Cactus towers can be destroyed by removing the bottom block
Added checks whether flowers/mushrooms/saplings can be placed on surface Added checks for cactus to see if it's allowed to be placed Fluids now wash away certain items (flower, sapling, cactus) git-svn-id: http://mc-server.googlecode.com/svn/trunk@169 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
796a9e356e
commit
ce11c6b2bd
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@ -268,6 +268,7 @@ void cChunk::Tick(float a_Dt)
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{
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isRedstone = true;
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}
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case E_BLOCK_CACTUS:
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case E_BLOCK_REEDS:
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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case E_BLOCK_STONE_PRESSURE_PLATE:
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@ -496,7 +496,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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Kick("Login Username does not match Handshake username!");
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return;
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}
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//m_Password = PacketData->m_Password;
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if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_LOGIN, 1, PacketData ) )
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{
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@ -1083,6 +1082,59 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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break; //happens when you place a block aiming at side of block like torch or stem
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}
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// Check whether selected item is allowed to be placed on specific surface
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bool bIllegalSurface = false;
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ENUM_BLOCK_ID SurfaceBlock = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( X, Y-1, Z );
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switch( PacketData->m_ItemType )
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{
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case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
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case E_BLOCK_RED_ROSE:
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case E_BLOCK_SAPLING:
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switch( SurfaceBlock )
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{
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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bIllegalSurface = false;
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break;
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default:
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bIllegalSurface = true;
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break;
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};
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break;
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case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
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case E_BLOCK_RED_MUSHROOM:
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switch( SurfaceBlock )
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{
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case E_BLOCK_GLASS:
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case E_BLOCK_YELLOW_FLOWER:
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case E_BLOCK_RED_ROSE:
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case E_BLOCK_BROWN_MUSHROOM:
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case E_BLOCK_RED_MUSHROOM:
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case E_BLOCK_CACTUS:
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bIllegalSurface = true;
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break;
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}
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break;
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case E_BLOCK_CACTUS:
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if( SurfaceBlock != E_BLOCK_SAND && SurfaceBlock != E_BLOCK_CACTUS ) // Cactus can only be placed on sand and itself
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bIllegalSurface = true;
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// Check surroundings. Cacti may ONLY be surrounded by air
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cWorld* World = m_Player->GetWorld();
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if( World->GetBlock( X-1, Y, Z ) != E_BLOCK_AIR
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|| World->GetBlock( X+1, Y, Z ) != E_BLOCK_AIR
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|| World->GetBlock( X, Y, Z-1 ) != E_BLOCK_AIR
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|| World->GetBlock( X, Y, Z+1 ) != E_BLOCK_AIR
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)
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{
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bIllegalSurface = true;
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}
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break;
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};
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if( bIllegalSurface )
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break;
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if(bRemoveItem)
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{
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if((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem( Item ))
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@ -4,6 +4,8 @@
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#include "BlockID.h"
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#include "Defines.h"
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#include <vector>
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#include "cPickup.h"
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#include "cItem.h"
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class cFluidSimulator::FluidData
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{
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@ -170,8 +172,15 @@ void cFluidSimulator::Simulate( float a_Dt )
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if( bIsFed )
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{
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char DownID = m_World->GetBlock( pos.x, pos.y-1, pos.z );
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if( IsPassableForFluid(DownID) ) // free for fluid
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bool bWashedAwayItem = CanWashAway( DownID );
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if( IsPassableForFluid(DownID) || bWashedAwayItem ) // free for fluid
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{
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if( bWashedAwayItem )
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{
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cPickup* Pickup = new cPickup( pos.x * 32 + 16, (pos.y-1) * 32 + 16, pos.z * 32 + 16, cItem( (ENUM_ITEM_ID)DownID, 1, m_World->GetBlockMeta( pos.x, pos.y-1, pos.z ) ) );
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Pickup->Initialize( m_World );
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}
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m_World->FastSetBlock( pos.x, pos.y-1, pos.z, m_FluidBlock, 8 ); // falling
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AddBlock( pos.x, pos.y-1, pos.z );
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}
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@ -189,8 +198,15 @@ void cFluidSimulator::Simulate( float a_Dt )
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{
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Vector3i & p = *itr;
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char BlockID = m_World->GetBlock( p.x, p.y, p.z );
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bool bWashedAwayItem = CanWashAway( BlockID );
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if( !IsAllowedBlock( BlockID ) )
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{
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if( bWashedAwayItem )
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{
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cPickup* Pickup = new cPickup( p.x * 32 + 16, p.y * 32 + 16, p.z * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1, m_World->GetBlockMeta( p.x, p.y, p.z ) ) );
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Pickup->Initialize( m_World );
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}
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if( p.y == pos.y )
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m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, Meta + m_FlowReduction);
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else
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@ -223,7 +239,23 @@ bool cFluidSimulator::IsPassableForFluid(char a_BlockID)
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{
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return a_BlockID == E_BLOCK_AIR
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|| a_BlockID == E_BLOCK_FIRE
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|| IsAllowedBlock(a_BlockID);
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|| IsAllowedBlock(a_BlockID)
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|| CanWashAway(a_BlockID);
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}
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bool cFluidSimulator::CanWashAway( char a_BlockID )
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{
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switch( a_BlockID )
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{
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case E_BLOCK_YELLOW_FLOWER:
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case E_BLOCK_RED_ROSE:
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case E_BLOCK_RED_MUSHROOM:
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case E_BLOCK_BROWN_MUSHROOM:
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case E_BLOCK_CACTUS:
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return true;
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default:
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return false;
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};
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}
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//TODO Not working very well yet :s
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@ -30,7 +30,7 @@ public:
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virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
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virtual inline bool IsPassableForFluid( char a_BlockID );
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bool CanWashAway( char a_BlockID );
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protected:
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virtual void AddBlock( int a_X, int a_Y, int a_Z);
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char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
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