Rename SkullEntity to MobHeadEntity
parent
823ee3a125
commit
d63ce62f3b
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@ -22,7 +22,7 @@
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#include "../BlockEntities/FurnaceEntity.h"
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#include "../BlockEntities/HopperEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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#include "../BlockEntities/SkullEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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#include "md5/md5.h"
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#include "../LineBlockTracer.h"
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#include "../WorldStorage/SchematicFileSerializer.h"
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@ -2417,7 +2417,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
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tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
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tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
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tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
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tolua_function(tolua_S, "DoWithSkullBlockAt", tolua_DoWithXYZ<cWorld, cSkullEntity, &cWorld::DoWithSkullBlockAt>);
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tolua_function(tolua_S, "DoWithMobHeadBlockAt", tolua_DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadBlockAt>);
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tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
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tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
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@ -15,7 +15,7 @@
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#include "JukeboxEntity.h"
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#include "NoteEntity.h"
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#include "SignEntity.h"
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#include "SkullEntity.h"
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#include "MobHeadEntity.h"
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@ -30,7 +30,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
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case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
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case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
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case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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@ -0,0 +1,108 @@
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// MobHeadEntity.cpp
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// Implements the cMobHeadEntity class representing a single skull/head in the world
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#include "Globals.h"
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#include "json/json.h"
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#include "MobHeadEntity.h"
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#include "../Entities/Player.h"
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cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
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m_Owner("")
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{
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}
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void cMobHeadEntity::UsedBy(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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}
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void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
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{
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if ((!m_Owner.empty()) && (a_Type != SKULL_TYPE_PLAYER))
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{
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m_Owner = "";
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}
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m_Type = a_Type;
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}
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void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
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{
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m_Rotation = a_Rotation;
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}
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void cMobHeadEntity::SetOwner(const AString & a_Owner)
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{
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if ((a_Owner.length() > 16) || (m_Type != SKULL_TYPE_PLAYER))
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{
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return;
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}
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m_Owner = a_Owner;
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}
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void cMobHeadEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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bool cMobHeadEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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m_Type = static_cast<eMobHeadType>(a_Value.get("Type", 0).asInt());
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m_Rotation = static_cast<eMobHeadRotation>(a_Value.get("Rotation", 0).asInt());
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m_Owner = a_Value.get("Owner", "").asString();
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return true;
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}
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void cMobHeadEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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a_Value["Type"] = m_Type;
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a_Value["Rotation"] = m_Rotation;
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a_Value["Owner"] = m_Owner;
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}
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@ -0,0 +1,79 @@
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// MobHeadEntity.h
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// Declares the cMobHeadEntity class representing a single skull/head in the world
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#pragma once
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#include "BlockEntity.h"
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namespace Json
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{
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class Value;
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}
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// tolua_begin
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class cMobHeadEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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/** Creates a new mob head entity at the specified block coords. a_World may be NULL */
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cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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bool LoadFromJson( const Json::Value& a_Value );
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virtual void SaveToJson(Json::Value& a_Value ) override;
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// tolua_begin
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/** Set the Type */
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void SetType(const eMobHeadType & a_SkullType);
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/** Set the Rotation */
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void SetRotation(eMobHeadRotation a_Rotation);
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/** Set the Player Name for Mobheads with Player type */
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void SetOwner(const AString & a_Owner);
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/** Get the Type */
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eMobHeadType GetType(void) const { return m_Type; }
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/** Get the Rotation */
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eMobHeadRotation GetRotation(void) const { return m_Rotation; }
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/** Get the setted Player Name */
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AString GetOwner(void) const { return m_Owner; }
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// tolua_end
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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static const char * GetClassStatic(void) { return "cMobHeadEntity"; }
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private:
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eMobHeadType m_Type;
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eMobHeadRotation m_Rotation;
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AString m_Owner;
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} ; // tolua_export
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@ -1,108 +0,0 @@
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// SkullEntity.cpp
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// Implements the cSkullEntity class representing a single skull/head in the world
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#include "Globals.h"
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#include "json/json.h"
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#include "SkullEntity.h"
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#include "../Entities/Player.h"
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cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
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m_Owner("")
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{
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}
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void cSkullEntity::UsedBy(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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}
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void cSkullEntity::SetSkullType(const eSkullType & a_SkullType)
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{
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if ((!m_Owner.empty()) && (a_SkullType != SKULL_TYPE_PLAYER))
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{
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m_Owner = "";
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}
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m_SkullType = a_SkullType;
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}
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void cSkullEntity::SetRotation(eSkullRotation a_Rotation)
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{
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m_Rotation = a_Rotation;
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}
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void cSkullEntity::SetOwner(const AString & a_Owner)
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{
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if ((a_Owner.length() > 16) || (m_SkullType != SKULL_TYPE_PLAYER))
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{
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return;
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}
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m_Owner = a_Owner;
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}
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void cSkullEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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bool cSkullEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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m_SkullType = static_cast<eSkullType>(a_Value.get("SkullType", 0).asInt());
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m_Rotation = static_cast<eSkullRotation>(a_Value.get("Rotation", 0).asInt());
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m_Owner = a_Value.get("Owner", "").asString();
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return true;
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}
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void cSkullEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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a_Value["SkullType"] = m_SkullType;
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a_Value["Rotation"] = m_Rotation;
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a_Value["Owner"] = m_Owner;
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}
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@ -1,79 +0,0 @@
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// SkullEntity.h
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// Declares the cSkullEntity class representing a single skull/head in the world
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#pragma once
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#include "BlockEntity.h"
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namespace Json
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{
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class Value;
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}
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// tolua_begin
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class cSkullEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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/** Creates a new skull entity at the specified block coords. a_World may be NULL */
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cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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bool LoadFromJson( const Json::Value& a_Value );
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virtual void SaveToJson(Json::Value& a_Value ) override;
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// tolua_begin
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/** Set the Skull Type */
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void SetSkullType(const eSkullType & a_SkullType);
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/** Set the Rotation */
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void SetRotation(eSkullRotation a_Rotation);
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/** Set the Player Name for Player Skull */
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void SetOwner(const AString & a_Owner);
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/** Get the Skull Type */
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eSkullType GetSkullType(void) const { return m_SkullType; }
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/** Get the Rotation */
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eSkullRotation GetRotation(void) const { return m_Rotation; }
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/** Get the setted Player Name */
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AString GetOwner(void) const { return m_Owner; }
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// tolua_end
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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static const char * GetClassStatic(void) { return "cSkullEntity"; }
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private:
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eSkullType m_SkullType;
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eSkullRotation m_Rotation;
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AString m_Owner;
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} ; // tolua_export
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@ -34,7 +34,7 @@
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#include "BlockGlass.h"
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#include "BlockGlowstone.h"
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#include "BlockGravel.h"
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#include "BlockSkull.h"
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#include "BlockMobHead.h"
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#include "BlockHopper.h"
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#include "BlockIce.h"
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#include "BlockLadder.h"
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@ -147,7 +147,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
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case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
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case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_HEAD: return new cBlockSkullHandler (a_BlockType);
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case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType);
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case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
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case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
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case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
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#pragma once
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#include "BlockEntity.h"
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#include "../BlockEntities/SkullEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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class cBlockSkullHandler :
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class cBlockMobHeadHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockSkullHandler(BLOCKTYPE a_BlockType)
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cBlockMobHeadHandler(BLOCKTYPE a_BlockType)
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: cBlockEntityHandler(a_BlockType)
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{
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}
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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) override
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{
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class cCallback : public cSkullBlockCallback
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class cCallback : public cMobHeadBlockCallback
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{
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cPlayer * m_Player;
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NIBBLETYPE m_OldBlockMeta;
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NIBBLETYPE m_NewBlockMeta;
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virtual bool Item (cSkullEntity * a_SkullEntity)
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virtual bool Item (cMobHeadEntity * a_MobHeadEntity)
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{
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int Rotation = 0;
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if (m_NewBlockMeta == 1)
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Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF;
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}
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a_SkullEntity->SetSkullType(static_cast<eSkullType>(m_OldBlockMeta));
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a_SkullEntity->SetRotation(static_cast<eSkullRotation>(Rotation));
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a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta));
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a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
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return false;
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}
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a_BlockMeta = a_BlockFace;
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cWorld * World = (cWorld *) &a_WorldInterface;
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World->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
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World->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
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}
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} ;
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@ -39,7 +39,7 @@ if (NOT MSVC)
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BlockEntities/JukeboxEntity.h
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BlockEntities/NoteEntity.h
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BlockEntities/SignEntity.h
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BlockEntities/SkullEntity.h
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BlockEntities/MobHeadEntity.h
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BlockID.h
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BoundingBox.h
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ChatColor.h
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@ -19,7 +19,7 @@
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#include "BlockEntities/JukeboxEntity.h"
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#include "BlockEntities/NoteEntity.h"
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#include "BlockEntities/SignEntity.h"
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#include "BlockEntities/SkullEntity.h"
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#include "BlockEntities/MobHeadEntity.h"
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#include "Entities/Pickup.h"
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#include "Item.h"
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#include "Noise.h"
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@ -2312,7 +2312,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
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|
||||
bool cChunk::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback)
|
||||
bool cChunk::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback)
|
||||
{
|
||||
// The blockentity list is locked by the parent chunkmap's CS
|
||||
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
|
||||
|
@ -2329,7 +2329,7 @@ bool cChunk::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkull
|
|||
}
|
||||
|
||||
// The correct block entity is here,
|
||||
if (a_Callback.Item((cSkullEntity *)*itr))
|
||||
if (a_Callback.Item((cMobHeadEntity *)*itr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ class cChestEntity;
|
|||
class cDispenserEntity;
|
||||
class cFurnaceEntity;
|
||||
class cNoteEntity;
|
||||
class cSkullEntity;
|
||||
class cMobHeadEntity;
|
||||
class cBlockArea;
|
||||
class cPawn;
|
||||
class cPickup;
|
||||
|
@ -48,7 +48,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
|
|||
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
|
||||
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
|
||||
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
|
||||
typedef cItemCallback<cSkullEntity> cSkullBlockCallback;
|
||||
typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
|
||||
|
||||
|
||||
|
||||
|
@ -245,8 +245,8 @@ public:
|
|||
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
|
||||
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback);
|
||||
|
||||
/** Calls the callback for the skull block at the specified coords; returns false if there's no skull block at those coords or callback returns true, returns true if found */
|
||||
bool DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback);
|
||||
/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob header block at those coords or callback returns true, returns true if found */
|
||||
bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback);
|
||||
|
||||
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
|
||||
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
|
||||
|
|
|
@ -2121,7 +2121,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
|||
|
||||
|
||||
|
||||
bool cChunkMap::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback)
|
||||
bool cChunkMap::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback)
|
||||
{
|
||||
int ChunkX, ChunkZ;
|
||||
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
|
||||
|
@ -2132,7 +2132,7 @@ bool cChunkMap::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSk
|
|||
{
|
||||
return false;
|
||||
}
|
||||
return Chunk->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
||||
return Chunk->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ class cDropSpenserEntity;
|
|||
class cFurnaceEntity;
|
||||
class cNoteEntity;
|
||||
class cCommandBlockEntity;
|
||||
class cSkullEntity;
|
||||
class cMobHeadEntity;
|
||||
class cPawn;
|
||||
class cPickup;
|
||||
class cChunkDataSerializer;
|
||||
|
@ -44,7 +44,7 @@ typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
|
|||
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
|
||||
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
|
||||
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
|
||||
typedef cItemCallback<cSkullEntity> cSkullBlockCallback;
|
||||
typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
|
||||
typedef cItemCallback<cChunk> cChunkCallback;
|
||||
|
||||
|
||||
|
@ -247,8 +247,8 @@ public:
|
|||
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
|
||||
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible
|
||||
|
||||
/** Calls the callback for the skull block at the specified coords; returns false if there's no skull block at those coords or callback returns true, returns true if found */
|
||||
bool DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback); // Lua-accessible
|
||||
/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
|
||||
bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Lua-accessible
|
||||
|
||||
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
|
||||
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
|
||||
|
|
|
@ -174,7 +174,7 @@ enum eWeather
|
|||
|
||||
|
||||
|
||||
enum eSkullType
|
||||
enum eMobHeadType
|
||||
{
|
||||
SKULL_TYPE_SKELETON = 0,
|
||||
SKULL_TYPE_WITHER = 1,
|
||||
|
@ -187,7 +187,7 @@ enum eSkullType
|
|||
|
||||
|
||||
|
||||
enum eSkullRotation
|
||||
enum eMobHeadRotation
|
||||
{
|
||||
SKULL_ROTATION_NORTH = 0,
|
||||
SKULL_ROTATION_NORTH_NORTH_EAST = 1,
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include "ItemShears.h"
|
||||
#include "ItemShovel.h"
|
||||
#include "ItemSign.h"
|
||||
#include "ItemSkull.h"
|
||||
#include "ItemMobHead.h"
|
||||
#include "ItemSpawnEgg.h"
|
||||
#include "ItemSugarcane.h"
|
||||
#include "ItemSword.h"
|
||||
|
@ -111,7 +111,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
|
|||
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
|
||||
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
|
||||
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
|
||||
case E_ITEM_HEAD: return new cItemSkullHandler(a_ItemType);
|
||||
case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
|
||||
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
|
||||
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
|
||||
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
|
||||
|
|
|
@ -8,11 +8,11 @@
|
|||
|
||||
|
||||
|
||||
class cItemSkullHandler :
|
||||
class cItemMobHeadHandler :
|
||||
public cItemHandler
|
||||
{
|
||||
public:
|
||||
cItemSkullHandler(int a_ItemType) :
|
||||
cItemMobHeadHandler(int a_ItemType) :
|
||||
cItemHandler(a_ItemType)
|
||||
{
|
||||
}
|
||||
|
@ -31,10 +31,8 @@ public:
|
|||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
{
|
||||
|
||||
a_BlockType = E_BLOCK_HEAD;
|
||||
a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);
|
||||
|
||||
return true;
|
||||
}
|
||||
} ;
|
|
@ -26,7 +26,7 @@ Implements the 1.7.x protocol classes:
|
|||
#include "../Mobs/IncludeAllMonsters.h"
|
||||
#include "../UI/Window.h"
|
||||
#include "../BlockEntities/CommandBlockEntity.h"
|
||||
#include "../BlockEntities/SkullEntity.h"
|
||||
#include "../BlockEntities/MobHeadEntity.h"
|
||||
#include "../CompositeChat.h"
|
||||
|
||||
|
||||
|
@ -1043,7 +1043,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
|
|||
{
|
||||
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
|
||||
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
|
||||
case E_BLOCK_HEAD: Action = 4; break; // Update Skull entity
|
||||
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
|
||||
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
|
||||
}
|
||||
Pkt.WriteByte(Action);
|
||||
|
@ -2273,14 +2273,14 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
|
|||
}
|
||||
case E_BLOCK_HEAD:
|
||||
{
|
||||
cSkullEntity & SkullEntity = (cSkullEntity &)a_BlockEntity;
|
||||
cMobHeadEntity & MobHeadEntity = (cMobHeadEntity &)a_BlockEntity;
|
||||
|
||||
Writer.AddInt("x", SkullEntity.GetPosX());
|
||||
Writer.AddInt("y", SkullEntity.GetPosY());
|
||||
Writer.AddInt("z", SkullEntity.GetPosZ());
|
||||
Writer.AddByte("SkullType", SkullEntity.GetSkullType() & 0xFF);
|
||||
Writer.AddByte("Rot", SkullEntity.GetRotation() & 0xFF);
|
||||
Writer.AddString("ExtraType", SkullEntity.GetOwner().c_str());
|
||||
Writer.AddInt("x", MobHeadEntity.GetPosX());
|
||||
Writer.AddInt("y", MobHeadEntity.GetPosY());
|
||||
Writer.AddInt("z", MobHeadEntity.GetPosZ());
|
||||
Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
|
||||
Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
|
||||
Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str());
|
||||
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1165,9 +1165,9 @@ bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
|
|||
|
||||
|
||||
|
||||
bool cWorld::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback)
|
||||
bool cWorld::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback)
|
||||
{
|
||||
return m_ChunkMap->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
||||
return m_ChunkMap->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ class cChestEntity;
|
|||
class cDispenserEntity;
|
||||
class cFurnaceEntity;
|
||||
class cNoteEntity;
|
||||
class cSkullEntity;
|
||||
class cMobHeadEntity;
|
||||
class cMobCensus;
|
||||
class cCompositeChat;
|
||||
|
||||
|
@ -58,7 +58,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
|
|||
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
|
||||
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
|
||||
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
|
||||
typedef cItemCallback<cSkullEntity> cSkullBlockCallback;
|
||||
typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
|
||||
|
||||
|
||||
|
||||
|
@ -512,8 +512,8 @@ public:
|
|||
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
|
||||
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
/** Calls the callback for the skull block at the specified coords; returns false if there's no skull block at those coords or callback returns true, returns true if found */
|
||||
bool DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
|
||||
bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
|
||||
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "../BlockEntities/JukeboxEntity.h"
|
||||
#include "../BlockEntities/NoteEntity.h"
|
||||
#include "../BlockEntities/SignEntity.h"
|
||||
#include "../BlockEntities/SkullEntity.h"
|
||||
#include "../BlockEntities/MobHeadEntity.h"
|
||||
|
||||
#include "../Entities/Entity.h"
|
||||
#include "../Entities/FallingBlock.h"
|
||||
|
@ -261,13 +261,13 @@ void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
|
|||
|
||||
|
||||
|
||||
void cNBTChunkSerializer::AddSkullEntity(cSkullEntity * a_Skull)
|
||||
void cNBTChunkSerializer::AddMobHeadEntity(cMobHeadEntity * a_MobHead)
|
||||
{
|
||||
m_Writer.BeginCompound("");
|
||||
AddBasicTileEntity(a_Skull, "Skull");
|
||||
m_Writer.AddByte ("SkullType", a_Skull->GetSkullType() & 0xFF);
|
||||
m_Writer.AddByte ("Rot", a_Skull->GetRotation() & 0xFF);
|
||||
m_Writer.AddString("ExtraType", a_Skull->GetOwner());
|
||||
AddBasicTileEntity(a_MobHead, "Skull");
|
||||
m_Writer.AddByte ("SkullType", a_MobHead->GetType() & 0xFF);
|
||||
m_Writer.AddByte ("Rot", a_MobHead->GetRotation() & 0xFF);
|
||||
m_Writer.AddString("ExtraType", a_MobHead->GetOwner());
|
||||
m_Writer.EndCompound();
|
||||
}
|
||||
|
||||
|
@ -681,7 +681,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
|
|||
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
|
||||
case E_BLOCK_SIGN_POST:
|
||||
case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
|
||||
case E_BLOCK_HEAD: AddSkullEntity ((cSkullEntity *) a_Entity); break;
|
||||
case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break;
|
||||
case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
|
||||
case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
|
||||
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break;
|
||||
|
|
|
@ -29,7 +29,7 @@ class cHopperEntity;
|
|||
class cJukeboxEntity;
|
||||
class cNoteEntity;
|
||||
class cSignEntity;
|
||||
class cSkullEntity;
|
||||
class cMobHeadEntity;
|
||||
class cFallingBlock;
|
||||
class cMinecart;
|
||||
class cMinecartWithChest;
|
||||
|
@ -94,7 +94,7 @@ protected:
|
|||
void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
|
||||
void AddNoteEntity (cNoteEntity * a_Note);
|
||||
void AddSignEntity (cSignEntity * a_Sign);
|
||||
void AddSkullEntity (cSkullEntity * a_Skull);
|
||||
void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
|
||||
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
|
||||
|
||||
// Entities:
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include "../BlockEntities/JukeboxEntity.h"
|
||||
#include "../BlockEntities/NoteEntity.h"
|
||||
#include "../BlockEntities/SignEntity.h"
|
||||
#include "../BlockEntities/SkullEntity.h"
|
||||
#include "../BlockEntities/MobHeadEntity.h"
|
||||
|
||||
|
||||
#include "../Mobs/Monster.h"
|
||||
|
@ -600,7 +600,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
|
|||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadSkullFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
LoadMobHeadFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
|
@ -932,7 +932,7 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
|
|||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
void cWSSAnvil::LoadMobHeadFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
|
@ -940,27 +940,27 @@ void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cPars
|
|||
{
|
||||
return;
|
||||
}
|
||||
std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(x, y, z, m_World));
|
||||
std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(x, y, z, m_World));
|
||||
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
Skull->SetSkullType(static_cast<eSkullType>(a_NBT.GetByte(currentLine)));
|
||||
MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
Skull->SetRotation(static_cast<eSkullRotation>(a_NBT.GetByte(currentLine)));
|
||||
MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
Skull->SetOwner(a_NBT.GetString(currentLine));
|
||||
MobHead->SetOwner(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
a_BlockEntities.push_back(Skull.release());
|
||||
a_BlockEntities.push_back(MobHead.release());
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -139,7 +139,7 @@ protected:
|
|||
void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadSkullFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadMobHeadFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
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Loading…
Reference in New Issue