Piston head, when removed, removes the associated piston body, too.

Fixes FS 388
master
madmaxoft 2013-08-09 16:20:12 +02:00
parent 72e2891017
commit d3c29c5a88
3 changed files with 50 additions and 1 deletions

View File

@ -149,6 +149,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);

View File

@ -35,7 +35,7 @@ cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType)
void cBlockPistonHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
char OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
int newX = a_BlockX;
int newY = a_BlockY;
@ -67,3 +67,36 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBlockPistonHeadHandler:
cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
super(E_BLOCK_PISTON_EXTENSION)
{
}
void cBlockPistonHeadHandler::OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
int newX = a_BlockX;
int newY = a_BlockY;
int newZ = a_BlockZ;
AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1);
BLOCKTYPE Block = a_World->GetBlock(newX, newY, newZ);
if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
{
a_World->DigBlock(newX, newY, newZ);
}
}

View File

@ -26,3 +26,18 @@ public:
class cBlockPistonHeadHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockPistonHeadHandler(void);
virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
} ;