Farmland gets hydrated and dehydrated. Fixed an off-by-one error in neighbor-chunk manipulation.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@522 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
bb44d25d60
commit
ceffb64760
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@ -576,6 +576,8 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
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case E_BLOCK_PUMPKIN_STEM:
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case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break;
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case E_BLOCK_FARMLAND: TickFarmland(m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
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case E_BLOCK_SAPLING:
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{
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// Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
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@ -694,9 +696,79 @@ void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx
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void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
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{
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// TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
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// Search for water in a close proximity:
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// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
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bool Found = false;
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for (int y = a_RelY; y <= a_RelY + 1; y++)
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{
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for (int z = a_RelZ - 4; z <= a_RelZ + 4; z++)
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{
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for (int x = a_RelX - 4; x <= a_RelX + 4; x++)
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{
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BLOCKTYPE BlockType;
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NIBBLETYPE Meta; // unused
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if (!UnboundedRelGetBlock(x, y, z, BlockType, Meta))
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{
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// Too close to an unloaded chunk, we might miss a water block there, so don't tick at all
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return;
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}
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if (
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(BlockType == E_BLOCK_WATER) ||
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(BlockType == E_BLOCK_STATIONARY_WATER)
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)
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{
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Found = true;
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break;
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}
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} // for x
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if (Found)
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{
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break;
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}
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} // for z
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if (Found)
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{
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break;
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}
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} // for y
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NIBBLETYPE BlockMeta = GetMeta(a_RelX, a_RelY, a_RelZ);
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if (Found)
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{
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// Water was found, hydrate the block until hydration reaches 7:
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if (BlockMeta < 7)
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{
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FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, ++BlockMeta);
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}
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return;
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}
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// Water wasn't found, de-hydrate block:
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if (BlockMeta > 0)
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{
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FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
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return;
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}
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// Farmland too dry. Turn back to dirt:
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FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
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// TODO: Uproot whatever was growing on top:
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}
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bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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if ((a_RelX >= 0) && (a_RelX <= cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ <= cChunkDef::Width))
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if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
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{
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int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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a_BlockType = GetBlock(BlockIdx);
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@ -717,7 +789,7 @@ bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
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bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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if ((a_RelX >= 0) && (a_RelX <= cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ <= cChunkDef::Width))
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if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
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{
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SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
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return true;
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@ -736,7 +808,7 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
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bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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if ((a_RelX >= 0) && (a_RelX <= cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ <= cChunkDef::Width))
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if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
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{
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FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
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return true;
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@ -231,6 +231,7 @@ private:
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void TickBlocks(MTRand & a_TickRandom);
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void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom);
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void TickFarmland (int a_RelX, int a_RelY, int a_RelZ);
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/// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
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bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
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