Improved endermen code a little
parent
941a182d8a
commit
c865fc8ca5
|
@ -44,7 +44,7 @@ MaxHealth=10
|
|||
AttackRange=2.0
|
||||
AttackRate=1
|
||||
AttackDamage=4.0
|
||||
SightDistance=25.0
|
||||
SightDistance=64.0
|
||||
MaxHealth=40
|
||||
|
||||
[ZombiePigman]
|
||||
|
|
|
@ -14,9 +14,10 @@ class cPlayerLookCheck :
|
|||
public cPlayerListCallback
|
||||
{
|
||||
public:
|
||||
cPlayerLookCheck(Vector3d a_EndermanPos) :
|
||||
cPlayerLookCheck(Vector3d a_EndermanPos, int a_SightDistance) :
|
||||
m_Player(NULL),
|
||||
m_EndermanPos(a_EndermanPos)
|
||||
m_EndermanPos(a_EndermanPos),
|
||||
m_SightDistance(a_SightDistance)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -30,8 +31,8 @@ public:
|
|||
|
||||
Vector3d Direction = m_EndermanPos - a_Player->GetPosition();
|
||||
|
||||
// Don't check players who are more then 64 blocks away
|
||||
if (Direction.SqrLength() > 64)
|
||||
// Don't check players who are more then SightDistance (64) blocks away
|
||||
if (Direction.Length() > m_SightDistance)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -48,7 +49,7 @@ public:
|
|||
|
||||
// 0.09 rad ~ 5 degrees
|
||||
// If the player's crosshair is within 5 degrees of the enderman, it counts as looking
|
||||
if (dot > cos(0.09))
|
||||
if (dot <= cos(0.09))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -69,6 +70,7 @@ public:
|
|||
protected:
|
||||
cPlayer * m_Player;
|
||||
Vector3d m_EndermanPos;
|
||||
int m_SightDistance;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -107,7 +109,7 @@ void cEnderman::CheckEventSeePlayer()
|
|||
return;
|
||||
}
|
||||
|
||||
cPlayerLookCheck Callback(GetPosition());
|
||||
cPlayerLookCheck Callback(GetPosition(), m_SightDistance);
|
||||
if (m_World->ForEachPlayer(Callback))
|
||||
{
|
||||
return;
|
||||
|
@ -115,20 +117,10 @@ void cEnderman::CheckEventSeePlayer()
|
|||
|
||||
ASSERT(Callback.GetPlayer() != NULL);
|
||||
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
|
||||
|
||||
// Check if the chunk the enderman is in is lit
|
||||
if (!m_World->IsChunkLighted(ChunkX, ChunkZ))
|
||||
if (!CheckLight())
|
||||
{
|
||||
m_World->QueueLightChunk(ChunkX, ChunkZ);
|
||||
return;
|
||||
}
|
||||
|
||||
// Enderman only attack if the skylight is higher than 7
|
||||
if (m_World->GetBlockSkyLight(POSX_TOINT, POSY_TOINT, POSZ_TOINT) <= 7)
|
||||
{
|
||||
// TODO: Teleport the enderman to a random spot
|
||||
// Insufficient light for enderman to become aggravated
|
||||
// TODO: Teleport to a suitable location
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -140,6 +132,19 @@ void cEnderman::CheckEventSeePlayer()
|
|||
GetWorld()->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderman::CheckEventLostPlayer(void)
|
||||
{
|
||||
super::CheckEventLostPlayer();
|
||||
if (!CheckLight())
|
||||
{
|
||||
EventLosePlayer();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -151,3 +156,28 @@ void cEnderman::EventLosePlayer()
|
|||
m_bIsScreaming = false;
|
||||
GetWorld()->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cEnderman::CheckLight()
|
||||
{
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
|
||||
|
||||
// Check if the chunk the enderman is in is lit
|
||||
if (!m_World->IsChunkLighted(ChunkX, ChunkZ))
|
||||
{
|
||||
m_World->QueueLightChunk(ChunkX, ChunkZ);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Enderman only attack if the skylight is lower or equal to 8
|
||||
if (m_World->GetBlockSkyLight(POSX_TOINT, POSY_TOINT, POSZ_TOINT) - GetWorld()->GetSkyDarkness() > 8)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -19,12 +19,16 @@ public:
|
|||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void CheckEventSeePlayer(void) override;
|
||||
virtual void CheckEventLostPlayer(void) override;
|
||||
virtual void EventLosePlayer(void) override;
|
||||
|
||||
bool IsScreaming(void) const {return m_bIsScreaming; }
|
||||
BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
|
||||
NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
|
||||
|
||||
/** Returns if the current sky light level is sufficient for the enderman to become aggravated */
|
||||
bool CheckLight(void);
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsScreaming;
|
||||
|
|
|
@ -276,7 +276,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
|
|||
if (DoesPosYRequireJump((int)floor(m_Destination.y)))
|
||||
{
|
||||
m_bOnGround = false;
|
||||
AddSpeedY(5.2); // Jump!!
|
||||
|
||||
// TODO: Change to AddSpeedY once collision detection is fixed - currently, mobs will go into blocks attempting to jump without a teleport
|
||||
AddPosY(1.2); // Jump!!
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue