git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6
parent
17253d2c90
commit
d97ad781b4
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@ -388,6 +388,14 @@
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RelativePath="..\source\cHeartBeat.h"
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>
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</File>
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<File
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RelativePath="..\source\ChunkDataSerializer.cpp"
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>
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</File>
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<File
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RelativePath="..\source\ChunkDataSerializer.h"
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>
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</File>
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<File
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RelativePath="..\source\ChunkDef.h"
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>
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@ -338,6 +338,7 @@
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<ClCompile Include="..\Source\cGroup.cpp" />
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<ClCompile Include="..\Source\cGroupManager.cpp" />
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<ClCompile Include="..\Source\cHeartBeat.cpp" />
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<ClCompile Include="..\source\ChunkDataSerializer.cpp" />
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<ClCompile Include="..\source\ChunkSender.cpp" />
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<ClCompile Include="..\source\cIsThread.cpp" />
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<ClCompile Include="..\source\cItem.cpp" />
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@ -576,6 +577,7 @@
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<ClInclude Include="..\Source\cGroup.h" />
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<ClInclude Include="..\Source\cGroupManager.h" />
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<ClInclude Include="..\Source\cHeartBeat.h" />
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<ClInclude Include="..\source\ChunkDataSerializer.h" />
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<ClInclude Include="..\source\ChunkDef.h" />
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<ClInclude Include="..\source\ChunkSender.h" />
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<ClInclude Include="..\source\cIsThread.h" />
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@ -951,6 +951,7 @@
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<ClCompile Include="..\source\cNoteEntity.cpp">
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<Filter>cBlockEntity\cNoteEntity</Filter>
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</ClCompile>
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<ClCompile Include="..\source\ChunkDataSerializer.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\source\cServer.h">
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@ -1663,6 +1664,7 @@
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<ClInclude Include="..\source\cNoteEntity.h">
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<Filter>cBlockEntity\cNoteEntity</Filter>
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</ClInclude>
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<ClInclude Include="..\source\ChunkDataSerializer.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\source\AllToLua.pkg">
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@ -0,0 +1,118 @@
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// ChunkDataSerializer.cpp
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// Implements the cChunkDataSerializer class representing the object that can:
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// - serialize chunk data to different protocol versions
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// - cache such serialized data for multiple clients
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#include "Globals.h"
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#include "ChunkDataSerializer.h"
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#include "zlib.h"
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cChunkDataSerializer::cChunkDataSerializer(
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const cChunkDef::BlockTypes & a_BlockTypes,
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const cChunkDef::BlockNibbles & a_BlockMetas,
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const cChunkDef::BlockNibbles & a_BlockLight,
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const cChunkDef::BlockNibbles & a_BlockSkyLight,
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const unsigned char * a_BiomeData
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) :
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m_BlockTypes(a_BlockTypes),
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m_BlockMetas(a_BlockMetas),
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m_BlockLight(a_BlockLight),
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m_BlockSkyLight(a_BlockSkyLight),
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m_BiomeData(a_BiomeData)
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{
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}
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const AString & cChunkDataSerializer::Serialize(int a_Version)
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{
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Serializations::const_iterator itr = m_Serializations.find(a_Version);
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if (itr != m_Serializations.end())
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{
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return itr->second;
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}
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AString data;
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switch (a_Version)
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{
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case RELEASE_1_2_5: Serialize29(data); break;
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// TODO: Other protocol versions may serialize the data differently; implement here
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default:
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{
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LOGERROR("cChunkDataSerializer::Serialize(): Unknown version: %d", a_Version);
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ASSERT(!"Unknown chunk data serialization version");
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break;
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}
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}
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m_Serializations[a_Version] = data;
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return m_Serializations[a_Version];
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}
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void cChunkDataSerializer::Serialize29(AString & a_Data)
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{
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// TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
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const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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const int MetadataOffset = sizeof(m_BlockTypes);
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const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas);
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const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
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const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
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const int DataSize = BiomeOffset + BiomeDataSize;
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// Temporary buffer for the composed data:
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char AllData [DataSize];
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memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes));
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memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas));
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memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
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memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
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memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
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// Compress the data:
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// In order not to use allocation, use a fixed-size buffer, with the size
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// that uses the same calculation as compressBound():
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const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16;
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char CompressedBlockData[CompressedMaxSize];
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uLongf CompressedSize = compressBound(DataSize);
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// Run-time check that our compile-time guess about CompressedMaxSize was enough:
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ASSERT(CompressedSize <= CompressedMaxSize);
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compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
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// Now put all those data into a_Data:
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// "Ground-up continuous", or rather, "biome data present" flag:
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a_Data.push_back('\xff');
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// Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
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// Also, no endian flipping is needed because of the const values
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unsigned short BitMap1 = 0xffff;
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unsigned short BitMap2 = 0;
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a_Data.append((const char *)&BitMap1, sizeof(short));
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a_Data.append((const char *)&BitMap2, sizeof(short));
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Int32 CompressedSizeBE = htonl(CompressedSize);
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a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
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Int32 UnusedInt32 = 0;
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a_Data.append((const char *)&UnusedInt32, sizeof(UnusedInt32));
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a_Data.append(CompressedBlockData, CompressedSize);
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}
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@ -0,0 +1,46 @@
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// ChunkDataSerializer.h
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// Interfaces to the cChunkDataSerializer class representing the object that can:
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// - serialize chunk data to different protocol versions
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// - cache such serialized data for multiple clients
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class cChunkDataSerializer
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{
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protected:
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const cChunkDef::BlockTypes & m_BlockTypes;
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const cChunkDef::BlockNibbles & m_BlockMetas;
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const cChunkDef::BlockNibbles & m_BlockLight;
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const cChunkDef::BlockNibbles & m_BlockSkyLight;
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const unsigned char * m_BiomeData;
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typedef std::map<int, AString> Serializations;
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Serializations m_Serializations;
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void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5
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public:
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enum
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{
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RELEASE_1_2_5 = 29,
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} ;
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cChunkDataSerializer(
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const cChunkDef::BlockTypes & a_BlockTypes,
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const cChunkDef::BlockNibbles & a_BlockMetas,
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const cChunkDef::BlockNibbles & a_BlockLight,
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const cChunkDef::BlockNibbles & a_BlockSkyLight,
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const unsigned char * a_BiomeData
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);
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const AString & Serialize(int a_Version); // Returns one of the internal m_Serializations[]
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} ;
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#include "Globals.h"
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#include "ChunkSender.h"
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#include "cWorld.h"
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#include "packets/cPacket_MapChunk.h"
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#include "packets/cPacket_PreChunk.h"
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#include "cBlockEntity.h"
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#include "ChunkDataSerializer.h"
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return;
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}
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// Prepare MapChunk packets:
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// Query and prepare chunk data:
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if( !m_World->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, *this) )
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{
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return;
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}
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cPacket_PreChunk PreChunk(a_ChunkX, a_ChunkZ, true);
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cPacket_MapChunk MapChunk(a_ChunkX, a_ChunkY, a_ChunkZ, (BLOCKTYPE *)m_BlockData, m_BiomeMap);
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cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
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// Send:
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if (a_Client == NULL)
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{
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m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, PreChunk);
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m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, MapChunk);
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m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data);
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}
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else
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{
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a_Client->Send(PreChunk);
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a_Client->Send(MapChunk);
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a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
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}
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// Send block-entity packets:
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class cChunkSender:
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public cIsThread,
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public cChunkDataCollector
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public cChunkDataSeparateCollector
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{
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typedef cIsThread super;
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public:
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@ -1936,6 +1936,22 @@ void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, cons
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void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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if (*itr == a_Exclude)
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{
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continue;
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}
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(*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
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@ -43,6 +43,7 @@ class cFurnaceEntity;
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class cBlockArea;
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class cPawn;
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class cPickup;
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class cChunkDataSerializer;
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typedef std::list<cClientHandle *> cClientHandleList;
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typedef cItemCallback<cEntity> cEntityCallback;
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void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
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void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
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|
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@ -485,6 +485,22 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c
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void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, 0, a_ChunkZ);
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if (Chunk == NULL)
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{
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastChunkData(a_Serializer, a_Exclude);
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}
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void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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@ -22,6 +22,7 @@ class cChestEntity;
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class cFurnaceEntity;
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class cPawn;
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class cPickup;
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class cChunkDataSerializer;
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typedef std::list<cClientHandle *> cClientHandleList;
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typedef cChunk * cChunkPtr;
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@ -81,6 +82,8 @@ public:
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void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
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/// Broadcasts the block entity, if it is at the coords specified, to all clients except a_Exclude
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void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
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|
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@ -27,6 +27,7 @@
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#include "cTimer.h"
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#include "items/Item.h"
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#include "blocks/Block.h"
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#include "ChunkDataSerializer.h"
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#include "cTracer.h"
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#include "Vector3f.h"
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|
@ -2025,6 +2026,21 @@ void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
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{
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// Send the pre-chunk:
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cPacket_PreChunk pre(a_ChunkX, a_ChunkZ, true);
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Send(pre);
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// Send the data:
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cPacket_MapChunk mc(a_ChunkX, a_ChunkZ, a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5));
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Send(mc);
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}
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void cClientHandle::CheckIfWorldDownloaded(void)
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{
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if (m_State != csDownloadingWorld)
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|
|
|
@ -36,6 +36,7 @@ class cWindow;
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class cPawn;
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class cPickup;
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class cMonster;
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class cChunkDataSerializer;
|
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|
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|
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|
@ -121,6 +122,7 @@ public:
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void SendWeather(eWeather a_Weather);
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void SendTimeUpdate(Int64 a_WorldTime);
|
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void SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
|
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void SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
|
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|
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const AString & GetUsername(void) const; //tolua_export
|
||||
|
||||
|
|
|
@ -1438,6 +1438,15 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
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|||
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void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude);
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}
|
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|
||||
|
||||
|
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|
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|
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void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
|
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{
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m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
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|
|
|
@ -95,6 +95,7 @@ public:
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void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
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void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
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void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
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/// If there is a block entity at the specified coods, sends it to all clients except a_Exclude
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void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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|
|
|
@ -4,131 +4,16 @@
|
|||
#include "cPacket_MapChunk.h"
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#include "../ChunkDef.h"
|
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|
||||
#include "zlib.h"
|
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|
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|
||||
|
||||
|
||||
|
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cPacket_MapChunk::~cPacket_MapChunk()
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{
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delete [] m_CompressedData;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPacket_MapChunk::cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const BLOCKTYPE * a_BlockData, const unsigned char * a_BiomeData)
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cPacket_MapChunk::cPacket_MapChunk(int a_ChunkX, int a_ChunkZ, const AString & a_SerializedData) :
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||||
m_PosX(a_ChunkX),
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||||
m_PosZ(a_ChunkZ),
|
||||
m_SerializedData(a_SerializedData)
|
||||
{
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||||
m_PacketID = E_MAP_CHUNK;
|
||||
|
||||
m_PosX = a_ChunkX; // Chunk coordinates now, instead of block coordinates
|
||||
m_PosZ = a_ChunkZ;
|
||||
|
||||
m_bContiguous = true; // false = no biome data, true = with biome data
|
||||
m_BitMap1 = 0;
|
||||
m_BitMap2 = 0;
|
||||
|
||||
m_UnusedInt = 0;
|
||||
|
||||
|
||||
const int BlockDataSize = (cChunkDef::Height / 16) * (4096 + 2048 + 2048 + 2048);
|
||||
const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
|
||||
char AllData [ BlockDataSize + BiomeDataSize ];
|
||||
|
||||
#if AXIS_ORDER == AXIS_ORDER_YZX
|
||||
memset( AllData, 0, BlockDataSize );
|
||||
|
||||
unsigned int iterator = 0;
|
||||
for ( int i = 0; i < (cChunkDef::Height / 16); ++i )
|
||||
{
|
||||
m_BitMap1 |= (1 << i); // This tells what chunks are sent. Use this to NOT send air only chunks (right now everything is sent)
|
||||
for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) for( int x = 0; x < 16; ++x )
|
||||
{
|
||||
int idx = cChunk::MakeIndex(x, y + i * 16, z);
|
||||
AllData[iterator] = a_BlockData[idx];
|
||||
++iterator;
|
||||
} // for y, z, x
|
||||
}
|
||||
|
||||
// Send block metadata:
|
||||
char * Meta = a_BlockData + cChunkDef::NumBlocks;
|
||||
for ( int i = 0; i < (cChunkDef::Height / 16); ++i )
|
||||
{
|
||||
for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
|
||||
{
|
||||
for ( int x = 0; x < 8; ++x )
|
||||
{
|
||||
AllData[iterator] = cChunk::GetNibble(Meta, x * 2 + 0, y + i * 16, z) | (cChunk::GetNibble(Meta, x * 2 + 1, y + i * 16, z ) << 4);
|
||||
++iterator;
|
||||
} // for x
|
||||
} // for y, z
|
||||
}
|
||||
|
||||
// Send block light:
|
||||
char * Light = Meta + cChunkDef::NumBlocks / 2;
|
||||
for ( int i = 0; i < (cChunkDef::Height / 16); ++i )
|
||||
{
|
||||
for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
|
||||
{
|
||||
for ( int x = 0; x < 8; ++x )
|
||||
{
|
||||
AllData[iterator] = cChunk::GetNibble(Light, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(Light, x * 2 + 1, y + i * 16, z ) << 4);
|
||||
++iterator;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Send sky light:
|
||||
char * SkyLight = Light + cChunkDef::NumBlocks / 2;
|
||||
for( int i = 0; i < (cChunkDef::Height/16); ++i )
|
||||
{
|
||||
for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
|
||||
{
|
||||
for( int x = 0; x < 8; ++x )
|
||||
{
|
||||
AllData[iterator] = cChunk::GetNibble(SkyLight, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(SkyLight, x * 2 + 1, y + i * 16, z ) << 4);
|
||||
++iterator;
|
||||
}
|
||||
}
|
||||
}
|
||||
memcpy(AllData + BlockDataSize, a_BiomeData, BiomeDataSize);
|
||||
#elif AXIS_ORDER == AXIS_ORDER_XZY
|
||||
for ( int i = 0; i < 16; ++i )
|
||||
{
|
||||
m_BitMap1 |= (1 << i);
|
||||
}
|
||||
memcpy(AllData, a_BlockData, BlockDataSize);
|
||||
memcpy(AllData + BlockDataSize, a_BiomeData, BiomeDataSize);
|
||||
#endif // AXIS_ORDER
|
||||
|
||||
uLongf CompressedSize = compressBound( sizeof(AllData) );
|
||||
char * CompressedBlockData = new char[CompressedSize];
|
||||
|
||||
compress2( (Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
|
||||
|
||||
m_CompressedData = CompressedBlockData;
|
||||
m_CompressedSize = CompressedSize;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPacket_MapChunk::cPacket_MapChunk( const cPacket_MapChunk & a_Copy )
|
||||
{
|
||||
m_PacketID = E_MAP_CHUNK;
|
||||
|
||||
m_PosX = a_Copy.m_PosX;
|
||||
m_PosZ = a_Copy.m_PosZ;
|
||||
m_bContiguous = a_Copy.m_bContiguous;
|
||||
m_BitMap1 = a_Copy.m_BitMap1;
|
||||
m_BitMap2 = a_Copy.m_BitMap2;
|
||||
|
||||
m_CompressedSize = a_Copy.m_CompressedSize;
|
||||
m_CompressedData = new char[m_CompressedSize];
|
||||
memcpy( m_CompressedData, a_Copy.m_CompressedData, m_CompressedSize );
|
||||
}
|
||||
|
||||
|
||||
|
@ -141,12 +26,7 @@ void cPacket_MapChunk::Serialize(AString & a_Data) const
|
|||
|
||||
AppendInteger(a_Data, m_PosX);
|
||||
AppendInteger(a_Data, m_PosZ);
|
||||
AppendBool (a_Data, m_bContiguous);
|
||||
AppendShort (a_Data, m_BitMap1);
|
||||
AppendShort (a_Data, m_BitMap2);
|
||||
AppendInteger(a_Data, m_CompressedSize);
|
||||
AppendInteger(a_Data, m_UnusedInt);
|
||||
AppendData (a_Data, m_CompressedData, m_CompressedSize);
|
||||
a_Data.append(m_SerializedData);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -15,29 +15,18 @@ public:
|
|||
cPacket_MapChunk()
|
||||
: m_PosX( 0 )
|
||||
, m_PosZ( 0 )
|
||||
, m_bContiguous( false )
|
||||
, m_BitMap1( 0 )
|
||||
, m_BitMap2( 0 )
|
||||
, m_CompressedSize( 0 )
|
||||
, m_UnusedInt( 0 )
|
||||
, m_CompressedData( NULL )
|
||||
{ m_PacketID = E_MAP_CHUNK; }
|
||||
{
|
||||
m_PacketID = E_MAP_CHUNK;
|
||||
}
|
||||
|
||||
cPacket_MapChunk( const cPacket_MapChunk & a_Copy );
|
||||
cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const BLOCKTYPE * a_BlockData, const unsigned char * a_BiomeData);
|
||||
~cPacket_MapChunk();
|
||||
cPacket_MapChunk(int a_ChunkX, int a_ChunkZ, const AString & a_SerializedData);
|
||||
virtual cPacket* Clone() const { return new cPacket_MapChunk(*this); }
|
||||
|
||||
virtual void Serialize(AString & a_Data) const override;
|
||||
|
||||
int m_PosX;
|
||||
int m_PosZ;
|
||||
bool m_bContiguous;
|
||||
short m_BitMap1;
|
||||
short m_BitMap2;
|
||||
int m_CompressedSize;
|
||||
int m_UnusedInt;
|
||||
char * m_CompressedData;
|
||||
int m_PosX;
|
||||
int m_PosZ;
|
||||
AString m_SerializedData;
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue