{ Name = "Animation", Type = "number", Notes = "The kind of animation" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. Afterwards, the
|
||||
server broadcasts the animation packet to all nearby clients. If the function returns true, no other
|
||||
callback is called for this event and the packet is not broadcasted.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_ANIMATION
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_BREAKING_BLOCK =
|
||||
{
|
||||
CalledWhen = "Just before a player breaks a block. Plugin may override / refuse. ",
|
||||
DefaultFnName = "OnPlayerBreakingBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} breaks a block, before the block is actually broken in
|
||||
the {{cWorld|World}}. Plugins may refuse the breaking.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerBrokenBlock|HOOK_PLAYER_BROKEN_BLOCK}} hook for a similar hook called after
|
||||
the block is broken.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is digging the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player is acting. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block being broken" },
|
||||
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block being broken " },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called, and then the block
|
||||
is broken. If the function returns true, no other plugin's callback is called and the block breaking
|
||||
is cancelled. The server re-sends the block back to the player to replace it (the player's client
|
||||
already thinks the block was broken).
|
||||
]],
|
||||
}, -- HOOK_PLAYER_BREAKING_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_BROKEN_BLOCK =
|
||||
{
|
||||
CalledWhen = "After a player has broken a block. Notification only.",
|
||||
DefaultFnName = "OnPlayerBrokenBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This function is called after a {{cPlayer|player}} breaks a block. The block is already removed
|
||||
from the {{cWorld|world}} and {{cPickup|pickups}} have been spawned. To get the world in which the
|
||||
block has been dug, use the {{cPlayer}}:GetWorld() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerBreakingBlock|HOOK_PLAYER_BREAKING_BLOCK}} hook for a similar hook called
|
||||
before the block is broken. To intercept the creation of pickups, see the
|
||||
{{OnBlockToPickups|HOOK_BLOCK_TO_PICKUPS}} hook.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who broke the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
|
||||
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_BROKEN_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_EATING =
|
||||
{
|
||||
CalledWhen = "When the player starts eating",
|
||||
DefaultFnName = "OnPlayerEating", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook gets called when the {{cPlayer|player}} starts eating, after the server checks that the
|
||||
player can indeed eat (is not satiated and is holding food). Plugins may still refuse the eating by
|
||||
returning true.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who started eating" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the server calls the next plugin handler, and finally
|
||||
lets the player eat. If the function returns true, the server doesn't call any more callbacks for
|
||||
this event and aborts the eating. A "disallow" packet is sent to the client.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_EATING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_JOINED =
|
||||
{
|
||||
CalledWhen = "After Login and before Spawned, before being added to world. ",
|
||||
DefaultFnName = "OnPlayerJoined", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is
|
||||
enabled, this function is called after their name has been authenticated. It is called after
|
||||
{{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
|
||||
entity is created, but not added to the world yet. The player is not yet visible to other players.
|
||||
This is a notification-only event, plugins wishing to refuse player's entry should kick the player
|
||||
using the {{cPlayer}}:Kick() function.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event. Either way the player is let in.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_JOINED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_LEFT_CLICK =
|
||||
{
|
||||
CalledWhen = "A left-click packet is received from the client. Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerLeftClick", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when MCServer receives a left-click packet from the {{cClientHandle|client}}. It
|
||||
is called before any processing whatsoever is performed on the packet, meaning that hacked /
|
||||
malicious clients may be trigerring this event very often and with unchecked parameters. Therefore
|
||||
plugin authors are advised to use extreme caution with this callback.</p>
|
||||
<p>
|
||||
Plugins may refuse the default processing for the packet, causing MCServer to behave as if the
|
||||
packet has never arrived. This may, however, create inconsistencies in the client - the client may
|
||||
think that they broke a block, while the server didn't process the breaking, etc. For this reason,
|
||||
if a plugin refuses the processing, MCServer sends the block specified in the packet back to the
|
||||
client (as if placed anew), if the status code specified a block-break action. For other actions,
|
||||
plugins must rectify the situation on their own.</p>
|
||||
<p>
|
||||
The client sends the left-click packet for several other occasions, such as dropping the held item
|
||||
(Q keypress) or shooting an arrow. This is reflected in the Status code. Consult the
|
||||
<a href="http://wiki.vg/Protocol#0x0E">protocol documentation</a> for details on the actions.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "Action", Type = "number", Notes = "Action to be performed on the block (\"status\" in the protocol docs)" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends
|
||||
the packet for further processing.</p>
|
||||
<p>
|
||||
If the function returns true, no other plugins are called, processing is halted. If the action was a
|
||||
block dig, MCServer sends the block specified in the coords back to the client. The packet is
|
||||
dropped.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_LEFT_CLICK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_MOVING =
|
||||
{
|
||||
CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.",
|
||||
DefaultFnName = "OnPlayerMoving", -- also used as pagename
|
||||
Desc = [[
|
||||
This function is called in each server tick for each {{cPlayer|player}} that has sent any of the
|
||||
player-move packets. Plugins may refuse the movement.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns true, movement is prohibited. FIXME: The player's client is not informed.</p>
|
||||
<p>
|
||||
If the function returns false or no value, other plugins' callbacks are called and finally the new
|
||||
position is permanently stored in the cPlayer object.</p>
|
||||
]],
|
||||
}, -- HOOK_PLAYER_MOVING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_PLACED_BLOCK =
|
||||
{
|
||||
CalledWhen = "After a player has placed a block. Notification only.",
|
||||
DefaultFnName = "OnPlayerPlacedBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a {{cPlayer|player}} has placed a block in the {{cWorld|world}}. The block
|
||||
is already added to the world and the corresponding item removed from player's
|
||||
{{cInventory|inventory}}.</p>
|
||||
<p>
|
||||
Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called
|
||||
before the placement.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who placed the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player interacted. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
|
||||
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
|
||||
},
|
||||
Returns = [[
|
||||
If this function returns false or no value, MCServer calls other plugins with the same event. If
|
||||
this function returns true, no other plugin is called for this event.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_PLACED_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_PLACING_BLOCK =
|
||||
{
|
||||
CalledWhen = "Just before a player places a block. Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerPlacingBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called just before a {{cPlayer|player}} places a block in the {{cWorld|world}}. The
|
||||
block is not yet placed, plugins may choose to override the default behavior or refuse the placement
|
||||
at all.</p>
|
||||
<p>
|
||||
Note that the client already expects that the block has been placed. For that reason, if a plugin
|
||||
refuses the placement, MCServer sends the old block at the provided coords to the client.</p>
|
||||
<p>
|
||||
Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after
|
||||
the placement.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is placing the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
|
||||
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
|
||||
},
|
||||
Returns = [[
|
||||
If this function returns false or no value, MCServer calls other plugins with the same event and
|
||||
finally places the block and removes the corresponding item from player's inventory. If this
|
||||
function returns true, no other plugin is called for this event, MCServer sends the old block at
|
||||
the specified coords to the client and drops the packet.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_PLACING_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_RIGHT_CLICK =
|
||||
{
|
||||
CalledWhen = "A right-click packet is received from the client. Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerRightClick", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when MCServer receives a right-click packet from the {{cClientHandle|client}}. It
|
||||
is called before any processing whatsoever is performed on the packet, meaning that hacked /
|
||||
malicious clients may be trigerring this event very often and with unchecked parameters. Therefore
|
||||
plugin authors are advised to use extreme caution with this callback.</p>
|
||||
<p>
|
||||
Plugins may refuse the default processing for the packet, causing MCServer to behave as if the
|
||||
packet has never arrived. This may, however, create inconsistencies in the client - the client may
|
||||
think that they placed a block, while the server didn't process the placing, etc.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends
|
||||
the packet for further processing.</p>
|
||||
<p>
|
||||
If the function returns true, no other plugins are called, processing is halted.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_RIGHT_CLICK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_RIGHT_CLICKING_ENTITY =
|
||||
{
|
||||
CalledWhen = "A player has right-clicked an entity. Plugins may override / refuse.",
|
||||
DefaultFnName = "OnPlayerRightClickingEntity", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when the {{cPlayer|player}} right-clicks an {{cEntity|entity}}. Plugins may
|
||||
override the default behavior or even cancel the default processing.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has right-clicked the entity" },
|
||||
{ Name = "Entity", Type = "{{cEntity}} descendant", Notes = "The entity that has been right-clicked" },
|
||||
},
|
||||
Returns = [[
|
||||
If the functino returns false or no value, MCServer calls other plugins' callbacks and finally does
|
||||
the default processing for the right-click. If the function returns true, no other callbacks are
|
||||
called and the default processing is skipped.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_RIGHT_CLICKING_ENTITY
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_SHOOTING =
|
||||
{
|
||||
CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)",
|
||||
DefaultFnName = "OnPlayerShooting", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual
|
||||
release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other
|
||||
{{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p>
|
||||
<p>
|
||||
To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and
|
||||
cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation
|
||||
is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for
|
||||
this adjustment.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called, and finally
|
||||
MCServer creates the projectile. If the functino returns true, no other callback is called and no
|
||||
projectile is created.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_SHOOTING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_SPAWNED =
|
||||
{
|
||||
CalledWhen = "After a player (re)spawns in the world to which they belong to.",
|
||||
DefaultFnName = "OnPlayerSpawned", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after
|
||||
{{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been
|
||||
authenticated, the initial worldtime, inventory and health have been sent to the player and the
|
||||
player spawn packet has been broadcast to all players near enough to the player spawn place. This is
|
||||
a notification-only event, plugins wishing to refuse player's entry should kick the player using the
|
||||
{{cPlayer}}:Kick() function.</p>
|
||||
<p>
|
||||
This hook is also called when the player respawns after death (and a respawn packet is received from
|
||||
the client, meaning the player has already clicked the Respawn button).
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_SPAWNED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_TOSSING_ITEM =
|
||||
{
|
||||
CalledWhen = "A player is tossing an item. Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerTossingItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} has tossed an item (Q keypress). The
|
||||
{{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they
|
||||
need to clean up - the player's client already thinks the item has been tossed so the
|
||||
{{cInventory|inventory}} needs to be re-sent to the player.</p>
|
||||
<p>
|
||||
To get the item that is about to be tossed, call the {{cPlayer}}:GetEquippedItem() function.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player tossing an item" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and finally MCServer
|
||||
creates the pickup for the item and tosses it, using {{cPlayer}}:TossItem. If the function returns
|
||||
true, no other callbacks are called for this event and MCServer doesn't toss the item.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_TOSSING_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_USED_BLOCK =
|
||||
{
|
||||
CalledWhen = "A player has just used a block (chest, furnace…). Notification only.",
|
||||
DefaultFnName = "OnPlayerUsedBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a {{cPlayer|player}} has right-clicked a block that can be used, such as a
|
||||
{{cChestEntity|chest}} or a lever. It is called after MCServer processes the usage (sends the UI
|
||||
handling packets / toggles redstone). Note that for UI-related blocks, the player is most likely
|
||||
still using the UI. This is a notification-only event.</p>
|
||||
<p>
|
||||
Note that the block coords given in this callback are for the (solid) block that is being clicked,
|
||||
not the air block between it and the player.</p>
|
||||
<p>
|
||||
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} for a similar hook called before the
|
||||
use, the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}}
|
||||
for similar hooks called when a player interacts with any block with a usable item in hand, such as
|
||||
a bucket.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
|
||||
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_USED_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_USED_ITEM =
|
||||
{
|
||||
CalledWhen = "A player has used an item in hand (bucket...)",
|
||||
DefaultFnName = "OnPlayerUsedItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that
|
||||
can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a
|
||||
hoe. It is called after MCServer processes the usage (places fluid / turns dirt to farmland).
|
||||
This is an information-only hook, there is no way to cancel the event anymore.</p>
|
||||
<p>
|
||||
Note that the block coords given in this callback are for the (solid) block that is being clicked,
|
||||
not the air block between it and the player.</p>
|
||||
<p>
|
||||
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get
|
||||
the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} for a similar hook called before the use,
|
||||
the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}}
|
||||
for similar hooks called when a player interacts with a block, such as a chest.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the item" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
|
||||
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_USED_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_USING_BLOCK =
|
||||
{
|
||||
CalledWhen = "Just before a player uses a block (chest, furnace...). Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerUsingBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} has right-clicked a block that can be used, such as a
|
||||
{{cChestEntity|chest}} or a lever. It is called before MCServer processes the usage (sends the UI
|
||||
handling packets / toggles redstone). Plugins may refuse the interaction by returning true.</p>
|
||||
<p>
|
||||
Note that the block coords given in this callback are for the (solid) block that is being clicked,
|
||||
not the air block between it and the player.</p>
|
||||
<p>
|
||||
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for a similar hook called after the use, the
|
||||
{{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for
|
||||
similar hooks called when a player interacts with any block with a usable item in hand, such as a
|
||||
bucket.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
|
||||
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and then MCServer
|
||||
processes the interaction. If the function returns true, no other callbacks are called for this
|
||||
event and the interaction is silently dropped.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_USING_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
return
|
||||
{
|
||||
HOOK_PLAYER_USING_ITEM =
|
||||
{
|
||||
CalledWhen = "Just before a player uses an item in hand (bucket...). Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerUsingItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that
|
||||
can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a
|
||||
hoe. It is called before MCServer processes the usage (places fluid / turns dirt to farmland).
|
||||
Plugins may refuse the interaction by returning true.</p>
|
||||
<p>
|
||||
Note that the block coords given in this callback are for the (solid) block that is being clicked,
|
||||
not the air block between it and the player.</p>
|
||||
<p>
|
||||
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get
|
||||
the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for a similar hook called after the use, the
|
||||
{{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for
|
||||
similar hooks called when a player interacts with a block, such as a chest.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the item" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
|
||||
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and then MCServer
|
||||
processes the interaction. If the function returns true, no other callbacks are called for this
|
||||
event and the interaction is silently dropped.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_USING_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
return
|
||||
{
|
||||
HOOK_POST_CRAFTING =
|
||||
{
|
||||
CalledWhen = "After the built-in recipes are checked and a recipe was found.",
|
||||
DefaultFnName = "OnPostCrafting", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} changes contents of their
|
||||
{{cCraftingGrid|crafting grid}}, after the recipe has been established by MCServer. Plugins may use
|
||||
this to modify the resulting recipe or provide an alternate recipe.</p>
|
||||
<p>
|
||||
If a plugin implements custom recipes, it should do so using the {{OnPreCrafting|HOOK_PRE_CRAFTING}}
|
||||
hook, because that will save the server from going through the built-in recipes. The
|
||||
HOOK_POST_CRAFTING hook is intended as a notification, with a chance to tweak the result.</p>
|
||||
<p>
|
||||
Note that this hook is not called if a built-in recipe is not found;
|
||||
{{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}} is called instead in such a case.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" },
|
||||
{ Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" },
|
||||
{ Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer has decided to use (can be tweaked by plugins)" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event. In either case, MCServer uses the value
|
||||
of Recipe as the recipe to be presented to the player.
|
||||
]],
|
||||
}, -- HOOK_POST_CRAFTING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
return
|
||||
{
|
||||
HOOK_PRE_CRAFTING =
|
||||
{
|
||||
CalledWhen = "Before the built-in recipes are checked.",
|
||||
DefaultFnName = "OnPreCrafting", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} changes contents of their
|
||||
{{cCraftingGrid|crafting grid}}, before the built-in recipes are searched for a match by MCServer.
|
||||
Plugins may use this hook to provide a custom recipe.</p>
|
||||
<p>
|
||||
If you intend to tweak built-in recipes, use the {{OnPostCrafting|HOOK_POST_CRAFTING}} hook, because
|
||||
that will be called once the built-in recipe is matched.</p>
|
||||
<p>
|
||||
Also note a third hook, {{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}}, that is called when MCServer
|
||||
cannot find any built-in recipe for the given ingredients.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" },
|
||||
{ Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" },
|
||||
{ Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer will use. Modify this object to change the recipe" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and then MCServer
|
||||
searches the built-in recipes. The Recipe output parameter is ignored in this case.</p>
|
||||
<p>
|
||||
If the function returns true, no other callbacks are called for this event and MCServer uses the
|
||||
recipe stored in the Recipe output parameter.
|
||||
]],
|
||||
}, -- HOOK_PRE_CRAFTING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
return
|
||||
{
|
||||
HOOK_SPAWNED_ENTITY =
|
||||
{
|
||||
CalledWhen = "After an entity is spawned in the world.",
|
||||
DefaultFnName = "OnSpawnedEntity", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after the server spawns an {{cEntity|entity}}. This is an information-only
|
||||
callback, the entity is already spawned by the time it is called. If the entity spawned is a
|
||||
{{cMonster|monster}}, the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook is called before this
|
||||
hook.</p>
|
||||
<p>
|
||||
See also the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} hook for a similar hook called before the
|
||||
entity is spawned.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity has spawned" },
|
||||
{ Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that has spawned" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event.
|
||||
]],
|
||||
}, -- HOOK_SPAWNED_ENTITY
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
return
|
||||
{
|
||||
HOOK_SPAWNED_MONSTER =
|
||||
{
|
||||
CalledWhen = "After a monster is spawned in the world",
|
||||
DefaultFnName = "OnSpawnedMonster", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after the server spawns a {{cMonster|monster}}. This is an information-only
|
||||
callback, the monster is already spawned by the time it is called. After this hook is called, the
|
||||
{{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} is called for the monster entity.</p>
|
||||
<p>
|
||||
See also the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook for a similar hook called before the
|
||||
monster is spawned.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the monster has spawned" },
|
||||
{ Name = "Monster", Type = "{{cMonster}} descendant", Notes = "The monster that has spawned" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event.
|
||||
]],
|
||||
}, -- HOOK_SPAWNED_MONSTER
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
return
|
||||
{
|
||||
HOOK_SPAWNING_ENTITY =
|
||||
{
|
||||
CalledWhen = "Before an entity is spawned in the world.",
|
||||
DefaultFnName = "OnSpawningEntity", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the
|
||||
entity before it is spawned, or disable the spawning altogether. If the entity spawning is a
|
||||
monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.</p>
|
||||
<p>
|
||||
See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the
|
||||
entity is spawned.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" },
|
||||
{ Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that will spawn" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. Finally, the server
|
||||
spawns the entity with whatever parameters have been set on the {{cEntity}} object by the callbacks.
|
||||
If the function returns true, no other callback is called for this event and the entity is not
|
||||
spawned.
|
||||
]],
|
||||
}, -- HOOK_SPAWNING_ENTITY
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
return
|
||||
{
|
||||
HOOK_SPAWNING_MONSTER =
|
||||
{
|
||||
CalledWhen = "Before a monster is spawned in the world.",
|
||||
DefaultFnName = "OnSpawningMonster", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called before the server spawns a {{cMonster|monster}}. The plugins may modify the
|
||||
monster's parameters in the {{cMonster}} class, or disallow the spawning altogether. This hook is
|
||||
called before the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} is called for the monster entity.</p>
|
||||
<p>
|
||||
See also the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook for a similar hook called after the
|
||||
monster is spawned.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" },
|
||||
{ Name = "Monster", Type = "{{cMonster}} descentant", Notes = "The monster that will spawn" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. Finally, the server
|
||||
spawns the monster with whatever parameters the plugins set in the cMonster parameter.</p>
|
||||
<p>
|
||||
If the function returns true, no other callback is called for this event and the monster won't
|
||||
spawn.
|
||||
]],
|
||||
}, -- HOOK_SPAWNING_MONSTER
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
return
|
||||
{
|
||||
HOOK_TAKE_DAMAGE =
|
||||
{
|
||||
CalledWhen = "An {{cEntity|entity}} is taking any kind of damage",
|
||||
DefaultFnName = "OnTakeDamage", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when any {{cEntity}} descendant, such as a {{cPlayer|player}} or a
|
||||
{{cMonster|mob}}, takes any kind of damage. The plugins may modify the amount of damage or effects
|
||||
with this hook by editting the {{TakeDamageInfo}} object passed.</p>
|
||||
<p>
|
||||
This hook is called after the final damage is calculated, including all the possible weapon
|
||||
{{cEnchantments|enchantments}}, armor protection and potion effects.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Receiver", Type = "{{cEntity}} descendant", Notes = "The entity taking damage" },
|
||||
{ Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects. Plugins may modify this object to alter the final damage applied." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and then the server
|
||||
applies the final values from the TDI object to Receiver. If the function returns true, no other
|
||||
callbacks are called, and no damage nor effects are applied.
|
||||
]],
|
||||
}, -- HOOK_TAKE_DAMAGE
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
return
|
||||
{
|
||||
HOOK_TICK =
|
||||
{
|
||||
CalledWhen = "Every server tick (approximately 20 times per second)",
|
||||
DefaultFnName = "OnTick", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded,
|
||||
the interval is larger, which is indicated by the TimeDelta parameter.</p>
|
||||
<p>
|
||||
This hook is called in the context of the server-tick thread, that is, the thread that takes care of
|
||||
{{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and
|
||||
processing console commands.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_TICK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
return
|
||||
{
|
||||
HOOK_UPDATED_SIGN =
|
||||
{
|
||||
CalledWhen = "After the sign text is updated. Notification only.",
|
||||
DefaultFnName = "OnUpdatedSign", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a sign has had its text updated. The text is already updated at this
|
||||
point.</p>
|
||||
<p>The update may have been caused either by a {{cPlayer|player}} directly updating the sign, or by
|
||||
a plugin changing the sign text using the API.</p>
|
||||
<p>
|
||||
See also the {{OnUpdatingSign|HOOK_UPDATING_SIGN}} hook for a similar hook called before the update,
|
||||
with a chance to modify the text.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
|
||||
{ Name = "Line1", Type = "string", Notes = "1st line of the new text" },
|
||||
{ Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
|
||||
{ Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
|
||||
{ Name = "Line4", Type = "string", Notes = "4th line of the new text" },
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_UPDATED_SIGN
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,58 @@
|
|||
return
|
||||
{
|
||||
HOOK_UPDATING_SIGN =
|
||||
{
|
||||
CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.",
|
||||
DefaultFnName = "OnUpdatingSign", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a sign text is about to be updated, either as a result of player's
|
||||
manipulation or any other event, such as a plugin setting the sign text. Plugins may modify the text
|
||||
or refuse the update altogether.</p>
|
||||
<p>
|
||||
See also the {{OnUpdatedSign|HOOK_UPDATED_SIGN}} hook for a similar hook called after the update.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
|
||||
{ Name = "Line1", Type = "string", Notes = "1st line of the new text" },
|
||||
{ Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
|
||||
{ Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
|
||||
{ Name = "Line4", Type = "string", Notes = "4th line of the new text" },
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
|
||||
},
|
||||
Returns = [[
|
||||
The function may return up to five values. If the function returns true as the first value, no other
|
||||
callbacks are called for this event and the sign is not updated. If the function returns no value or
|
||||
false as its first value, other plugins' callbacks are called.</p>
|
||||
<p>
|
||||
The other up to four values returned are used to update the sign text, line by line, respectively.
|
||||
Note that other plugins may again update the texts (if the first value returned is false).
|
||||
]],
|
||||
CodeExamples =
|
||||
{
|
||||
{
|
||||
Title = "Add player signature",
|
||||
Desc = "The following example appends a player signature to the last line, if the sign is updated by a player:",
|
||||
Code = [[
|
||||
function OnUpdatingSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player)
|
||||
if (Player == nil) then
|
||||
-- Not changed by a player
|
||||
return false;
|
||||
end
|
||||
|
||||
-- Sign with playername, allow other plugins to interfere:
|
||||
return false, Line1, Line2, Line3, Line4 .. Player:GetName();
|
||||
end
|
||||
]],
|
||||
}
|
||||
} ,
|
||||
}, -- HOOK_UPDATING_SIGN
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
return
|
||||
{
|
||||
HOOK_WEATHER_CHANGED =
|
||||
{
|
||||
CalledWhen = "The weather has changed",
|
||||
DefaultFnName = "OnWeatherChanged", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after the weather has changed in a {{cWorld|world}}. The new weather has already
|
||||
been sent to the clients.</p>
|
||||
<p>
|
||||
See also the {{OnWeatherChanging|HOOK_WEATHER_CHANGING}} hook for a similar hook called before the
|
||||
change.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather has changed" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_WEATHER_CHANGED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
return
|
||||
{
|
||||
HOOK_WEATHER_CHANGING =
|
||||
{
|
||||
CalledWhen = "The weather is about to change",
|
||||
DefaultFnName = "OnWeatherChanging", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when the current weather has expired and a new weather is selected. Plugins may
|
||||
override the new weather setting.</p>
|
||||
<p>
|
||||
The new weather setting is sent to the clients only after this hook has been processed.</p>
|
||||
<p>
|
||||
See also the {{OnWeatherChanged|HOOK_WEATHER_CHANGED}} hook for a similar hook called after the
|
||||
change.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather is changing" },
|
||||
{ Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the server calls other plugins' callbacks and finally
|
||||
sets the weather. If the function returns true, the server takes the second returned value (wSunny
|
||||
by default) and sets it as the new weather. No other plugins' callbacks are called in this case.
|
||||
]],
|
||||
}, -- HOOK_WEATHER_CHANGING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
return
|
||||
{
|
||||
HOOK_WORLD_TICK =
|
||||
{
|
||||
CalledWhen = "Every world tick (about 20 times per second), separately for each world",
|
||||
DefaultFnName = "OnWorldTick", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called for each {{cWorld|world}} every tick (50 msec, or 20 times a second). If the
|
||||
world is overloaded, the interval is larger, which is indicated by the TimeDelta parameter.</p>
|
||||
<p>
|
||||
This hook is called in the world's tick thread context and thus has access to all world data
|
||||
guaranteed without blocking.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World that is ticking" },
|
||||
{ Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds since the previous game tick. Will not be less than 50 msec" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_WORLD_TICK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -41,6 +41,16 @@ function Initialize(Plugin)
|
|||
LOG("Initialising " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
|
||||
|
||||
g_PluginFolder = Plugin:GetLocalFolder();
|
||||
|
||||
-- Load the API descriptions from the Classes and Hooks subfolders:
|
||||
if (g_APIDesc.Classes == nil) then
|
||||
g_APIDesc.Classes = {};
|
||||
end
|
||||
if (g_APIDesc.Hooks == nil) then
|
||||
g_APIDesc.Hooks = {};
|
||||
end
|
||||
LoadAPIFiles("/Classes/", g_APIDesc.Classes);
|
||||
LoadAPIFiles("/Hooks/", g_APIDesc.Hooks);
|
||||
|
||||
-- dump all available API functions and objects:
|
||||
-- DumpAPITxt();
|
||||
|
@ -57,6 +67,29 @@ end
|
|||
|
||||
|
||||
|
||||
function LoadAPIFiles(a_Folder, a_DstTable)
|
||||
local Folder = g_PluginFolder .. a_Folder;
|
||||
for idx, fnam in ipairs(cFile:GetFolderContents(Folder)) do
|
||||
local FileName = Folder .. fnam;
|
||||
-- We only want .lua files from the folder:
|
||||
if (cFile:IsFile(FileName) and fnam:match(".*%.lua$")) then
|
||||
local TablesFn, Err = loadfile(FileName);
|
||||
if (TablesFn == nil) then
|
||||
LOGWARNING("Cannot load API descriptions from " .. FileName .. ", Lua error '" .. Err .. "'.");
|
||||
else
|
||||
local Tables = TablesFn();
|
||||
for k, cls in pairs(Tables) do
|
||||
a_DstTable[k] = cls;
|
||||
end
|
||||
end -- if (TablesFn)
|
||||
end -- if (is lua file)
|
||||
end -- for fnam - Folder[]
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function DumpAPITxt()
|
||||
LOG("Dumping all available functions to API.txt...");
|
||||
function dump (prefix, a, Output)
|
||||
|
|
Loading…
Reference in New Issue