Exported cWorld:DoWithEntityByID() to Lua API
parent
3b418c7695
commit
d83e4369d3
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@ -264,6 +264,96 @@ static int tolua_DoWith(lua_State* tolua_S)
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template<
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class Ty1,
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class Ty2,
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bool (Ty1::*Func1)(int, cItemCallback<Ty2> &)
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>
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static int tolua_DoWithID(lua_State* tolua_S)
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{
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
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if ((NumArgs != 2) && (NumArgs != 3))
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
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}
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Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, 0);
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int ItemID = (int)tolua_tonumber(tolua_S, 2, 0);
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if (!lua_isfunction(tolua_S, 3))
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #2", NumArgs);
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}
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/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
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int TableRef = LUA_REFNIL;
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if (NumArgs == 3)
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{
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TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if (TableRef == LUA_REFNIL)
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #3", NumArgs);
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}
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}
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/* table value is popped, and now function is on top of the stack */
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int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if (FuncRef == LUA_REFNIL)
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2", NumArgs);
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}
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class cLuaCallback : public cItemCallback<Ty2>
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{
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public:
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cLuaCallback(lua_State * a_LuaState, int a_FuncRef, int a_TableRef) :
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LuaState(a_LuaState),
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FuncRef(a_FuncRef),
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TableRef(a_TableRef)
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{}
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private:
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virtual bool Item(Ty2 * a_Item) override
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{
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lua_rawgeti(LuaState, LUA_REGISTRYINDEX, FuncRef); // Push function to call
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tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic()); // Push the item
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if (TableRef != LUA_REFNIL)
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{
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lua_rawgeti(LuaState, LUA_REGISTRYINDEX, TableRef); // Push the optional callbackdata param
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}
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int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
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if (report_errors(LuaState, s))
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{
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return true; // Abort enumeration
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}
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if (lua_isboolean(LuaState, -1))
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{
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return (tolua_toboolean(LuaState, -1, 0) > 0);
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}
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return false; /* Continue enumeration */
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}
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lua_State * LuaState;
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int FuncRef;
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int TableRef;
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} Callback(tolua_S, FuncRef, TableRef);
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bool bRetVal = (self->*Func1)(ItemID, Callback);
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/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
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/* Push return value on stack */
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tolua_pushboolean(tolua_S, bRetVal );
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return 1;
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}
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template< class Ty1,
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class Ty2,
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bool (Ty1::*Func1)(int, int, int, cItemCallback<Ty2> &) >
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@ -1382,14 +1472,15 @@ void ManualBindings::Bind(lua_State * tolua_S)
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tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
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tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
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tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
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tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
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tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
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tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith<cWorld, cPlayer, &cWorld::DoWithPlayer>);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith<cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
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tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
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tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
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tolua_function(tolua_S, "ForEachEntity", tolua_ForEach<cWorld, cEntity, &cWorld::ForEachEntity>);
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tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
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tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
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tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
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tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cWorld, cPlayer, &cWorld::ForEachPlayer>);
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tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
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tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
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tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
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tolua_endmodule(tolua_S);
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@ -245,7 +245,7 @@ public:
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bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
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/// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false.
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bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // TODO: Exported in ManualBindings.cpp
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bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
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/// Compares clients of two chunks, calls the callback accordingly
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void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
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