Made redstone lamps turn on when powered and turn off when not powered.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1620 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
nielsbreu@gmail.com 2013-06-22 11:45:41 +00:00
parent c153a5c6df
commit c8fc397b43
1 changed files with 10 additions and 0 deletions

View File

@ -161,6 +161,11 @@ void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos)
m_World.SpawnPrimedTNT(a_BlockPos.x + 0.5, a_BlockPos.y + 0.5, a_BlockPos.z + 0.5, 4); // 4 seconds to boom
m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_AIR, 0);
}
//Turn a redstone lamp on when it gets powered.
if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_OFF)
{
m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_ON, 0);
}
//if (m_World.GetBlock(a_BlockPos) == E_BLOCK_DIRT)
//{
// m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0);
@ -168,6 +173,11 @@ void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos)
}
else
{
//Turn a redstone lamp off when it gets powered.
if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_ON)
{
m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_OFF, 0);
}
//if (m_World.GetBlock(a_BlockPos) == E_BLOCK_STONE)
//{
// m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0);