Merge branch 'warnings' into Werror
commit
c4c58c71fb
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@ -162,7 +162,7 @@ g_APIDesc =
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RotateCW = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, clockwise (north -> east). Modifies blocks' metas (if present) to match." },
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RotateCWNoMeta = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, clockwise (north -> east). Doesn't modify blocks' metas." },
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SaveToSchematicFile = { Params = "FileName", Return = "", Notes = "Saves the current contents to a schematic file. Returns true if successful." },
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SaveToSchematicString = { Params = "", Return = "string", Notes = "Saves the current contents to a string (in a .schematic file format). Returns the data if successful, empty string if failed." },
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SaveToSchematicString = { Params = "", Return = "string", Notes = "Saves the current contents to a string (in a .schematic file format). Returns the data if successful, nil if failed." },
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SetBlockLight = { Params = "BlockX, BlockY, BlockZ, BlockLight", Return = "", Notes = "Sets the blocklight at the specified absolute coords" },
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SetBlockMeta = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "", Notes = "Sets the block meta at the specified absolute coords" },
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SetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified absolute coords" },
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@ -2563,9 +2563,13 @@ static int tolua_cBlockArea_SaveToSchematicString(lua_State * tolua_S)
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return 0;
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}
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AString Data = cSchematicFileSerializer::SaveToSchematicString(*self);
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AString Data;
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if (cSchematicFileSerializer::SaveToSchematicString(*self, Data))
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{
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L.Push(Data);
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return 1;
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}
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return 0;
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}
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@ -271,6 +271,11 @@ void cBlockInfo::Initialize(void)
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ms_Info[E_BLOCK_VINES ].m_IsSnowable = false;
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ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
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ms_Info[E_BLOCK_WATER ].m_IsSnowable = false;
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ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
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ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
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ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
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ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
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ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
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// Blocks that don't drop without a special tool:
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@ -309,6 +314,10 @@ void cBlockInfo::Initialize(void)
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ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
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// Nonsolid blocks:
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@ -146,6 +146,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType);
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case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType);
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case E_BLOCK_NETHER_QUARTZ_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_NEW_LEAVES: return new cBlockNewLeavesHandler (a_BlockType);
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case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
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@ -19,17 +19,13 @@ public:
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{
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switch(m_ItemType)
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{
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case E_ITEM_WOODEN_PICKAXE:
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case E_ITEM_GOLD_PICKAXE:
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return 1;
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case E_ITEM_STONE_PICKAXE:
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return 2;
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case E_ITEM_IRON_PICKAXE:
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return 3;
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case E_ITEM_DIAMOND_PICKAXE:
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return 4;
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default:
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return 0;
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case E_ITEM_WOODEN_PICKAXE: return 1;
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case E_ITEM_GOLD_PICKAXE: return 1;
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case E_ITEM_STONE_PICKAXE: return 2;
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case E_ITEM_IRON_PICKAXE: return 3;
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case E_ITEM_DIAMOND_PICKAXE: return 4;
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default: return 0;
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}
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}
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@ -61,6 +57,10 @@ public:
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return PickaxeLevel() >= 2;
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}
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case E_BLOCK_ANVIL:
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case E_BLOCK_ENCHANTMENT_TABLE:
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case E_BLOCK_FURNACE:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_COAL_ORE:
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case E_BLOCK_STONE:
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case E_BLOCK_COBBLESTONE:
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@ -54,14 +54,23 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
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a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ)
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);
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NIBBLETYPE MyMeta = a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ);
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if (!IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ)))
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BLOCKTYPE MyBlock; NIBBLETYPE MyMeta;
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a_Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta);
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if (!IsAnyFluidBlock(MyBlock))
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{
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// Can happen - if a block is scheduled for simulating and gets replaced in the meantime.
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FLOG(" BadBlockType exit");
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return;
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}
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// When in contact with water, lava should harden
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if (HardenBlock(a_Chunk, a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta))
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{
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// Block was changed, bail out
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return;
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}
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if (MyMeta != 0)
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{
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// Source blocks aren't checked for tributaries, others are.
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@ -309,6 +318,8 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
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a_NewMeta
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);
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a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
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HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
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}
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@ -361,3 +372,56 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
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bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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// Only lava blocks can harden
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if (!IsBlockLava(a_BlockType))
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{
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return false;
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}
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bool ShouldHarden = false;
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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static const Vector3i Coords[] =
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{
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Vector3i( 1, 0, 0),
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Vector3i(-1, 0, 0),
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Vector3i( 0, 0, 1),
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Vector3i( 0, 0, -1),
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};
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for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
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{
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if (!a_Chunk->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
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{
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continue;
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}
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if (IsBlockWater(BlockType))
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{
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ShouldHarden = true;
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}
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} // for i - Coords[]
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if (ShouldHarden)
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{
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if (a_Meta == 0)
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{
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// Source lava block
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a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0);
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return true;
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}
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// Ignore last lava level
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else if (a_Meta <= 4)
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{
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a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0);
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return true;
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}
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}
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return false;
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}
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@ -47,6 +47,12 @@ protected:
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/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
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bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
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/** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
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*
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* Returns whether the block was changed or not.
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*/
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bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
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/** Spread water to neighbors.
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*
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* May be overridden to provide more sophisticated algorithms.
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@ -86,7 +86,7 @@ int cVanillaFluidSimulator::CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int
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{
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return Cost;
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}
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if (!IsPassableForFluid(BlockType))
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if (!IsPassableForFluid(BlockType) && !IsBlockLiquid(BlockType))
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{
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return Cost;
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}
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@ -96,7 +96,7 @@ int cVanillaFluidSimulator::CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int
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{
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return Cost;
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}
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if (IsPassableForFluid(BlockType))
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if (IsPassableForFluid(BlockType) || IsBlockLiquid(BlockType))
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{
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// Path found, exit
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return a_Iteration;
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@ -103,7 +103,7 @@ bool cSchematicFileSerializer::SaveToSchematicFile(const cBlockArea & a_BlockAre
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AString cSchematicFileSerializer::SaveToSchematicString(const cBlockArea & a_BlockArea)
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bool cSchematicFileSerializer::SaveToSchematicString(const cBlockArea & a_BlockArea, AString & a_Out)
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{
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// Serialize into NBT data:
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AString NBT = SaveToSchematicNBT(a_BlockArea);
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@ -114,14 +114,13 @@ AString cSchematicFileSerializer::SaveToSchematicString(const cBlockArea & a_Blo
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}
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// Gzip the data:
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AString Compressed;
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int res = CompressStringGZIP(NBT.data(), NBT.size(), Compressed);
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int res = CompressStringGZIP(NBT.data(), NBT.size(), a_Out);
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if (res != Z_OK)
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{
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LOG("%s: Cannot Gzip the area data NBT representation: %d", __FUNCTION__, res);
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return false;
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}
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return Compressed;
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return true;
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}
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@ -36,8 +36,8 @@ public:
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static bool SaveToSchematicFile(const cBlockArea & a_BlockArea, const AString & a_FileName);
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/** Saves the area into a string containing the .schematic file data.
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Returns the data, or empty string if failed. */
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static AString SaveToSchematicString(const cBlockArea & a_BlockArea);
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Returns true if successful, false on failure. The data is stored into a_Out. */
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static bool SaveToSchematicString(const cBlockArea & a_BlockArea, AString & a_Out);
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private:
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/** Loads the area from a schematic file uncompressed and parsed into a NBT tree.
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