PACKET_DESTROY_ENTITY isn't sent for self when the player is kicked (FS #254)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@985 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
d2780443c6
commit
c9224b09e9
|
@ -271,6 +271,12 @@ void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a
|
|||
|
||||
void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
|
||||
{
|
||||
if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID())
|
||||
{
|
||||
// Do not send "destroy self" to the client, the client would crash (FS #254)
|
||||
return;
|
||||
}
|
||||
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte(PACKET_DESTROY_ENTITIES);
|
||||
WriteByte(1); // entity count
|
||||
|
|
Loading…
Reference in New Issue