Protocol 1.7: Finished the client-bound packets.
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c3caa66b70
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cc54f4f836
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@ -20,6 +20,7 @@ Implements the 1.7.x protocol classes:
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Player.h"
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#include "../UI/Window.h"
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@ -790,7 +791,7 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
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void cProtocol172::SendWeather(eWeather a_Weather)
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{
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cPacketizer Pkt(*this, 0x2b);
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cPacketizer Pkt(*this, 0x2b); // Change Game State packet
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Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain
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Pkt.WriteFloat(0); // unused
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}
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@ -799,18 +800,27 @@ void cProtocol172::SendWeather(eWeather a_Weather)
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void cProtocol172::SendWholeInventory(const cWindow & a_Window)
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void cProtocol172::SendWholeInventory(const cWindow & a_Window)
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{
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// TODO
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cPacketizer Pkt(*this, 0x30); // Window Items packet
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Pkt.WriteChar(a_Window.GetWindowID());
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Pkt.WriteShort(a_Window.GetNumSlots());
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cItems Slots;
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a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
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for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
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{
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Pkt.WriteItem(*itr);
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} // for itr - Slots[]
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}
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void cProtocol172::SendWindowClose(const cWindow & a_Window)
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void cProtocol172::SendWindowClose(const cWindow & a_Window)
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{
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// TODO
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cPacketizer Pkt(*this, 0x2e);
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Pkt.WriteChar(a_Window.GetWindowID());
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}
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@ -819,7 +829,19 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window)
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void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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{
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// TODO
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cPacketizer Pkt(*this, 0x2d);
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Pkt.WriteChar(a_WindowID);
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Pkt.WriteChar(a_WindowType);
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Pkt.WriteString(a_WindowTitle);
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Pkt.WriteChar(a_NumSlots);
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Pkt.WriteBool(true);
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/*
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// TODO:
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if (a_WindowType == cWindow::wtHorse)
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{
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Pkt.WriteInt(HorseID);
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}
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*/
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}
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@ -828,7 +850,10 @@ void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AStr
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void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
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{
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// TODO
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cPacketizer Pkt(*this, 0x31); // Window Property packet
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Pkt.WriteChar(a_Window.GetWindowID());
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Pkt.WriteShort(a_Property);
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Pkt.WriteShort(a_Value);
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}
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