Comments & new BLOCK_FACE constants

master
Tiger Wang 2014-02-18 00:28:31 +00:00
parent 320cc74f0a
commit ced6eb971d
1 changed files with 10 additions and 7 deletions

View File

@ -23,23 +23,26 @@ public:
{
if (a_Dir == BLOCK_FACE_NONE)
{
// Client sends this if clicked on top or bottom face
return false;
}
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true);
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
if (Block == E_BLOCK_AIR)
{
int Dir = 0;
// The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces
switch (a_Dir)
{
case BLOCK_FACE_SOUTH: break;
case BLOCK_FACE_NORTH: Dir = 2; break;
case BLOCK_FACE_WEST: Dir = 1; break;
case BLOCK_FACE_EAST: Dir = 3; break;
default: return false;
case BLOCK_FACE_ZP: break; // Initialised to zero
case BLOCK_FACE_ZM: Dir = 2; break;
case BLOCK_FACE_XM: Dir = 1; break;
case BLOCK_FACE_XP: Dir = 3; break;
default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false;
}
static const struct // Define all the possible painting titles